Maces and Slams Feel Really Bad to Use
" Both of those are more of a buggy hitbox issues than i-frame issues. |
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" I mostly agree you with you mate. The setup I ended up enjoying is to charge/leapslam (with lots of stun buildup on them) on a group, earthquake the ground for 2 reasons: jagged ground (10% increased damage passive) and explosion to kill left-over mobs. And boneshatter to explode the screen... Leap and charge gets mobs to the "ready to stun little ball situation" in max 2 hits, 95% of the time in just one. Usually a single mace strike will do as well, and I'm using a one-hander. So leap or charge (depends on the situation), earthquake, boneshatter, next pack. I only use hammer of gods of the other slowass strike against tanky yellows or bosses, and only after broken armor so it pretty much one shots them (w/ 100% bleed in case it doesnt, w/ earthquake on their feet for 10% increased damage + explosion at the end for extra injury) And even than, again agreeing with you, sometimes its faster and/or more advantageous to just mace attack than to wait for an animation to finish. |
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ya its a lot of work though. actual good builds just run fast and hit 1 button and are faster than all the work for warrior. brings me back to the triple warcry anc warchief earthshatter days. except you dont get enough aoe on poe2 earthshatter
Zuletzt bearbeitet von Lonnie455Rich#2087 um 04.01.2025, 17:54:07
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" Yeah but like Alkaizer said, Warrior is most likely not going to get buffed. Because Warrior is just in an "okay" spot, most likely GGG will bring down all the other classes to Warrior's level instead. |
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That would be fine with me, it would line up with their vision. Temporalis cannot exist though. Or blink has to have a line with +1.4s attack time lol
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I'm finishing up on my Titan soon (going to bench him when he hits lvl 90, I'm at 89 at the moment).
I just feel disappointed overall with how Warrior was treated on the first month of early access lol. While the devs didn't really say they hate melee, their design felt like it did. Playing as a warrior feels like I'm playing a spellcaster with all the setup that I have to do when fighting mobs, meanwhile spellcasters just 1-click or 1-press on everything at the range of safety lol. Current stuff I wish I had: - add a dmg reduction when casting mace skills or make the animations quicker for mace skills - remove the ability for mobs to inflict armour break - we can't be moved when casting the skill lol - your character model cannot be displaced or moved around or a compromise is you cannot be moved/displaced if you reach a certain amount of strength or add this to an existing keystone - remove the load up time for earthquake and reduce the animation for skills like leap slam - allow stampede to push enemies away and not let enemies stop it when they get hit, I found the collision system with this skill weird in general (like when you hit a mob or a pack of mobs you get deflected to the side and not stay in one spot after the collision) |
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Seems to me that when they started they wanted to make this game much slower and more deliberate, where you watch for enemy attacks, dodge or block, etc, without constant screen-wide clearing.
Think about how tedious it is to get charges normally through skills on launch. For example, you had to knock an enemy down to culling range, use a separate skill to cull them to receive a single power charge which you can cash in for a big lightning slam. I don't know if in the rush to push out endgame content they just made it PoE1 again or what (why would you add breach and delirium if you wanted slower, more complex gameplay?) but is sure is a mess now. I honestly have no idea what they are going for. |
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I am trying go through acts as Warrior lately. I don't remember I had worse time in any game.
On Probation Any%
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The best part is when you slam and it goes under the scenary over the roof or into a wall or into the abyss xD
Even Wolcen had a better warrior than this lol. |
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Bringing back this thread from the dead with this recent video from Carn. GGGs design philosophy for melee is insanely hypocritical. I refuse to believe Jonathan has ever played melee.
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