[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
" Oops! Somehow I put 2 Explicits there when optimizing my original craft. Even though the write-up clearly says "5 mods". My bad! I've updated the layout for the chest. Instead of the 2nd Explicit, there is now a 'Sacred Orb' - that's how the planner tool calls the corpse that rerolls base values. Which is exactly what a Sacred Orb does. For a chest craft it's very nice to get the max roll on that too. Sorry about that. I also added a note about having the Graveyard Planner open in only 1 browser tab. Multiple tabs interfere with each other. Which was probably how I got an extra corpse there. Zuletzt bearbeitet von Kelvynn#6607 um 20.04.2024, 11:43:30
|
|
" After taking the ES leech nodes. Somewhere in Act 7, before getting to the areas with heavy chaos damage at the end of Act 7 and start of Act 8. 1.5-2k ES should be OK. Unless you are in HC or something :) |
|
" The only case when Orb of Conflict would degrade one mod without upgrading the other one is if that other mod was already Perfect (there are no higher tiers). Hold Alt and read the tier names. There are multiple tiers with the same value. You probably didn't notice that one of the mods got changed to another tier with the same value. Rolling the 5% mod can take a bunch of Orbs if you are unlucky. In this league I've had my damage mod degrade 3 times in a row! :( Zuletzt bearbeitet von Kelvynn#6607 um 20.04.2024, 11:48:03
|
|
" You use the crafting bench. There's a "three sockets" and a "two sockets" option. Going between the two costs a few jeweller's and it randomizes the color of the third one each time, which is cheaper for off-color sockets. |
|
" thanks a lot for your layouts! Would it make sense to add some + craft another item chances and also fill the graves near them with chance to coffin not used, so we get more items and a good chance that the expensive item coffins are not used, since we got so many unused graves? Or will the additional used graves reduce our crafting chances for very good outcomes? Zuletzt bearbeitet von supersani#5731 um 20.04.2024, 15:17:19
|
|
" Not sure that would be economically viable. The glove coffins cost about 300c if you bargain-hunt. A single +20% extra craft coffin costs over 2div. I'm on 5 or 6 failed glove crafts (Dex/Int/Res, Dex/2xRes, 2xRes/ChaosRes, etc) and haven't sold a single one. I haven't tried gravecrafting the helmet yet (bought one of Kelvynn's old hand-me-downs a week ago), so I don't know how expensive the coffins are. But I don't remember the body being all that much more expensive than the gloves. (I crafted my chest several days ago, when the layout still had +2 Explicits. Failed once, but got lucky on the second one and hit the yolo annul.) Zuletzt bearbeitet von Tithonia#4676 um 20.04.2024, 22:18:18
|
|
I think it was worth it to use 3 additional item coffins, I crafted two gloves and 2 of 3 coffins were not used. one of the gloves was this beauty, which unfortunately I cannot use because I need lightning resistance -> if anyone wanna swap trade similar gloves with light resi throw me a pm :) |
|
" you can use harvest craft to change any res to lightning res |
|
New video: Uber Eater
Absolutely nothing prevents you from simply logging out and skipping the invulnerability phase, like everybody does in HC. Such a stupid design. I'm only doing it the hard way for the sake of the video. Topaz flask enkindled with 60% more effect to mitigate all the lightning damage. The Writhing Jar for some healing. Cyclone over the balls. Or just log out and cheese it. |
|
Thanks for the great guide!
I have (or at least I think) followed without any major modifications, however, some content just straight oneshots me. No idea why, some maps I can clear without getting scratched, sometimes even a normal mob just deletes me. I am always checking mods, the should not be an issue. I am still in a process of upgrading the gear, but T7 maps should be fine now, and they do not feel fine. Any tips? Thanks! |
|