PoE2: One death in map and its bricked.
" It isnt PoE1, but it's it's sequel and still an ARPG. The endgame is also not that far from poe1, and not that much more challenging or methodic either, exept bosses if your build takes time to kill them. It's even more grindy than the first game when it comes to pinnacle bosses, that makes multiple attemps even more needed. I don't really see why I'd go back to PoE1 right now. Not liking some mechanics does not mean that I don't like the game overall, or that I want it to be just PoE1 with nicer graphics (also PoE2 did harm PoE1, we are still on a league that started last summer). And well ... Top builds are already zooming into maps, because cleaning 3 screens ahead is safer than playing more challenging, methodic and strategic builds. Punishment on encounters is not a good challenge as a baseline, it pushes that kind of build meta without letting subpar builds have their way with the game. Souls game understood that quite well. If you want hard, methodic encounters, you need to let players die and try again without being too harsh on the penalty. Then if players want to add harsh punishments, they can (hardcore or deathless runs as added challenge). PoE is even worse because of the RNG involved everywhere in the game, being loot, rare monsters affixes and on death mechanics, that leads to some quite unfair deaths. Lastly, if you don't like the idea of the 6 portals, with what I suggest you are not really impacted either, you would still have the option to just spec for it. It just needs to give a strong enough upside to compensate. We could both play the game in a way that suits both of us, and with you having an edge on me because you used a keystone with an hefty downside and upside. |
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" You don't even play the game, why are you here harassing people and sowing discord? |
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" Pretty much. Mash the clean
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" Funnily enough most people are playing poe2 exactly like 1, 1 button sleep inducing 1 button screen clearing builds. Zuletzt bearbeitet von Karishin#7986 um 03.01.2025, 12:53:13
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" Nope, it's not. It's a tiny little group of karens. Look at the forums of ANY video game. You'll notice roughly 90-95% of complaining posts. Made by who ? Roughly 1-5% of the community. Always the same exact people, complaining over and over because the imaginary product they want doesn't exist and they can't ever be satisfied with reality. And they are really loud because nothing ever go their ways. People enjoying the product, the rest of the 95% of the playerbase ? They play, have fun, and when they don't, they move on. Silently. They don't need to leave positive comment, or negative comment, why bother ? They can accept reality and judge for themselves if a product satisfy them or not. They don't need to make noise, and they can trust the makers to keep creating content their way that will still and again either please them or not. The vocal minority makes unnecessary waves for non-issues based on feelings of entitlment and constant disapointment. If you -as a company- are scared of the negative press it create and start to catter to them (endlessly) in the name of greed, you'll lose everything you are and what you stand for and become an empty skeleton that people will just flee (like Blizzard). |
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" The 95% playing the game still did not reach end game. One of my friends is playing since EA launch and he only yesterday reached act 3 cruel playing every time he has free time to play. You have the right idea but you do not realize that you argue against your own position with it as well. |
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Agree with OP: the death removes map mods needs to go. Here I am playing for an hour after not having had time to play for almost a week and die on a boss in my tier 9 map, simply because I'm not familiar with the mechanics, and this happened about 2 seconds into the fight by something that happened when the boss was off-screen. No chance to learn anything, nada, nop.
The only thing I learned here is that apparently I need to gather the gear that allows me to oneshot bosses even on t15 maps if I ever get there. If you want to reward skill you should be able to learn to fight and kill a boss even with suboptimal gear, but that requires multiple attempts in succession. Not the odd chance that you run into a map with the same boss again. The game seems to be too focused on your gear atm and too little on skill, not just for the bosses: The way mobs work you are best off (as a sorc) to focus on killing mobs off your screen rather then on your screen. Personally I don't think a game is very interesting when you kill things you can't see. I had the same with EVE online: what I found worked best was to kill ships when they are 1 pixel. I quit simply because I wanted to see beautiful close up fights but you're in no way encouraged to do them cause you are extremely likely to die as a result. Zuletzt bearbeitet von Morkatog#9816 um 07.01.2025, 14:25:06
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" This sums it up really well. PoE 2 is supposed to be a challenging game. The punishments are preventing that from happening. Punishing or challenging: Pick one. The punishments drive players to avoid the challenges, and the devs can't create content that requires multiple deaths to overcome. Progression becomes a simple chore: stick to the easy content and grind. |
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Agree, very annoying and ends up with the game being very time consuming.
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" I agree, they did this also to gatekeep you from dying over and over like in POE1.. there you lose 60% XP at 90+ if you use all available portals up.. people think the XP loss is so bad here.. lmfao yeah right. GGG is protecting you from losing days of XP in a single map. |
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