👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

Skill interactions with Hydrosphere
Problem:
Certain skills that have a chaining or shockwave effect can multiply their damage against single targets by also hitting Hydrosphere. These skills should not be balanced around using an off-class or off-theme skill like this. Maintaining the ability to use this interaction would prevent us from improving certain bow skills and hit damage spells without their maximum damage output being too high.

Solution:
Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.


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This pretty much kills SRS single target doesn't it?
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Alazin schrieb:
Solution:
Change Hydrosphere to have a one second cooldown before it can be hit again.

This pretty much kills SRS single target doesn't it?


I made a few changes to the build. It won't be too bad :)

The 3.16 build had about 1M sDPS per SRS using hydro.The 3.17 build will have about 900k sDPS per SRS without hydro.

The only problem is you need to gem swap melee splash to multistrike when you do endgame bosses.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Zuletzt bearbeitet von kayella#0845 um 24.01.2022, 23:17:38
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6_din_49 schrieb:
It's better for sure, if we stack minion block chance (Bone Offering and/or Necromantic Aegis).

If the only source of minion block chance is Fortress Convenant jewel, I think Indomitable Army is better.

Edit: just realized Indomitable Army costs a Silver Oil, might not be very budget friendly early league.


yeah, Decay Ward is budget friendly. I like it for league start because minions can be squishy until you get the gem to level 20.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella schrieb:
"
Alazin schrieb:
Solution:
Change Hydrosphere to have a one second cooldown before it can be hit again.

This pretty much kills SRS single target doesn't it?


I made a few changes to the build. It won't be too bad :)

The 3.16 build had about 1M sDPS per SRS using hydro.The 3.17 build will have about 900k sDPS per SRS without hydro.

The only problem is you need to gem swap melee splash to multistrike when you do endgame bosses.



Thanks for looking into this, can you link a PoB or are you waiting for an updated PoB post patch notes?
"
Alazin schrieb:
Thanks for looking into this, can you link a PoB or are you waiting for an updated PoB post patch notes?


Yeah, need to wait for updated POB. Not sure what other changes will be in patch notes. And need to test the character in standard to make sure it's still OK!

ps. I fixed the SRS fire conversion bug in POB. It will be in the next update! We don't need to add a custom mod anymore :)
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Content Update 3.17.0 -- Path of Exile: Siege of the Atlas:
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Raise Spectre's most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.
"
Problem:
Certain Corpses have far higher life totals than others, giving extreme survivability when used as a Spectre and very high damage of skills based on their corpse life.

Solution:
Lower the life of Spectre versions of monsters that have very high life totals. Their life is being brought down to match Kitava's Herald monsters. This will affect their corpse when created with Desecrate.


Great! Slave Drivers are back into the menu.
Zuletzt bearbeitet von 6_din_49#4066 um 27.01.2022, 16:33:14
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6_din_49 schrieb:

Great! Slave Drivers are back into the menu.

As I understand this will affect only corpses, not alive spectres.
So only DD builds were affected.
Zuletzt bearbeitet von RawDamage#1722 um 27.01.2022, 16:45:22
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RawDamage schrieb:
Content Update 3.17.0 -- Path of Exile: Siege of the Atlas:
"
Raise Spectre's most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.


Yeah it's better. Maybe it's a solution for the current bug (maybe not bug?) If your spectres die in the map and you go back to the HO, they are gone from your HO desecrate pool.

I think a spectre bank might still be useful if you are collecting hard to get spectres. Especially influence spectres like Arena Master.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
6_din_49 schrieb:
"
Problem:
Certain Corpses have far higher life totals than others, giving extreme survivability when used as a Spectre and very high damage of skills based on their corpse life.

Solution:
Lower the life of Spectre versions of monsters that have very high life totals. Their life is being brought down to match Kitava's Herald monsters. This will affect their corpse when created with Desecrate.


Great! Slave Drivers are back into the menu.


Hm. When I read it, I think it's just means spectres with big life pool will get nerfed.

Kitava's Herald has 360% life mod.

So 360% life mod will be the cap for all spectres in 3.17.

Stoneskin Flayer in 3.16 has 800% life mod.

So in 3.17 Stoneskin Flayer will be 360%.

I guess the nerf is mostly because of DD.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

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