Exp loss on death topics are getting out of hand.
" There is not - one - single - reason to let bad and careless players to strive in ultra endgame and roll over Uber bosses. None. Unless you want to remove all meaning of the endgame and the definition of challenge and accomplissement with it. - Reaching level 100 is not expected by nature in THIS game, never been, never will be. It's something to strive for, maybe, but not easy, nor mandatory. Don't mistake your own expectation with the game's design. |
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" There is nothing wrong with sucking at the ultra endgame of a hard and punitive game. Especially when you make your knowledge, experience, build and gear all by ourself. The thing is to have fun and reach your limits. Some people enjoy reaching their limit ; some people can't accept it and blame the game when they are stuck. Game is great. Zuletzt bearbeitet von dwqrf#0717 um 27.12.2024, 15:41:03
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" I missed where reaching the max level in a rpg = rolling over uber bosses that should be designed for character power over 100 ergo requiring good build, gear and play. Stop arguing a strawman to pretend that there is a justification for this mechanic. |
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" I missed where Uber bosses are exclusively designed for characters over 100. But I guess the strawman is strawmanning. People that can't understand why this mecanic even exist ; good lord. |
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" That's in the name and the point of the boss, they are pinnacle content i.e. the highest there is. |
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" Ha riiiight I get it now ! Pinnacle bosses are the bosses of act 6, that you beat after reaching level 100 during the campaign, which is base content everybody should do ! And then, there is the endgame after that, that's right ? Thanks bro, I didn't know the game was designed that way ! Hou boy I can't wait to reach level 100 to finish story mode and start playing then ! |
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"If GGG/Tencent wants to have a large audience and play with the big boys, then they will make a game that most people enjoy and not a beat for beat homage to a 20 year old game that has now obvious flaws compared to modern ARPGs."
100% this. This guy gets it. If GGG/Tencent want to win the war of ARPGs and be the best ARPG of all time, all they need to do is this: 1. Stop listening to elitist stans 2. Elitist stans can't even handle the mechanics they ask for 3. Elitist stans can't even handle the systems they ask for 4. Elitist stans just SAY they want these things so they can feel superior to the newcomers 5. Make this game for newcomers 6. Make this game for families/friends and loved ones playing together 7. You can do all this and still make it challenging 8. Punishing for bragging rights =/= Challenging with a sense of reward from learning fights and mechanics like Monster Hunter or Soulslikes And you might say, "It's not a war. ARPGs can all coexist together." Blizzard doesn't see it that way. D4 doesn't see it that way. Tencent and Blizz are all fighting for the same audience and that sweet sweet transmog/cosmetic monetization. Why not be ambitious? Why not be brave? Be brave enough to ignore the demands of arrogant, elitist stans who can't even handle their own game and listen to the people who truly care and want to make this game happy, healthy and rewarding (while still being challenging). Remove the Death XP Penalty. For every 1 elitist stan you lose, you will gain 100 newcomers. P.S. Elitist stans make it a point of pride NOT to spend in the cash shops of any game they play. GGG/Tencent will make much more money appealing to casuals, newcomers and whales. |
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" Oh please tell us how to make a game challenging and rewarding without it being punishing. We, elitists, casuals, and devs from all over the world are listening. |
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" Took me 2 weekends to kill Malenia. I never felt "punished for dying". |
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