Life vs energy shield question

So confused by all these titan players with sub 3k health and barely any armour

Really is just a build issue all over the forums
Mash the clean
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Gamikoulas#4133 schrieb:
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EVGENIUS#2976 schrieb:
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so are you saying with endgame bosses, the amount of physical damage they do is so high it basically makes armour redundant?

yeah on T16 maps the mods can be pretty insane.


Pretty much, yes. Armour is really good for mapping but pretty bad for bossing. I've titan with 50k/60k buffed armour, and it can stand in the middle of breach/abyss/delirium and survive all hits and never die.

However one big boss bonk and he's dead. That's because of armour damage mitigation formula.

So my character has ~2400 hp, but if I get hit with ONE bonk for 5000 physical damage, it's INSTA death. Because thatll hit for 2500. When bosses are juiced a lot of abilities can do way more damage than 5000





Bro 2,5k Life isn't a Life. Even Companion can reach 4k Life easily. Some things should Devs understand otherwise the game will end up be playable only by ES characters.

For me Classes should start with prefixed amount of defences. When i see warriors with 3,5k life or mercenaries with 1,8k , that is not only bad implementation but also ruining all the RPG regulations so far invented.


Why you saying it like that "Even Companion can reach 4k life"... first of all they can reach more easily and second, they cannot dodge, they have no mitigation at all. Clearly they need more life as the character as most minions require far more as the player.

Your comparison is flawed. 2,5k to 3k is enough, thats the thing. They don't want us to stack life that much that we can ignore one shot mechanics.

And if the game logic would make sense, they would make it that ES would get more damage from all sources and not only chaos, so that a 5k hit on mitigated armour would result in a one shot for ES too.
Zuletzt bearbeitet von Ondrugs#1147 um 25.02.2026, 10:58:22
If you build sub 3k life as a titan you simply don’t care about defense or don’t know how to build

Hell even sub like 4k as a titan is already pretty bad imo
Mash the clean
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vexorian#9572 schrieb:
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Vihhura#2853 schrieb:
I know it early access but realy????, energy shield guys are runig wit 27k shield and I seen one warrior with 6k life, armour is terible all life node removed but there is tens of shield nodes everyware , like where is logic here ?


Shield and Life are not 1:1.

27K seems high. But 6K life is strong in more than point ways.

- Life Regeneration procs instantly. There are ways to make Shield Recovery instant or near instant, they cost passives/equipment.
- Life adds Stun and Ailment Thresholds. This means that someone with 27K shield alone is basically going to get killed by elemental ailments. White mobs can stun lock and erase you. Etc. So basically, if you are going for 27K Shield you HAVE to invest in quite a bit of passive nodes that make Energy Shield increase thresholds. These are points you are not going to spend on other things.
- Poison and Bleeding ignore Energy Shield unless you get Chaos Innoculation. CI comes with a lot other things to consider. I'd say it's a strong build, but it kind of locks you into it. There are other ways to deal with poison and bleed but that's more investment in equipment.

I am not saying 27K is not a strong thing to have. But the 6K life is not really half bad in comparison. You have to notice that all those extra things you'd be investing in to make the 27K work are points/equipment you could be using on extra damage mitigation. So the 6K life has an effective damage cap.

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A fair nerf would be ES being weak to small numerous hits while still stronk against BIG.

ES is already really weak against sustained small hits. See stun from physical damage. But also the negation of recovery.


ES is already really weak against sustained small hits???? From where, from whom? From already dead monsters lieing in the ground by the 'flash hero' moves and attacks that Bloodmage doing??? Common, im sick and tired of these conversations that lead nowhere. Tell me stupid but numbers don't lie my friend. It is clearly an ES winning game.

[/quote]

Bro 2,5k Life isn't a Life. Even Companion can reach 4k Life easily. Some things should Devs understand otherwise the game will end up be playable only by ES characters.

For me Classes should start with prefixed amount of defences. When i see warriors with 3,5k life or mercenaries with 1,8k , that is not only bad implementation but also ruining all the RPG regulations so far invented.[/quote]

Why you saying it like that "Even Companion can reach 4k life"... first of all they can reach more easily and second, they cannot dodge, they have no mitigation at all. Clearly they need more life as the character as most minions require far more as the player.

Your comparison is flawed. 2,5k to 3k is enough, thats the thing. They don't want us to stack life that much that we can ignore one shot mechanics.

And if the game logic would make sense, they would make it that ES would get more damage from all sources and not only chaos, so that a 5k hit on mitigated armour would result in a one shot for ES too. [/quote]

Companions have many support gems that support damage mitigation. ( 40% less damage taken and many others that make Companions still stand in fight for long time). But the problem isn't that. It isn't appropriate generally to allow minions or Companions reaching more life than character. This is a disgrace to the game. I didn't see it nowhere in any RPG game through years.
Is the main difference that life gets 1 shot by boss 1 shot mechanics and ES gets 2 shot by boss 1 shot mechanics?

Playing Warrior is extremely easy. There is a lot more skill expression in other classes, at least during leveling in my experience.

Either way, one solution could be to make Boss 1 shot mechanics do 99% max hp regardless if Life or ES.
If you have a scratch on you before the 1 shot, you die.
This way the players blood gets pumping and might need a cardiovascular doctors appointment after playing the video game. jk that would be dumb.

Stun build up and damage on Warrior during a boss fight is extremely powerful.

Having to play against a 1 shot boss is annoying asf though, especially after spending an hour just to move your XP bar 10%.

It seems like the solution for GGG is usually "we can make an item for that" but the changes don't inherently improve the gameplay for everyone.
Zuletzt bearbeitet von TwitchGLHFsport#2155 um 25.02.2026, 14:30:16
Life needs:

A. Nodes in Ascendancy tree.
B. Nodes in Passive tree
C. Every class should start with appropriate amount of Life depending character.
D. Life regeneration nodes should be significanlly boosted.
E. More nodes that support damage reduction to Life points.
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Lina#9615 schrieb:
Life needs:

A. Nodes in Ascendancy tree.
B. Nodes in Passive tree
C. Every class should start with appropriate amount of Life depending character.
D. Life regeneration nodes should be significanlly boosted.
E. More nodes that support damage reduction to Life points.


The % increased maximum life mods on Amulets are also very low

The boss that I despised the most in every other playthrough Lythara, I just killed her first try within 30 seconds. Warrior class might actually be busted.

The class that appears it would be most tanky is actually the glass cannon?
This makes no sense.
Zuletzt bearbeitet von TwitchGLHFsport#2155 um 25.02.2026, 15:29:40
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Mashgesture#2912 schrieb:
So confused by all these titan players with sub 3k health and barely any armour

Really is just a build issue all over the forums


What makes u think Armor/Life = Titans?

There's literally tons of class that uses Armor, and hard to reach good amount of armor/life.

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The boss that I despised the most in every other playthrough Lythara, I just killed her first try within 30 seconds. Warrior class might actually be busted.

The class that appears it would be most tanky is actually the glass cannon?
This makes no sense.


Bossing 1v1 as Melee is fine, They mostly still adhere to original vision.
It's the clusterfk hard hitting hoards are the problem.

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karsey#2995 schrieb:
I'm not going to pretend that ES isn't powerful but every time someone complains about their 2400hp warrior and shows off the armour mitigation chart they always conveniently ignore:

- Guard
- Raise Shield = 100% mitigation for non-red (and some red) hits.
- They can get life on prefixes AND suffixes (str)
- Reduced crit damage bonus with nodes like Bladecatcher where you can get enough of it that crits do less damage to you than normal hits.
- Built-in ailment and stun defense.
- The fact that you can put on a piece of AR/ES gear and benefit from ES too.
- That most of the game is not one-shots where you take 5000 physical damage and a monster politely waits for you to recover.
- 2400 life and 20-30k armour is a baseline.

Guard and Shield? Even ES can uses Shield.

This isn't a "warrior" problem. This is Defense/EHP problem which Armor/Life sucks, ES overpowered.

Do you know the value of ailment/stun threshold for Life? It's 50%. Most builds have Really low life and can barely scrap 2000 from that mechanic.

Meanwhile ES can literally have 50% with minimal inventment and can be pumped to more than 100% ES.

Compare that to lackluster node of "increase 10-30 threshold" at bottom half, which btw, will still scale the value from ES. Even with 200% increase threshold is much worse than the value gained from simply scaling ES.

Remember, ESCI have extreme advantage of 2 extra mods slot compared to any other defense.
Zuletzt bearbeitet von Exilion99#5481 um 25.02.2026, 21:55:00
double posted.
Zuletzt bearbeitet von Exilion99#5481 um 25.02.2026, 21:55:14

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