[0.3] Chronomancer Megathread. WIP.
" first we dont have aura mag on jewel anymore since 0.2 second we have a str/int legendary hand that could give 30 slow mag,2 holes so 10 curse mag. it is possible to make a"time freeze aura"happen,but it wont work very well against bosses, too much cost,and lowering our damage.A good choice for teamplay,but it needs even more mags then im wondering about one thing that Is it possible to put 2 or even 3 heightened curse in Blas?because it can be put into blas itself i remenber...1 for blas and 1 for temp chain HAHA... Zuletzt bearbeitet von DonbeShy#2335 um 26.08.2025, 10:16:47
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Ok, thanks for answers! That was just inobvious with all the changes from 0.1 to 0.2 etc. Hope it will work. I will try to concentrate onto something for bosses, aura or time frezee- doesn't matter.
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Hear me out.
Time Freeze + Inevitable Agony + Hollow Palm Technique = Fist of the North Star Chronomancer. |
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" oh, interesting. poe2 db is still listing: "Aura Skills have (3–7)% increased Magnitudes" which is NOT what it used to be. with "increased effect". reworded I thought it was readdded or something. its just legacy but still reworded? |
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Reddit dudes actually thought about Inevitability curse as a possible way to get massive DoT from stacking ailment multiplyers on aggravated bleeding, poison, and, possibly, ignite.
In short, it is to stack physical/chaos hits to create a hit with massive damage via the curse that will apply strong damaging ailments. Discussion: https://www.reddit.com/r/PathOfExile2/comments/1mwg5at/chronomancer_is_the_ascendency_in_the_worst_place/ So. This thing: " Sounds legit. ~~~ I don't really want to play physical spells or attacks, but if i decide to check fire archon (CoC-Comet with full fire convertion for big burst fire damage), i will test it too for sure. If reap spell would be strong enough to not ignore it - i'll give it a shot too. Honestly, if the portion of damage from the curse would be good, this approach sounds like a good bosser. ~~~ I remembered a thing called Elemental Discharge. Fire Archon + ignite spread bonkers for int stacking chronos. Zuletzt bearbeitet von monik390#5560 um 26.08.2025, 14:42:43
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" dont bother about the "correct" math behind it too much. I played Chrono every League and I just played some maps to recheck how it feels. And I can assure you that it feel SUPER good. Mobs are slowed down so much that while you keep moving they are unable to even hit you. So --> the slow amout will not be a problem. My problem with the build was much more getting that huge damage numbers for endgame bosses. Mapping feels good and rares are no problem. So here is my new Theory that I probably will try out first this league: Main setup: (unchanged from 0.2) -EssenceDrain(ED)/Contagion(C) -Corpswade Boots: they grant the skill "Decompose" on STEP (basically as soon as the first mob dies the area will be full of poison clouds that deal really good damage - thats especially good for leaguemechanics that spawn mobs over and over - so also for the new abysal league) -Blasphemy with Temporal Chains and Despair -Whithering Presence -Dark Effigy (to apply Whither Stacks) -Unearth (to periodically raise BoneConstructs that have Contagion on them and will spread it further) additional setup: (Theorycraft for 0.3) I want to use the "slow enemies and let DOTs do the work" approach. And we got some very interesting new tools for that now. Firstly the new Keystone "Backflame Covenant" (Fire spells convert fire damage to chaos damage; this chaos damage can ignite and will deal chaos DOT) This means we can now also use ignites from fire spells, spread them with Contagion AND scale it with what we allready invested in - chaos damage, spell damage, Despair... We can even add some ignite magnitude scaling. This brings me to one of the new skill changes --> living Bomb: it now is a skillgem, will explode once enough dmg is dealt AND will drop a fire infusion. it will get triggered by our other DOTs and if we get it to ignite the ignite will spread via Contagion. Even the explosion will probably spread Contagion. --> another skill to use the fire infusion - maybe Incinerate: Sooo that's my thoughts so far. I don't use PoB and mostly develop my builds while I'm playing. |
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I'm thinking and thinking, but even though I love time freeze and rift, it seems difficult to justify using chronomancer for a solo spellcaster.
It seems to me that for a pure spellcasting build, or based on ailments or curses, Stormweaver (for ailments in particular), Lich (for curses and 30% damage), Bloodmage (for crit) and maybe even Infernalist (for ignite) would all be better, at least in solo play. I think if Chronomancer could shine for anything else than multiplayer support, it would have to be as a melee spellcaster, benefiting from added survivability. If there are good notables to combo with recoup maybe, or otherwise time rift/time freeze/apex of the moment/Hourglass. Hourglass should be pretty decent from a damage aspect. I need to see if there is maybe some unique that would be very strong but require to be in melee. Imagine (just for illustration) a legendary support gem that would be the opposite of Astral Projection and say "skill deals 60% more damage but can only be cast centred around you" on a comet, or maybe a unique staff with a very strong melee spell. Alternatively, something that requires high setup through Time Freeze or combo with Inevitability. If the goal is to play straight with infusions or normal casts, I dont think it can compete with stormweaver and witch ascendancy classes. |
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yeah. I was going to try and see how the new temp chains values work out.
and then also have a baseline to compare with any upcoming passive tree changes. I did give up my witch cause it was just not doing enough damage with chaos. I don't think chaos scales great. compared to all the powerful crit, and elemental damage nodes. The temp chains change seems.. odd. its like we are all missing something. GGG doesn't just double the effect of a curse without a reason. yes, its effect on magic, rares, and uniques are being reduced. but that doesn't seem to equate out at all. seems way too easy to make temp chains 100% versus white mobs. I did confirm, tempchains, "curse makes other effects last 25% longer" is effected by Curse magnitude. so yeah. Im looking at this now. going all in on skill duration,slow mag, curse effect. and self casting tempchains. possibly the new curse. decaying hex is interesting. burning inscription does not scale with curse aoe. increased durations of crit weakness, ignite, chaos dots/wither.. yeah.. its hard to identify great damage scaling. There is raging spirits for that whole sorc minion early game. that actually works very well with flamewall. incinerate? profane ritual with 60 spirit sacrifice? we are self casting temp chains. I suppose all the channeling spells ought to work with the massive slows too. monik even already changed the thread name. none of us are thinking cold looks very great for us atm. flameblast is a cd skill. might scale GREAT with the new curse, and all the time bought by tempchains/apex. Zuletzt bearbeitet von Casia#1093 um 26.08.2025, 18:42:45
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Kind of weird you decided to convert your cold chronomancer guide to encompass all chronomancer builds.
The addition of infusion means you will have the ability to buff certain spells with infusions but doesn't necessarily mean you're going to be using all elements or that you can't focus on a single element in particular. It will be difficult to scale the damage for 3 elemental types so I think most builds will still have a primary element. Maybe the chronomancer section in the discord is a better place if you just want to discuss the chronomancer ascendancy. It seems like all you're doing is taking other people's builds and inserting it into this megathread. Just update your guide like everyone else when you have tested the new content. edit: Also, Chronomancer seems to be best as a hardcore ascendancy. Unless you're utilizing recoup or cooldowns, other ascendancies will provide better damage. Chronomancer has more defensive tools. Zuletzt bearbeitet von imphilxd#4709 um 26.08.2025, 19:02:56
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" nah. between crit, and "elemental damage". single element was barely a thing in the first place. all natural, stormcharged, echoing ring. even when going "cold chrono" the only "cold damage" you'd get, was the ones on the way to +1 to cold skills. and thinice/heavy frost. both of which also are just "50% increased damage" untyped, and ignore elem resists. again all of them. my passive tree only had +34% increased cold damage. the rest was damage, spell damage, area damage, elemental damage, hit damage, crit/crit damage. for the other two topics. Eh. the thread was already a melting pot of like 5 consistent posters. I can see why he'd allow it to shift into a megathread. And he felt trying to keep it cold focused was becoming detrimental with the new infusion design. even in hardcore I think its mostly aurabots. but,still the slow focus helps. Zuletzt bearbeitet von Casia#1093 um 26.08.2025, 20:01:53
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