[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter

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Jolo0213 schrieb:


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WilliamCZE schrieb:
Tinkered around with the build a bit, got to 35M total dps with a Headhunter, even higher with a Stygian that I run for bosses.

https://pastebin.com/9AD38J4H

And there's still plenty of upgrading space.


Usually when people share their DPS, it's relative to bossing. Some things I noticed with your setup:
Is the Enemy a Boss is set to No. Baseline is usually Shaper/Guardian.
That's a generous shock value, not sure if it's accurate but I'll leave it.
Where are you getting Onslaught to have it checked off?
Elusive is never really at max stacks all the time. I forgot where I read it but I think the average between getting it from skill and Withering Step sits around 190, but I'll leave that alone too.
Just dropping Onslaught and changing it to boss puts dps at 21.8mil.

Do you also have permanent flask uptime, especially with Bottled Faith? How do the gain charges on crit feel, do they actually give you permanent flask uptime?


Yeah, my flasks are permanently up with the 100% crit chance, Bottled Faith isn't when doing bosses though. I'm running triple Beyond, 4 scarabs, 4 sextants Delirium mirror usually, bossing = no money made, unless you drop a big jewel or something.

Onslaught is on boots and yes, I usually shock this much.
Zuletzt bearbeitet von WilliamCZE#1368 um 01.03.2022, 09:20:12
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WilliamCZE schrieb:
Yeah, my flasks are permanently up with the 100% crit chance, Bottled Faith isn't when doing bosses though. I'm running triple Beyond, 4 scarabs, 4 sextants Delirium mirror usually, bossing = no money made, unless you drop a big jewel or something.

Onslaught is on boots and yes, I usually shock this much.


If your context is mapping then of course you have flask uptime because mobs are dying. I'm not suggesting, I'm telling you that sharing your mapping DPS is especially irrelevant because you have a Headhunter which turns something like LS into even more of a monster because it synergizes well with the obtainable buffs.

So for anyone interested 35m DPS in this person's POB:
- is normal mob DPS
- with permanent flask uptime in maps
- assumes max elusive effect
- assumes 50% shock effect
- counts onslaught from kill
- uses Headhunter, wow, impressive mapping
- includes 3x Ancestral Protectors for cull damage on mapping

You might as well assume 100 enemies on screen and multiply your damage by the number of enemies hit per second.

Also, bossing is only no money if you don't know what you're doing.
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Fabi21611 schrieb:
Hello everyone, I am a bit stuck on what to upgrade next on my char.

Honestly everything feels great but ofc I can always get higher dps and survivability espeacially as I invested maybe 10-15 ex so far. I am just not sure in what to invest next.

Currently I do mostly 20% deli mapping but this is my only character i will use over the league for everything.

I appreciate your help :)


You could go for Awakened Skill gems, Awakened Elemental Damage with Attacks at level 5 let's you run ele reflect without saving those maps for the right sextant. I'd also suggest Awakened Added Lightning or Cold; I lean towards lightning since at level 5 it gives +1 to LS, not a lot, but still good if you're looking to push damage everywhere. You could get 20/20 VLS for more attack speed. Anomalous Inspiration will help your crit chance.

Gloves Eater implicit is useless, you should roll it to additional pierce or increased Mark effect. Catalyst your belt and rings for either attributes or whatever for the rares and attacks for the Mark of the Elder. You could also get better boots implicits with the eldritch currency. Offensively there is action speed for Exarch and Elusive effect for Eater but there are other options on boots too. You could buy/farm Betrayal quality on weapon and chest, then also harvest enchant the weapon for Attack Speed or Elemental Damage. Chest and helmet can also use the new eldritch implicits, chest can be more defensive and I haven't looked at helmet options.

Just so you know, +25 Strength and Dexterity is only +25 Omniscience, it's better to get a higher single flat attribute.
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Tinkered around with the build a bit, got to 35M total dps with a Headhunter, even higher with a Stygian that I run for bosses.

https://pastebin.com/9AD38J4H

And there's still plenty of upgrading space.


Nice build i must say.

Any idea how that would work with farruls + omniscience? Got the ex to change back to auls + rare chest, but i became a fan of farruls + omni :D
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TopiHeikkilä schrieb:
Nice build i must say.

Any idea how that would work with farruls + omniscience? Got the ex to change back to auls + rare chest, but i became a fan of farruls + omni :D


Farrul's isn't that great in my opinion as you already have uptime of frenzy charges as Raider and power charges with qualitied Ass Mark. It's just faster ramp up time but once you're going it doesn't make as much of a difference. Cat stances are nice too but you already have phasing as well as a Raider.

https://pastebin.com/m4Bn6zEz

Here's my POB with 26m boss DPS with reasonable assumptions (no flasks, minimal shock, average elusive value) and 56m mapping DPS (LOL).

The tree is set to Deadeye but there's a Raider tree there too. You'd have to adjust some of the ailment avoidance rolls on gear as Raider but those should be cheaper if anything and can go towards chaos res, spell suppression, or more attributes.

Going the Raider route, Replica Farrul's gives you the faster Frenzy Charge ramp with Endurance charges, and longer Cat's Agility with Onslaught. Pair that with Forbidden/Flesh Flame to increase the Onslaught effect. You can make endurance charges permanent uptime with two increased duration implicits on jewels or with the node leading up to Vigour if you path that way.
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TopiHeikkilä schrieb:
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Tinkered around with the build a bit, got to 35M total dps with a Headhunter, even higher with a Stygian that I run for bosses.

https://pastebin.com/9AD38J4H

And there's still plenty of upgrading space.


Nice build i must say.

Any idea how that would work with farruls + omniscience? Got the ex to change back to auls + rare chest, but i became a fan of farruls + omni :D


Omni version is simply not as tanky as "regular" version is, it it more dps, but you're trading that for less life and evasion. Even less mana.
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WilliamCZE schrieb:
Omni version is simply not as tanky as "regular" version is, it it more dps, but you're trading that for less life and evasion. Even less mana.


Crystallized Omniscience opens up the use of Brass Dome which is a huge defensive chest for increased max res and no extra damage from crits. The downside is already covered by the amulet so even running in a 4-4.5k life range doesn't feel as squishy as it would seem. Omni lets you stack attributes for damage and ele res which opens up suffixes elsewhere for Chaos Resist and Spell Suppression/Ailment Avoidance or more max res on shield.

Mana is a non issue when using Inspiration and 1-2 crafts of -mana cost on rings.
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Omni lets you stack attributes for damage and ele res which opens up suffixes elsewhere for Chaos Resist and Spell Suppression/Ailment Avoidance or more max res on shield.

Mana is a non issue when using Inspiration and 1-2 crafts of -mana cost on rings.


About this I have to ask Jolo: how do you manage to keep 5 auras up without reservation decrease on gear? I'm at 23mana ATM with auras + banner on and can't find way to drop mana reservation from my shield.
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TopiHeikkilä schrieb:
About this I have to ask Jolo: how do you manage to keep 5 auras up without reservation decrease on gear? I'm at 23mana ATM with auras + banner on and can't find way to drop mana reservation from my shield.


I'm hit chance capped even without Precision, it's ultimately just for the Watcher's Eye and a little crit chance, but Precision is level one. I've taken the whole Charisma wheel as well as the mana reservation mastery as well as Grace reservation mastery on Revenge of the Hunted.
Yes, I've done the same but my precision is lvl 20. Clumsy me. Gotta try out what it shows as CRIT chance with lvl 1, now it's capped ofc.

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