Feedback on Trial of Sekhemas and Trial of Chaos
" I haven't run that many Chaos trials (about 10 in total in the endgame, and only 1 to get my 2nd ascendancy point). But there are some things I'd like to suggest: 1. Not only I'd like to have more modifiers (those we have right now are actually fun), but also more rooms. It is a trial of CHAOS, but there are 5 types of rooms or something. It becomes predictable pretty fast. More activities, please! I really like the aesthetic of the new trial, it is awesome! 2. I like the soul cores rooms, BUT there are 3 things that should be done to make it better IMO: a) Swap the Leaver with something you just need to click on. Without animation, please! Moreover, once I first entered the room I had no idea what to do. I didn't notice the leaver, so went googling. It fits in the trial visuals to make it some glowing red thing you need just to click on. b) Increase the speed of walls rising/falling. Maybe do the same for the platform (not sure about that). c) More puzzle variation. I generally like those rooms, but there are not enough "combinations" of those "puzzles". Once you've found the way to solve the first one, you've solved them all. 3. I kinda agree with pointless walking. I don't want GGG to get rid of those, though. I want them to fill the space with something useful. Give me more info on Vaal (notes), and more unique interactions/events once I enter the room. For example, a dead body, giving a guaranteed "Vaal base armor", so you can pick up an expert base Body armor or gloves/something else (based on a model of a dead guy) at level 80+ without Alva (hate the gamble, sorry). Or some random undead merchant, selling stuff. I generally like those moments of "piece" before the trial, but it is just empty. Fill it with "small" but useful encounters, please. 4. I hated Chimera's flight the first time I fought it. Let me do something that I can force it to land. To hit or destroy something on a map so it instantly falls/stops flying. 5. So, about rewards. I generally hate the current system. I like the "gamble" thing with currencies, but the limit of 3 divines is kinda meh. I get it, but I could do much more in PoE1. Come on, give me at least 5. I don't know what to do with items, but I'm thinking about you putting a Corrupted Item in the stash, so it Corrupts again after finishing the floor. If it is not Corrupted, it becomes one. It makes much more sense thematically, and makes the mechanic really useful in "crafting". Because random yellow rares are just trash. You also put a stash chest near each entrance, filling the unused space :D Plus it also makes the Ultimatum more desirable and unique. I have a feeling that Sekhema has much more going on for it than the current version of Chaos. 6. I love what you said about the endgame scaling of Ultimatum. Sure, we need more levels, modifiers, and so on. It needs to be addressed. Zuletzt bearbeitet von golanov#0674 um 13.02.2025, 21:12:24
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And finally, about both trials in the endgame.
1. So, you become self-sustainable in maps over time. I don't know, it might be my insufficient luck stat, but I'd like to be self-sustainable on Trials too. Love to live at a point, when I can farm trials over and over again without mapping at all. 2. I don't really like that you have to farm maps to get higher tier (level) Djins/Chaos entry passes. I might want to not engage in maps at all and just farm Sekhema/Chaos over and over again, so let me increase the level of tickets over time in both Trials, please. 3. New player's experience is not very good. Give some speech/note to explain how the system works overall. In Sekhema, for example: "There is a floor, containing rooms. You pick a room with a mini-trial in it. When you complete it, you get to select the next room. Each room has a reward and might contain a negative effect. You can acquire bonuses (boons) and debuffs (afflictions) throughout your trial. At the end of the floor, there is a boss. Once you complete the floor, you will get to choose the rewards in specialized chests (you can pick a type of reward). The first completion also gives you Ascendancy points. There is an Honor system. When you take damage, you lose Honor for the rest of the run. You lose it all - you fail. You also have relics that you can use to aid you in your trial. For example, restoring Honor or reducing Honor damage taken. You will gain relics over time. If you farm Sekhema, you will get its "unique reward" - the jewels, that you can put into your passive skill tree" Something like this, but in a more Maraketh-appropriate form. Similar should be done to the Chaos Trial. Like, how should I know without Google, that I can get Soul Cores there? And please, let me know that Soul Cores are basically more specialized runes. You get the idea, I hope. Zuletzt bearbeitet von golanov#0674 um 13.02.2025, 21:18:21
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