👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

No need of Primordial Might for Golems?
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6_din_49 schrieb:
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FengTal schrieb:
For the golem build, why not use clayshaper for an additional golem or is the +2 that much better than extra golem?

The +2 also helps a lot for golems tankiness, and it's not +2 just for golems. The wand also has other useful mods, unlike Clayshaper which has only one good mod, which is basically 25% more dps for golems.

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unlucky_child schrieb:
Im gonna play summoner again next league. Wanna ask:

Which one is Fast map clearing and can do bosses like sirus 9 with easy.
Carrion vs specters.

Wanted to try skeleton mages, but they have duration, which needs to be recasted, which is anoying
Carrion is expensive early, I recommend starting with Spectres, and respec later.

Best mappers are Arakaali spiders, but probably they will take a hit next league.


arakaali spiders are melee, i have seen videos and dont think they are fastest map clearers.
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
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unlucky_child schrieb:


arakaali spiders are melee, i have seen videos and dont think they are fastest map clearers.
Well, show us a non-spiders summoner build that can reach 300 scourge stacks reliably in T14 Tower map, or another T14+ map, without beyond, master missions, fragments or scarabs.

Here's mine: https://youtu.be/jObPjGiP4Ng
(note that I picked up loot and stopped for harbingers)
Zuletzt bearbeitet von 6_din_49#4066 um 30.12.2021, 06:41:13
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6_din_49 schrieb:
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unlucky_child schrieb:


arakaali spiders are melee, i have seen videos and dont think they are fastest map clearers.
Well, show us a non-spiders summoner build that can reach 300 scourge stacks reliably in T14 Tower map, or another T14+ map, without beyond, master missions, fragments or scarabs.

Here's mine: https://youtu.be/jObPjGiP4Ng
(note that I picked up loot and stopped for harbingers)


I played spectres Frost sentinels and they kill mobs from a screen away. From your videos, your spiders do nice dmg indeed, but are slow, because they kill only whats on your screen. And i never mentioned anything about hard mods like scourge mods.
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
a
Does Bone Armor on left-click stop CWDT - Immortal Call from proccing?
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ArkajitPOE schrieb:
Does Bone Armor on left-click stop CWDT - Immortal Call from proccing?
Yes, they are both guard skills.
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6_din_49 schrieb:
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unlucky_child schrieb:


arakaali spiders are melee, i have seen videos and dont think they are fastest map clearers.
Well, show us a non-spiders summoner build that can reach 300 scourge stacks reliably in T14 Tower map, or another T14+ map, without beyond, master missions, fragments or scarabs.

Here's mine: https://youtu.be/jObPjGiP4Ng
(note that I picked up loot and stopped for harbingers)


Any high investment summoner could easily reach 300 stacks of scourge stacks.
There's plenty of summoner builds with better clear speed than Spiders.
Predominantly Spectre builds. Their problem is that they lack in single target. Your PoB only seems to have ~10 million dps though, granted with melee splash and without an Animate Guardian. But that's also low single target for a build using a 200 ex shield.

Btw, 300 scourge stacks aren't based on your clear speed. It's based on pack size and how often you press the scourge button. Everytime you press the scourge button you spawn additional monsters so in the scourge zone, the trick to getting 300 stacks is to just spam the scourge button as many times as possible, like you do.

Getting 300 stacks doesn't mean you have exceptional clearspeed or anything like that. Most builds can get 300 stacks in tower if they just go in and out of scourge often enough. Reason why most ppl don't get max stacks is because they stay in the scourge zone until the bar is empty to increase the speed of their maps. They don't pre-emptively leave it several times before the bar is empty. This means they go inside fewer times and in turn spawn less mobs but they decrease the amount of time they're inside a map so it's a tradeoff.

Dont disillision yourself that the reason you'e able to get 300 stack of scourge buffs is because your celarspeed is so good that you artificially spawn more monsters or something like that. It's not how it works.
Zuletzt bearbeitet von Deadandlivin#2745 um 31.12.2021, 06:20:31
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Deadandlivin schrieb:


Any high investment summoner could easily reach 300 stacks of scourge stacks.
There's plenty of summoner builds with better clear speed than Spiders.
Predominantly Spectre builds.
[...]


The shield is not mandatory, here's a video where I used Magna Eclipsis instead:
> https://youtu.be/KJIpzgGYrRQ
The results are pretty much the same.

You only get extra mobs from scourge only for first 10 times when transforming the map.

The issue with spectres is that you can only have 4 of them, and usually you leave many mobs behind. If you stop to kill all mobs, you cannot clear the whole scourge, unless you use Einhar/Alva missions, Beyond, scarabs, prophecies, or other mechanics to fill the scourge bar more times during the map.

Do you have a video where a spectres build can reach 300 scourge stacks in T14+ maps without master missions and without beyond?
Zuletzt bearbeitet von 6_din_49#4066 um 01.01.2022, 12:14:17
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6_din_49 schrieb:
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Deadandlivin schrieb:


Any high investment summoner could easily reach 300 stacks of scourge stacks.
There's plenty of summoner builds with better clear speed than Spiders.
Predominantly Spectre builds.
[...]


The shield is not mandatory, here's a video where I used Magna Eclipsis instead:
> https://youtu.be/KJIpzgGYrRQ
The results are pretty much the same.

You only get extra mobs from scourge only for first 10 times when transforming the map.

The issue with spectres is that you can only have 4 of them, and usually you leave many mobs behind. If you stop to kill all mobs, you cannot clear the whole scourge, unless you use Einhar/Alva missions, Beyond, scarabs, prophecies, or other mechanics to fill the scourge bar more times during the map.

Do you have a video where a spectres build can reach 300 scourge stacks in T14+ maps without master missions and without beyond?


Whether the shield is mandatory or not is not relevant. The criticism was that your dps seems awfully low for a build using a 200ex + item.

The problem with pure spectre builds is that they also suffer from having very low single target right now since they're undertuned.
But for clearing purposes where monsters literally get oneshot by builds with 1 million dps, their dps is more than enough.

A sproperly bult spectre build with say, 100 ex investment could easily reach ~30 million dps and be tanky. More than enough dps to kill most content in the game and it would absolutely roflstomp red maps. However, for 100 ex I'd expect a build to do more in the ballpark of 70-100 million dps.

Don't get me wrong, your build probably is very good for what it's doing.
But there are, would I say, "better" built spider builds out there more equipped to farm things like full simulacrums et.c.

You seem to understand how the Scourge mechanic works right? Then I don't see why you harp so much on the fact that you managed to get 300 stacks without beyond/master missions/scarabs et.c. As mentioned earlier, the amount of scourge stacks you get is based on the amount of Scourge monsters you get in your map. You're not getting 300+ stacks because your build is clearing things so fast that you artificially start creating more monsters in your map or something.

The quantity of scourge monsters is SET when you enter the map. The only other way to spawn more monsters is to go in and out frequently since going in spawns additional monsters around you.

I personally never cared for focus farming scourge because it's unprofitable and a huge time sink. I obviously went inside to clear all monsters since I blow up the entire screen instantly, but I never minmax my scourge stacks by going in and out. When I did tower maps I usually clear ALL scourge monsters in ~3 shifts. I'm usually done with all Scourge monsters after 50% of the regular map is cleared. This was the most time efficient way of killing all monsters but only allowed me to get ~250 stacks because I was out of monsters after it. I saw some videos on how to always get 300 stacks which was the whole shift in and out thing and I tried it. Got 300 stacks in a tropical Islands map after clearing 70% of the map so it definitely works. Just wasn't worth it since it added ~2 minutes to my map.

What's the point of what I said? As I mentioned earlier, getting 300 stacks has more to do with knowing how to spawn additional monsters. Not whether your build amazing at clearing or not.

Spider builds has 2 things going for them which make their clearspeed decent:
1. They're very aggressive and have fast movement speed.
2. Profane Bloom with Occultists.

This obviously allows for okay clearspeed, but it's still incompareable to a well built spectre build. A decked out Spectre build running Awakened GMP, Awakened Chan and Awakened Fork on a minion like Frost Auto Scout or Hyrri's Watch would just clear the entire screen in half a second. It literally clears as fast as bow builds.

It doesn't matter that you only have 4(5) spectres. Give them enough projectile support things and a single projectile attack from a spectre will result in 50+ dead monsters all across the screen.

I don't have any scourge videos unfortunately because that content is bad for currency making unless magic finding in towers.
But I'm sure I could transition my build into a Spectre build instead and easily get 300 stacks if my monster count in the map is enough.

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