[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

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Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

Yes, it works with very very good equipment, but it's still hard on the last difficulty level (the last 2/3 waves + wave n°9 where there's no space) ... even with temporalis. I'm trying to adjust the build around temporalis to make it more successful.
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karbonate14#6209 schrieb:
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Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

Yes, it works with very very good equipment, but it's still hard on the last difficulty level (the last 2/3 waves + wave n°9 where there's no space) ... even with temporalis. I'm trying to adjust the build around temporalis to make it more successful.


That's good to know. Though, our equipment is not at the pinnacle of what it could be so will likely avoid going past t0 until that changes. Interested in seeing how your build looks at this point though if you're able to push that far.
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karbonate14#6209 schrieb:
"
Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

Yes, it works with very very good equipment, but it's still hard on the last difficulty level (the last 2/3 waves + wave n°9 where there's no space) ... even with temporalis. I'm trying to adjust the build around temporalis to make it more successful.


That's good to know. Though, our equipment is not at the pinnacle of what it could be so will likely avoid going past t0 until that changes. Interested in seeing how your build looks at this point though if you're able to push that far.

this is my actual pob : https://pobb.in/JzX3KyuUsg_E
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karbonate14#6209 schrieb:
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Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

Yes, it works with very very good equipment, but it's still hard on the last difficulty level (the last 2/3 waves + wave n°9 where there's no space) ... even with temporalis. I'm trying to adjust the build around temporalis to make it more successful.

That's good to know. Though, our equipment is not at the pinnacle of what it could be so will likely avoid going past t0 until that changes. Interested in seeing how your build looks at this point though if you're able to push that far.

this is my actual pob : https://pobb.in/JzX3KyuUsg_E[/quote]

Hi, I am quite new at this and I any help would be welcome.I am running chronomancer and this cast on mechanic is really fun for me and I am trying to optimize damage output so I took your build as a template (thanks for sharing), but it seems I am very ignorant on the mechanics of it since I can get my damage in path of building nowhere near yours. I see you have cast on crit comet at roughly 400k, and I can't get it even to 100k. This is my build https://pobb.in/FAZozHrQBob1 and it is almost identical, with many different items of course, but I can't figure out what is your major multiplier that makes that much difference since when I remove your wand and legendary gem with +3 comets you stil have 75k there. Do you have some idea where I messed up ?

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