mana cost way high compared to progression on many skills
yes, mana regen is badly designed, i have 60+ mana regen on wand, focus and one ring and skill designed rather for big hits than high cast speed(1 cast per second) and having problems in maps and ultimatum boss, have to use mana flask, I wonder what would happen if I wanted to boost my cast speed as my char wouldn't be playable. My mana regen is 334/s and mana cost 591/s. I can add 1 more level to main skill, which means 60 more mana used per sec.
The problem is that mana regen doesn't scale as fast as mana usage with levels added to main skill. It should be fun to play game not just 'not enough mana msg' |
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I thought "Out of Mana" was a war cry.
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" there are not enough flask charges to fight most bosses "fairly", there is less than a minute of flask charges, |
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" I think that depends somewhat. If a skill is manageable with a level 20 gem, that's fine. There should be a cost to using +skill level effects to balance out the power it gives. And a build that has +10, a full on 50% level increase, should definitely be feeling it. I think most caster damage dealing spells fall into this category. But on the other side, you have skills like curses, which, yeah, cost too much at base. And then there parts of the tree that lack mana related nodes, while being an area that doesn't want int, and, of course, mana leech sucks between how much mobs resist it, it being based on phys damage from attacks, and so many attacks converting damage out of phys, plus all the weapons with +elemental damage. Those definitely need work. And then there are the minion skills. Not mana using skills, unless you use an ability the minion has, but there are basically all upside, no downside. And that needs fixing as well. Past level 20, the spirit cost per minion needs to start going up. Zuletzt bearbeitet von Axterix13#5693 um 02.02.2025, 04:24:15
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