[3.26] Poison Summon Raging Spirits Necromancer League Starter (All content - Ubers, T17, HC Viable)

In 3.25, I had a blast playing your maxxed out Zoomancer build and really enjoyed the scalability potential. I didn't think a necro build in 2025 could stand in the middle of a deli-juiced T17 and have all minions survive while my HP bar doesn't move at all (thanks Svalinn). My only gripe was the visual clutter during bossing.

Now I'm considering league starting with this build but wanted to ask 2 questions:

1) Is the map clear speed significantly worse compared to your Zoomancer build? The memory threads 3.26 mechanic looks like it'll be map clear dependent.

2) Is the lack of Svalinn in your 'Beyond' PoB indicative of already strong defensive layers, or a DPS-focused philosophy for the build? So far GGG have not announced any nerfs to the shield and I'm a little surprised to not see it there with how busted it is.
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Idi#0798 schrieb:
In 3.25, I had a blast playing your maxxed out Zoomancer build and really enjoyed the scalability potential. I didn't think a necro build in 2025 could stand in the middle of a deli-juiced T17 and have all minions survive while my HP bar doesn't move at all (thanks Svalinn). My only gripe was the visual clutter during bossing.

Now I'm considering league starting with this build but wanted to ask 2 questions:

1) Is the map clear speed significantly worse compared to your Zoomancer build? The memory threads 3.26 mechanic looks like it'll be map clear dependent.

2) Is the lack of Svalinn in your 'Beyond' PoB indicative of already strong defensive layers, or a DPS-focused philosophy for the build? So far GGG have not announced any nerfs to the shield and I'm a little surprised to not see it there with how busted it is.


1) Clear speed is a step down from zoomancer, but when you have asenath and the melee splash gem in your hungry loop it becomes quite decent still.

2) I personally think the "Beyond" PoB is tanky enough without using Svalinn and I wanted to increase the damage more as well, which requires a minion shield instead.
The max hits with mageblood makes the build very tanky. I was quite surprised that they did not nerf it as well.
Updated the guide with the new glove modifier.
Thank you , when do you update with Mercenary info and runegrafting
Ign:
Brokthefearless
Tofastforme
Deadismyfriend
Coldshoulder

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