[3.15] Pathfinder ranger explosive concoction I NEED HELP

I think people are forgetting that Master Surgeon is super limiting. It has a 0.1s cooldown, and your EC hits all at once (at what, 3 APS?). Say you have another fast-hitting skill on the side like Storm Brand (which could at most be another 3 APS), you are not reaching that 10 APS. Also the charge went to ONE RANDOM flask, not all of them, so yeah.
Also, your flask setup is entirely offensive. Where do you get the mana to spam? How do you heal?
I don't know, I really like the idea of EC but I'm struggling to think of a reasonable way to build it. There is that new Unique glove that gives flask charge, but the stat requirements are just insane.
Zuletzt bearbeitet von Wilzerk#6884 um 24.07.2021, 20:08:43
Disregard, can't confirm my findings now
Zuletzt bearbeitet von B_rock#6186 um 24.07.2021, 20:42:44
https://pastebin.com/KhJAUh6a

This is mine - the idea is to utilize shock a lot. Wrath, Herald of Thunder, added lightning dmg, shocking strikes and hydrosphere for ele weakness. 75% chance to shock (and the others) now add inpulsa on top of that which should make it quite satisfying in terms of clearspeed. Don't have an inpulsa yet but I see no reason why it shouldn't slam.

Since it doesn't chain or fork I also don't think point blank would work since the projectiles seem to only be a delivery device for an aoe explosion. Then again adding gmp does lower the damage on the tooltip so I dunno man.

I changed the tree like 7 times today and I'm pretty sure it's not even the final version but here we go.

edit: oh yeah forgot to mention - the idea is NOT to use vinktars, I was concerned about how many charges it uses hence why I'm going for a high shock % form the tree and shit.
Zuletzt bearbeitet von werchiel#3317 um 24.07.2021, 20:41:54
The following is for hit based Explosive concoction, not ignite based.


On Paper, only thing pathfinder has is the Node - Nature's Boon, giving flask charge sustain and 6% reduced elemental damage taken.

The other pathfinder node effects (Master Alchemist, Nature's Adrenaline, Veteran Bowyer) can be obtained by simply running Raider.

You also have access to 156% increased attack damage and 24% More attack damage, via 7 frenzy charges and the raider ascendancy notable - Avatar of Slaughter, and the passive tree notable - Disciple of Slaughter. These nodes also grant 42% increased movement speed, and 70% increased attack speed.

Raider can gain elemental ailment immunity by putting points into the crystal skin cluster on tree, and from Avatar of veil ascendancy node. Granted, this does require a decent amount of passive tree points.

You can also craft your flasks with a prefix mod and the new flask enchant to easily reach 100+ flask charges.

I haven't even done any lab yet cause I can't decide between Pathfinder or Raider. :P

Any ideas on how to get trinity support running? Lightning seems to be the best option due to its high upper value. Perhaps wrath and/or herald of thunder, and some lightning damage on tree?


Some notes on the explosive concoction skill;
- Comparing increased AOE with concentrated effect is very small difference. It's hard to tell cause when I zoomed in and tested, the visual effect moves by the slightest, but it's hard to tell if the actual hitbox exceeds the visual effect. The biggest downside of this skill so far (level 63) that I've noticed is it's AOE that can't be scaled very well. (I'm running INC Aoe + 20% aoe on tree)

- GMP Support seems like a must to use due to shotgunning and having lackluster damage without it. (The slight randomness in the projectile landing destination does make it's damage vary a little bit due to sometimes not shotgunning.

-Is there a world where you can run deadeye for +2 proj, and utilise both GMP AND Greater volley for insane projectiles? not sure if that is even worth it, or becomes worse for shotgunning potentially.
Zuletzt bearbeitet von RazorGnome#1705 um 24.07.2021, 21:22:15
Delete
Zuletzt bearbeitet von DanteDrac#6249 um 24.07.2021, 23:29:57
"
cbasz schrieb:
"
TesseratoSol schrieb:
"
cbasz schrieb:
Yeah it's doable, reduced flask charges used from the passive tree and belt all reduce EC's charge consumption. You can get 35% from that, plus an extra 12% from EC's helm enchant. I did the math for my own planned version (willing to go into more detail if you're interested) and I get 12.5 flask charges used per second vs 10.68 gained. Which means you have to stand still for 10 seconds holding down the attack and pressing flasks on cooldown in order to eventually run out. However, realistically you'll want to move and dodge, which should be enough time to make the difference (every second not spent attacking, but still using flasks on cooldown, is a net +3 charges). If it's still concerning, you can always just fit in an overflowing chalice.


Well, it may work so. Even more with the 20% chance to not consume charges, from Nature's Boon, unless your math already counts with it, and its still good.
Share with us your idea, or by pm if u prefer.
For me, I dont have any concrete idea, but I did some draft of a tree: https://pastebin.com/8EGyLeCr
Maybe i'll remove some nodes to build a cluster jewel tree, but I think its decent to survive, having 70% ele ailment avoidance, and a good amount of evasion plus some ele res to make gearing less stressful.


Sure thing: https://pastebin.com/MQXzCQib

I've also redone the math a bit more (taking into consideration all 5 flasks insstead of just 3), if we ditch the vinktar and just put a topaz in the 5th slot and never use it (i.e. micro-distillery), we actually get a positive sustain even while spamming. This also works up to 3.7 attack speed, so we can actually get some degree of scaling from as.
I think chill/freeze are the important ones, and are covered by Taste of Hate (with 100% flask effect) and avoid ailment affix on either chest or shield. Shock and Ignite would be removed from regular flask usage via Master Alchemist. The goal is to have taste of hate, dying sun, and atziri's promise automatically pop on cooldown, then I'm still deciding if I want to activate bottled faith myself (and use an enkindled orb) or also have it automatic.

Btw your pastebin code is invalid for some reason


I checked and I cannot find the mod you had on your amulet for increasing the critical strike chance of unarmed. Unless I am missing something it looks like they changed it to "% To Unarmed Melee Attack Critical Strike Chance", which I found as a mod on the trade website. Without this it puts your crit chance at only 50% which may not be enough?
I personally decided to end up going ascendant and get the pathfinder and gladiator for the extra survivability (not much extra damage options available unless you went Inquisitor and pathed through all the +% damage increase nodes (like this https://pastebin.com/UmGryikx ). Ascendant gets all the good stuff from pathfinder then just going further on the block and picking up blind.

70% element ailment immunity, could get 90% with Arcane Swiftness anointment.

Can also get Red Nightmare jewel at the Ascendant starting area (if you wanted to invest that much into the build).


This is my rough idea as far as tree goes w/ Red Nightmare

https://pastebin.com/W9uFvYkj

This is my idea without and after you get uber lab (-11% block)

https://pastebin.com/v5Cstfgr

Very rough ideas, and it's Scion. Just an idea though.
anyway to proc more trinity from lightning damage? since explosive addes about 2x more fire damage than other two. I used added lightning damage support proc maybe around 10 % only
"
Wilzerk schrieb:
There is that new Unique glove that gives flask charge, but the stat requirements are just insane.
Time to undig Elegant Hubris with Supreme Ostentation (influenced by Caspiro) maybe?

"
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes


They nerfed evasion you gain from dex anyway...
"
Wilzerk schrieb:
I think people are forgetting that Master Surgeon is super limiting. It has a 0.1s cooldown, and your EC hits all at once (at what, 3 APS?). Say you have another fast-hitting skill on the side like Storm Brand (which could at most be another 3 APS), you are not reaching that 10 APS. Also the charge went to ONE RANDOM flask, not all of them, so yeah.
Also, your flask setup is entirely offensive. Where do you get the mana to spam? How do you heal?
I don't know, I really like the idea of EC but I'm struggling to think of a reasonable way to build it. There is that new Unique glove that gives flask charge, but the stat requirements are just insane.


-My perspective is that Master Surgeon acts as flat less charges used by EC. It's also scaled by inc. flask charges gained. EC consumes 9 charges per attack, dropped to 4.77 with 47% charges used, and then x0.8 from Nature's boon chance to not use charges = 3.816. Then Master Surgeon gets back 2.4 charges, so it's like EC consumes 1.416 charges. Effectively that's 60% less charges used by EC.
-Mana leech (either on tree or alt quality ele dmg with attacks), Inspiration support, Alira, and Primal Spirit/Druidic Rite. Even without Inspiration it's a 62 mana cost, with the low attack speed we use 106 mana per second and regen/leech 192 per second. Granted we only have a pool of 80 mana, but we can drop levels on Vitality a bit if it's uncomfortable, or get random mana affixes on gear.
-Yeah life is a question mark that i'll have to see later how it feels, I really don't want to use a life flask. My idea is that the regen, leech, and lgoh on hit will be enough 99% of the time on a dodge/evasion build, and if I start getting bursted I smash my flasks for 24% of my life instantly healed via Master Surgeon (and stop attacking for a couple seconds to rebuild charges if I'm bossing). We have a ton of mitigation so it shouldn't feel too bad, though if it really feels bad I'd just replace atziri's promise with a life flask and suck it up.


"
DanteDrac schrieb:
"
cbasz schrieb:

Sure thing: https://pastebin.com/MQXzCQib

I've also redone the math a bit more (taking into consideration all 5 flasks insstead of just 3), if we ditch the vinktar and just put a topaz in the 5th slot and never use it (i.e. micro-distillery), we actually get a positive sustain even while spamming. This also works up to 3.7 attack speed, so we can actually get some degree of scaling from as.
I think chill/freeze are the important ones, and are covered by Taste of Hate (with 100% flask effect) and avoid ailment affix on either chest or shield. Shock and Ignite would be removed from regular flask usage via Master Alchemist. The goal is to have taste of hate, dying sun, and atziri's promise automatically pop on cooldown, then I'm still deciding if I want to activate bottled faith myself (and use an enkindled orb) or also have it automatic.

Btw your pastebin code is invalid for some reason


I checked and I cannot find the mod you had on your amulet for increasing the critical strike chance of unarmed. Unless I am missing something it looks like they changed it to "% To Unarmed Melee Attack Critical Strike Chance", which I found as a mod on the trade website. Without this it puts your crit chance at only 50% which may not be enough?


That's not a mod, it's to simulate the base 5% crit that explosive concotion has, otherwise unarmed starts with 0% base crit

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: