End game combat feels too fast

The endgame is being extremely fast either I have to one shot monsters or monsters with crazy speed and one shot me.
Like if you don't play any meta spell casts.

The mob moving speed can be so fast that you can't escape without teleport, especially those devils from ground.
You can't cast anything without "the cannot be interrupted support" cuz every spell cast will be interrupted immediately.

Basically there is no counter for spell builds in this case.

What does it mean?
It means I need to play the one button meta spell build and one shot everything before they touch me, aka POE 1.

Campaign is gold.
Endgame has identity crisis, it's basically a lame version of POE 1.
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AboveYunhai#6811 schrieb:


The mob moving speed can be so fast that you can't escape without teleport


if you get the melee type mob as minions for 'shrouded' rare you wont even be able to do that lol, you have to take those out off-screen
I'd argue it's not fast enough. Unless using teleport with zero cooldown ( temporalis ). Or a Queen of the Forest build or something...

I mean the objective of end game is basically to blast through maps over and over again. You don't want to slow that down.

Having a slower pace through the campaign and a faster paced when doing repetitive tasks (such as doing the same maps over and over at end game). Is a good comprimise imo.
Late game go way too fast, slowing it down by a good 50% would make it more interesting to combo a bit than monoclick builds...

to compensate the reward can be boosted.
Zuletzt bearbeitet von Kanjejou#7620 um 09.02.2025, 03:09:35
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Icesinnox#6517 schrieb:
I'd argue it's not fast enough. Unless using teleport with zero cooldown ( temporalis ). Or a Queen of the Forest build or something...

I mean the objective of end game is basically to blast through maps over and over again. You don't want to slow that down.

Having a slower pace through the campaign and a faster paced when doing repetitive tasks (such as doing the same maps over and over at end game). Is a good comprimise imo.


"Blasting maps" is absolute shit and not fun. Who enjoys doing that for thousands of hours? How do you improve from there? That's the end of the game.

If you can kill everything with 1 button the game is done and solved and boring.

How people don't understand this is beyond me.

I think "PoE 1" fans are just gambling addicts who don't want to actually visit a real casino.

Just terrible. Sorry but you're in the abject minority.

This current iteration of power level we have where most builds can destroy everything in a single click by level 80 or 90 is just SO BAD.
It should be at best something only a level 100 character with absolutely best in slot gear can do.
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GnMQDMLmWZ#3336 schrieb:

I think "PoE 1" fans are just gambling addicts who don't want to actually visit a real casino.

Might be true :) Otherwise, I can't imagine either how someone could enjoy doing it for many hours, without any meaningful gameplay.
Agreed, end game combat feels too fast
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GnMQDMLmWZ#3336 schrieb:
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Icesinnox#6517 schrieb:
I'd argue it's not fast enough. Unless using teleport with zero cooldown ( temporalis ). Or a Queen of the Forest build or something...

I mean the objective of end game is basically to blast through maps over and over again. You don't want to slow that down.

Having a slower pace through the campaign and a faster paced when doing repetitive tasks (such as doing the same maps over and over at end game). Is a good comprimise imo.


"Blasting maps" is absolute shit and not fun. Who enjoys doing that for thousands of hours? How do you improve from there? That's the end of the game.

If you can kill everything with 1 button the game is done and solved and boring.

How people don't understand this is beyond me.



What is the difference between killing everything with one button and killing it in three or four button presses, or five or ten. Why does a game suddenly become less boring because you're clicking a button more times?

If a player gets to a point with a character where they can clear content without any challenge or any reason to continue min/maxing their character. Then yes the game will start to become boring. But this has nothing to do with the speed of the gameplay or how many clicks of a button is required to kill a group of trash mobs.

There are certain skills and combos which can delete bosses in split seconds etc. And heralds probably need looking at. The game definitely needs balancing. But they do not need to make the game "slower" when doing end-game maps.
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GnMQDMLmWZ#3336 schrieb:


I think "PoE 1" fans are just gambling addicts who don't want to actually visit a real casino.

Just terrible. Sorry but you're in the abject minority.


I never played POE1 for more than a few hours. And do you have any statistics that confirm that the majority of players want a slow paced end game? This genre has been around for a long time. Everything is pretty much set in stone. At the end of the day this is what happens when players max out a character. They start deleting everything on the screen. Diablo 1/2/3/4 etc were no different.

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GnMQDMLmWZ#3336 schrieb:


This current iteration of power level we have where most builds can destroy everything in a single click by level 80 or 90 is just SO BAD.
It should be at best something only a level 100 character with absolutely best in slot gear can do.


You clearly have not read the fourms properly if you think everyone at level 80-90 to balsting through content. A lot of people are saying the end game is too difficult. I think you need to get your facts straight. You've been wrong a lot of stuff.
Zuletzt bearbeitet von Icesinnox#6517 um 09.02.2025, 05:19:46
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Icesinnox#6517 schrieb:

What is the difference between killing everything with one button and killing it in three or four button presses, or five or ten. Why does a game suddenly become less boring because you're clicking a button more times?


Optimally would be if it would just play automatically and you could just watch how you get more loot, how strong and great you are, without pressing any buttons except "start". After all, why would game suddenly become less boring because you are clicking a button more times, what's the point? Well, if someone wants to click, I would add second window where for each 100 clicks you get 1 exalted orb. Would be double farming! Tbh, could be better to keep just the second window, without character playing the game.
Zuletzt bearbeitet von Suchka_777#4336 um 09.02.2025, 05:36:49
The point is not "clicking more buttons", its that the slower gameplay becomes more complex: if I just kill everything with my lightning monk "auto attack" it quickly gets boring, however if I can first collect energy charges and decide on which of 2 skills to spend them, crowd control enemies by freezing them and focus key targets that would become threatening if I let them live for too long, the gameplay becomes much more interesting. All that doesn't make sense if everything dies quickly by left clicking.

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