[0.3] Chronomancer Megathread. WIP.
" Archons are actually a way to convert all of those infusions to a single element, making it easier to scale. Problem here - conditions. +20% on ignite, energy shield recharge start, 100% max mana spent. Need to solve those, kinda end-game stuff. Lightning should be very easy with coc-comet anyway. Cold - faster energy shield recharge, and, actually, smth self-harming to remove ES. Fire - just spam Incinerate on target, should be easy. ~~~ I have 2 free skill slots, not sure what I want there. Can be Snap with smth, or Frost Darts + Flame Wall. Not sure for now, but I lack a bit of single-target dps. Probably will end up with Darts. The biggest problem from previous approaches was infusion generation, but I have more than enough of that now. ~~~ Small take on Frost Bomb and Exposure: Overabundance + Spell Echo - faster exposure apply. It quickly reaches its maximum and does nothing on a default. Anything to % increase the exposure effect, basically, increases the maximum % of exposure that can be applied. The same goes for FB Quality. UPD: Irrelevant. Maximum exposure from bomb is 123% on normals, 61% on bosses. Hit it regardless of long fuse. ~~~ Finally done with the campaign, will think about what to do later. Need some gear and a passive tree swap. PoB2 time, I guess. Zuletzt bearbeitet von monik390#5560 um 01.09.2025, 08:15:54
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are you sure long detonation increases the stacking? poe 1 they were good about that kind of thing usually. its a buff either way...
But Short fuse support I expressly noted ALSO kept the stacks the same. 32% with and 32% without, on a default bomb. so, short fuse was stacking the exposure faster. spell cascade I noticed double stacked. its of course tough to control. didnt notice if echo did. probably does? Detonation and duration have been separated on Frost bomb. increased/reduced skill effect duration, doesn't effect its pop time. instead just its exposure duration. frost jarts- quality is 10% chance for 2 extra proj. there is another 3 point invest across from hindered cap for another 18% chance for 2 extra proj. pierce support- pierces ENEMIES. not frost wall. anyone test fork on it yet? -cold archon. convalescence- is ES recharge on call. (although yes, still requires having taken damage iirc.) |
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" Yep, i forgot about that. Looking for Support gems, decided to stick with just prolonged duration instead of short fuse. Overabundance tolls it. 5 seconds of exposure durations isn't enough. 7 seconds is better. About darts - it's 32% from wheel, so it would be 42%. And, actually, there is a rune for 25% chance, so it's 67% at max - on average, 2/3 casts per unleash would have more proj, but is it worth the fuss? Dunno. Another thing, i found scaling cross-elements kinda fun. There ain't many passives of direct scaling (and generic damage), but they are quite efficient. Echoing wheel alone is 120% increased damage per 6 points. And there is exposure instead of penetration. Anyway, PoB2 said crit is better than shock magnitude, so be it. |
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yeah. I miss counted. 3 points for Psychic fragmentation is 20%.
4+4+12. Which is 6.7% per point. then 2 more 6% nodes possible in that cluster, for 32%. theres actually also 3 more 6^ nodes up behind "turn the clock backwards/forward". the proj speed ones. 18% there. but those are much larger investment. 6% versus 6.7% isnt a huge diff either I suppose. I find it hard to justify more then 3 points still. |
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Meanwhile, here's my video of a t5 map. I believe it has some potential.
https://youtu.be/dMP8DqZTpIw Build link: https://poe.ninja/poe2/profile/monik390-5560/character/Monik_ChronoA ~~~ So: - I still didn't get used to the build. Wrong play there. - Besides the wand and rings, everything else is shit. I was surprised by how expensive things are. Was barely able to fix res from what I've got from acts. - Don't pay attention to Flame Wall/Darts in the skills. I just can't use them, honestly. - Infusion Chronomancer, let's go with that. - Cross-element. Max Exposure. Some Crit. - I'm not sure how useful CoA is in my setup atm. - Neither tree, nor skill gems are optimized. - Spellslinger wand is insane. Basically, we get free Invocation with that (no spirit reservation). In the demo video, there is the work of the Ritual Cadence keystone. Press once, and it triggers every 2 seconds. I think there is a way for good wall timing here. - Elemental Invocation can do it instead. I'm actually thinking about adding it too. Recalling Ruz's triple invocation build. - Probably smth else, I forgot. Anyway, having fun. A bit complicated to play tho. ~~~ I don't have much luck this time too, so the progress is a bit slow for me. Zuletzt bearbeitet von monik390#5560 um 01.09.2025, 14:25:49
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yeah, I was just reviewing the new wands/scepters. when were they added?
I played around with a galvanic wand the other day. was just looking at a spellslinger wand. Fulmination scepters seem really interesting. As well as heart of ice ones. heart of ice should presumably directly setup frost darts without any well. setup.. edit: I missed staves. also heart of ice. https://poe2db.tw/us/Permafrost_Staff cant think of a use for consecrate atm. https://poe2db.tw/us/Sanctified_Staff Unleash. staff... eww... https://poe2db.tw/us/Roaring_Staff https://poe2db.tw/us/Unleash#UnleashSkillGemStaffUnleash This IS chrono unleash from what I can tell. Empowers the spells. 4s buff duration. so, can be buffed with cull, and 15% more damage. 1010-1200% of as time to CD, instead of 900%. ouch. again, unleashed comets is pretty powerful. and even more so with the new sands of time. can't unleash new EoW. cant unleash spells with a CD. chrono unleash previously consumed once. so, I would expect staff unleash to consume 1 infusion for 3 comets, unlike unleash support. "repeat" versus "reoccur". unleash is a buff. you should be able to use it, then weapon swap to another weapon. Ill have to test this, but I would expect it to work like that. https://poe2db.tw/us/Paralysing_Staff https://poe2db.tw/us/Enervating_Nova Zuletzt bearbeitet von Casia#1093 um 01.09.2025, 20:07:34
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