Exp loss on death topics are getting out of hand.

Why not have notches. Like every 3 bars it locks in XP and that becomes the new minimum you can drop to. That way you can keep progressing and maybe take a chance once you pass three bars and lock them in.
Let me know when they remove the xp loss penalty on death. I will play some other game for the meantime.
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A well-designed game should accommodate different playstyles without forcing everyone into a single mold


No it should not. There's nothing wrong with certain games appealing to certain audiences. It's 2025 and we have enough variety for "go play something else" to be a valid argument.
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Just want to put in my two cents' worth:

You're entitled to your opinion, but the tone of this post is exactly the kind of gatekeeping that drives people away from games like Path of Exile. The idea that "if you don’t like it, go play something else" is not only dismissive but also incredibly counterproductive if the goal is to attract new players, especially from other ARPGs.

The -10% XP penalty may have existed in PoE 1, but blindly carrying it over to PoE 2 without considering whether it actually improves the game is a rigid, outdated design philosophy that ignores whether it actually benefits the game.

The argument that "it exists for a reason" does not automatically mean it’s a good reason. The reality is, it disproportionately punishes casual and mid-core players far more than experienced players, and if the goal is to grow the community, then alienating those players with outdated mechanics is a bad move.

As for the claim that this game has "way fewer one-shot situations", that’s great—until you realize that the penalty actively discourages learning from mistakes. A game that prides itself on difficulty should make failure a learning experience, not a tedious punishment that simply wastes a player's time. The more hours you sink into an ARPG, the less of an issue this becomes, but not everyone has the luxury of no-lifing the game to mitigate a mechanic that serves no real purpose other than punishing imperfection.

And let’s be real—this isn’t about preserving some sacred PoE challenge. It’s about elitism. The idea that "I suffered through it, so you should too" is the classic gatekeeping mentality that keeps genres from evolving. A well-designed game should accommodate different playstyles without forcing everyone into a single mold, and clinging to a rigid "one-size-fits-all" punishment does nothing but shrink the potential player base.

At the end of the day, the argument isn’t about removing difficulty—it’s about refining it. A penalty that turns failure into frustration rather than a meaningful learning experience is bad game design, no matter how long it’s been around. If PoE 2 wants to bring in new players, it needs to rethink outdated mechanics instead of stubbornly defending them just because "that’s how it’s always been."

For the record, when you kick someone while they're down it does not make them any less of a person, it makes you the lesser person.

Lastly, a small jab every now and then (5% to 10% max loss per 10 avoidable deaths, etc.) is a wakeup call to improve or reassess, but being hit constantly by this penalty for every time you die is an insult and is quite demoralising.

Telling casual and mid-core players to 'go play something else' is exactly the kind of toxic hostility that has no place in a community that should be welcoming and encouraging to new players.


Well written, but rather hilarious take.....

Gatekeeping isn't keeping people away from PoE. First off, plain and simple. It isn't. So there's the first wrong point. People who enjoy the game will continue to enjoy the game no matter what. People who don't often come here to complain, rather than just quit and find something they actually do like. No gatekeeping in there.

"10% exp being blindly copied to PoE 2 due to...reasons": completely subjective opinion that ignores EVERYTHING that has been discussed in 80 pages in this thread alone, and throughout all the other threads. You make an inherently wrong post like this to start your next 10 paragraphs. For the record there are multiple reasons why the exp penalty exists AND why it remains in PoE2. There is nothing blind about it. They even originally had it MORE punishing, for a very specific reason. The fact that YOU don't personally like it.....doesn't mean those reasons cease to exist.

And then this whole "disproportionately affects casuals" and "discourages learning from mistakes"...that is an absolutely bonkers crazy take to me. Because casuals are not in the upper 90s in the first place to really feel the sting of the xp penalty. Additionally, the exp penalty ONLY affects those who REFUSE to learn from their mistakes. It isn't discouraging it. It is trying to force you to acknowledge your mistakes, which many folks such as yourself and those who hate the penalty, refuse to see. In fact....the penalty disproportionately affects those who are in the high 90s and have spent the time required to even be up there in the first place. The very same player that should KNOW better by then.

Guess what? The vast majority of players are not repeatedly dying at that point....unless they don't care about death or lvl 100, rendering the exp penalty moot to their experience.

And then you go on to spout a heck of a lot more baseless subjective opinion, trying to frame it as "fact", while ignoring everything else. [Removed by Support]
Starting anew....with PoE 2
Zuletzt bearbeitet von Drew_GGG#0000 um 14.02.2025, 08:37:58
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onetruelai#7327 schrieb:
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A well-designed game should accommodate different playstyles without forcing everyone into a single mold


No it should not. There's nothing wrong with certain games appealing to certain audiences. It's 2025 and we have enough variety for "go play something else" to be a valid argument.


And there's also nothing wrong with certain game to accomodate a greater audience too because the option in programming are near limitless.

So why couldn't we try to find a middle ground, or the dev couldn't develop mode to appeal to more than 1 genre? So no, that argument is pretty weak.

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And then this whole "disproportionately affects casuals" and "discourages learning from mistakes"...that is an absolutely bonkers crazy take to me. Because casuals are not in the upper 90s in the first place to really feel the sting of the xp penalty. Additionally, the exp penalty ONLY affects those who REFUSE to learn from their mistakes. It isn't discouraging it. It is trying to force you to acknowledge your mistakes, which many folks such as yourself and those who hate the penalty, refuse to see. In fact....the penalty disproportionately affects those who are in the high 90s and have spent the time required to even be up there in the first place. The very same player that should KNOW better by then.


Didn't you think that the reason why there's no more people in the upper 90 is because it's one of the reason? Because people are getting discouraged because they know it's going to be worst at upper level? I'm currently lvl 93, and I friggin hate the Xp loss and the slow way to get the xp back. And mind you, my build is good enough to tackle most pinnacle boss and deal with 98% of all waystone suffix. Yet I still die from time to time because of X reason. But each time doesn't push me to do more because trying to do more is even more aggravating because of several other factor like RNG, disproportionate economy, etc.
Zuletzt bearbeitet von Thaynime#8492 um 14.02.2025, 08:52:29
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Thaynime#8492 schrieb:


Didn't you think that the reason why there's no more people in the upper 90 is because it's one of the reason? Because people are getting discouraged because they know it's going to be worst at upper level? I'm currently lvl 93, and I friggin hate the Xp loss and the slow way to get the xp back. And mind you, my build is good enough to tackle most pinnacle boss and deal with 98% of all waystone suffix. Yet I still die from time to time because of X reason. But each time doesn't push me to do more because trying to do more is even more aggravating because of several other factor like RNG, disproportionate economy, etc.


Hey guess what? Yes I thought about that and that's EXCELLENT!!! It is doing what it was meant to do. Did YOU ever think of that? It is SUPPOSED to be painful and tough leveling up to 100.
Starting anew....with PoE 2
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cowmoo275#3095 schrieb:
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Thaynime#8492 schrieb:


Didn't you think that the reason why there's no more people in the upper 90 is because it's one of the reason? Because people are getting discouraged because they know it's going to be worst at upper level? I'm currently lvl 93, and I friggin hate the Xp loss and the slow way to get the xp back. And mind you, my build is good enough to tackle most pinnacle boss and deal with 98% of all waystone suffix. Yet I still die from time to time because of X reason. But each time doesn't push me to do more because trying to do more is even more aggravating because of several other factor like RNG, disproportionate economy, etc.


Hey guess what? Yes I thought about that and that's EXCELLENT!!! It is doing what it was meant to do. Did YOU ever think of that? It is SUPPOSED to be painful and tough leveling up to 100.


Tough and challenging yes. Painful and seemingly impossible? No game should make you suffer or frustrate you this much.
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Thaynime#8492 schrieb:


Tough and challenging yes. Painful and seemingly impossible? No game should make you suffer or frustrate you this much.


Tell that to the thousands of folks who regularly get to level 100 each and every league....even in SSF. Sometimes with multiple characters. Frustration and suffering in a game is almost exclusively the feeling of someone who simply isn't good enough yet. Again, an indication that the exp penalty is doing its job.
Starting anew....with PoE 2
Zuletzt bearbeitet von cowmoo275#3095 um 14.02.2025, 09:22:10
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cowmoo275#3095 schrieb:
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Thaynime#8492 schrieb:


Tough and challenging yes. Painful and seemingly impossible? No game should make you suffer or frustrate you this much.


Tell that to the thousands of folks who regularly get to level 100 each and every league....even in SSF. Sometimes with multiple characters. Frustration and suffering in a game is almost exclusively the feeling of someone who simply isn't good enough yet. Again, an indication that the exp penalty is doing its job.


Counter point... What about the hundred thousands other player?

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