Life vs energy shield question
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So confused by all these titan players with sub 3k health and barely any armour
Really is just a build issue all over the forums Mash the clean
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" Why you saying it like that "Even Companion can reach 4k life"... first of all they can reach more easily and second, they cannot dodge, they have no mitigation at all. Clearly they need more life as the character as most minions require far more as the player. Your comparison is flawed. 2,5k to 3k is enough, thats the thing. They don't want us to stack life that much that we can ignore one shot mechanics. And if the game logic would make sense, they would make it that ES would get more damage from all sources and not only chaos, so that a 5k hit on mitigated armour would result in a one shot for ES too. Zuletzt bearbeitet von Ondrugs#1147 um 25.02.2026, 10:58:22
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If you build sub 3k life as a titan you simply don’t care about defense or don’t know how to build
Hell even sub like 4k as a titan is already pretty bad imo Mash the clean
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" ES is already really weak against sustained small hits???? From where, from whom? From already dead monsters lieing in the ground by the 'flash hero' moves and attacks that Bloodmage doing??? Common, im sick and tired of these conversations that lead nowhere. Tell me stupid but numbers don't lie my friend. It is clearly an ES winning game. |
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[/quote] Bro 2,5k Life isn't a Life. Even Companion can reach 4k Life easily. Some things should Devs understand otherwise the game will end up be playable only by ES characters. For me Classes should start with prefixed amount of defences. When i see warriors with 3,5k life or mercenaries with 1,8k , that is not only bad implementation but also ruining all the RPG regulations so far invented.[/quote] Why you saying it like that "Even Companion can reach 4k life"... first of all they can reach more easily and second, they cannot dodge, they have no mitigation at all. Clearly they need more life as the character as most minions require far more as the player. Your comparison is flawed. 2,5k to 3k is enough, thats the thing. They don't want us to stack life that much that we can ignore one shot mechanics. And if the game logic would make sense, they would make it that ES would get more damage from all sources and not only chaos, so that a 5k hit on mitigated armour would result in a one shot for ES too. [/quote] Companions have many support gems that support damage mitigation. ( 40% less damage taken and many others that make Companions still stand in fight for long time). But the problem isn't that. It isn't appropriate generally to allow minions or Companions reaching more life than character. This is a disgrace to the game. I didn't see it nowhere in any RPG game through years. |
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Is the main difference that life gets 1 shot by boss 1 shot mechanics and ES gets 2 shot by boss 1 shot mechanics?
Playing Warrior is extremely easy. There is a lot more skill expression in other classes, at least during leveling in my experience. Either way, one solution could be to make Boss 1 shot mechanics do 99% max hp regardless if Life or ES. If you have a scratch on you before the 1 shot, you die. This way the players blood gets pumping and might need a cardiovascular doctors appointment after playing the video game. jk that would be dumb. Stun build up and damage on Warrior during a boss fight is extremely powerful. Having to play against a 1 shot boss is annoying asf though, especially after spending an hour just to move your XP bar 10%. It seems like the solution for GGG is usually "we can make an item for that" but the changes don't inherently improve the gameplay for everyone. Zuletzt bearbeitet von TwitchGLHFsport#2155 um 25.02.2026, 14:30:16
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Life needs:
A. Nodes in Ascendancy tree. B. Nodes in Passive tree C. Every class should start with appropriate amount of Life depending character. D. Life regeneration nodes should be significanlly boosted. E. More nodes that support damage reduction to Life points. |
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" The % increased maximum life mods on Amulets are also very low The boss that I despised the most in every other playthrough Lythara, I just killed her first try within 30 seconds. Warrior class might actually be busted. The class that appears it would be most tanky is actually the glass cannon? This makes no sense. Zuletzt bearbeitet von TwitchGLHFsport#2155 um 25.02.2026, 15:29:40
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" What makes u think Armor/Life = Titans? There's literally tons of class that uses Armor, and hard to reach good amount of armor/life. " Bossing 1v1 as Melee is fine, They mostly still adhere to original vision. It's the clusterfk hard hitting hoards are the problem. " Guard and Shield? Even ES can uses Shield. This isn't a "warrior" problem. This is Defense/EHP problem which Armor/Life sucks, ES overpowered. Do you know the value of ailment/stun threshold for Life? It's 50%. Most builds have Really low life and can barely scrap 2000 from that mechanic. Meanwhile ES can literally have 50% with minimal inventment and can be pumped to more than 100% ES. Compare that to lackluster node of "increase 10-30 threshold" at bottom half, which btw, will still scale the value from ES. Even with 200% increase threshold is much worse than the value gained from simply scaling ES. Remember, ESCI have extreme advantage of 2 extra mods slot compared to any other defense. Zuletzt bearbeitet von Exilion99#5481 um 25.02.2026, 21:55:00
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double posted.
Zuletzt bearbeitet von Exilion99#5481 um 25.02.2026, 21:55:14
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