0.1.0 Hotfix 7
" I haven't finished Act 1 and I have 5 uniques. Maybe kill shit and loot monsters |
![]() |
" Not the guy you were replying to, but I'm playing HC (not SSF HC or anything), and I'm in the middle of Act 2. So far I've gotten about 10 rares, 1 unique, 2 regals, 0 alchs, and one exalt. I've full-cleared most zones at least twice, and sometimes 5+ times (I did the final area in A1 about 7 times). The variance of loot RNG seems to be way too high, with a few people getting an endless amount of loot and most players barely getting anything, judging by the posts here and on reddit, and the comments by my very large Friend list. |
![]() |
" What a poor take. You do understand rng? Someone probably sits on a divine, doesnt meant its dropping for everyone. Me and my friends have 3 uniques between us (none of which are useful), and we are playing separately, having beat Act1 on two chars each, Act two on two of us, and Im finishing Act3 rn. We have seen a total of 4 alch orbs between us and probably a bit more than 15 regals, considering we dismantle almost every rare (except the really expensive ones we sell to get some gold). My weapon is 3 tiers behind, my helmet and belt are from Act1, and my best gloves have 2 affixes. |
![]() |
" This please. This really curbs the ability to craft anything. Crafting was discussed "new" and "exciting" and I agreed originally. But you need at minimum to craft. 1x Transmute 1x Augmentation 1x Regal 3x Exalts I did not have this much currency at the end of Act 2. So we are forced to constantly refresh vendors, and gamble with the *little* amount of gold we do have. I'm not asking for Affliction league drops here, just enough currency to craft items in the early game. Thanks |
![]() |
" Ruthless wasn't tested for no reason, learn how to farm, craft. Drops are fine. Remove gamble though. |
![]() |
" Ah yes the ever so popular Ruthless mode, i wonder who played that mode again oh yeah krip and 10 others ? They not gone remove gamba its part of the d2 vision they got you know the gambler and all |
![]() |
I think game is fine as is. Maybe give the mobs more HP and less damage though to balance the difficulty. Walking through one shotting everything feels good until you die to a random rare mob out of nowhere.
Crafting feels good. Makes you pick and choose what you want to waste your hard earned orbs on. |
![]() |
" Funny cause I have been crafting the whole time leveling. |
![]() |