[3.15]💥Dang's Infernal Trinity Palm Raider 💥 Explosions W/O Massive cost.🔨Crafting Section🔨

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7514630 schrieb:
i didn`t know that is possible to equip sinvictas axe in the secondary weap slot, kill one monster to get rampage, then swap to the unnarmed and keep the rampage to the entire map, that is pretty cool, pretty fast.


Noob question, I tried to do this. But when I want to switch back to unarmed I got a message that I need to assign weapon swap.
How did you guys get around this?
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WangJianWei schrieb:
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7514630 schrieb:
i didn`t know that is possible to equip sinvictas axe in the secondary weap slot, kill one monster to get rampage, then swap to the unnarmed and keep the rampage to the entire map, that is pretty cool, pretty fast.


Noob question, I tried to do this. But when I want to switch back to unarmed I got a message that I need to assign weapon swap.
How did you guys get around this?


If you keep inventory open pressing 'x' (or other hotkey if you changed it) works. Bit annoying that it's not possible, I guess they changed it because new players accidentally pressed 'x' and thought they lost their weapons, but still.
Oh, thanks for the tip!
Learning something new today.
Quite doable while mapping, but I must say its quite scary to pull this during Ultimatums

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Jaapstam schrieb:
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WangJianWei schrieb:
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7514630 schrieb:
i didn`t know that is possible to equip sinvictas axe in the secondary weap slot, kill one monster to get rampage, then swap to the unnarmed and keep the rampage to the entire map, that is pretty cool, pretty fast.


Noob question, I tried to do this. But when I want to switch back to unarmed I got a message that I need to assign weapon swap.
How did you guys get around this?


If you keep inventory open pressing 'x' (or other hotkey if you changed it) works. Bit annoying that it's not possible, I guess they changed it because new players accidentally pressed 'x' and thought they lost their weapons, but still.
hi guys i've hit level 74 using one IL, so far the damage feels okayish - while leveling i was one shotting even rare mobs and 2-3 hit unique bosses, now at t11 maps i die to bosses one shots sometimes and even though my dodge and evade is pretty decent i really take a lot of hits sometimes.

Please tell me what to do as evasion based char is like dont get HIT but i need to be in melee range to actually hit the monsters/bosses. my gear below for reference. i tried getting a curse on hit ring but i lose so much resistance i can't afford it at this level maybe 90+ after i get cluster jewel and some more points.

Really hate Maven as a boss and its mechanics! pls give us something cool like Elder/Shaper
One of the things that helped survivability for me big time was aspect of the cat.

For damage, a brutal restraint with at least 10% increased dexterity should help and a good cluster jewel (easy to craft with spamming attack fossils). Also, a synthesized %dex belt.

Little changes add up over time. Also, if you're dying to T11 bosses at level 74 that probably means your doing maps that are probably too difficult for your character even if it can easily clear the map.



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thegreatestviz schrieb:
hi guys i've hit level 74 using one IL, so far the damage feels okayish - while leveling i was one shotting even rare mobs and 2-3 hit unique bosses, now at t11 maps i die to bosses one shots sometimes and even though my dodge and evade is pretty decent i really take a lot of hits sometimes.

Please tell me what to do as evasion based char is like dont get HIT but i need to be in melee range to actually hit the monsters/bosses. my gear below for reference. i tried getting a curse on hit ring but i lose so much resistance i can't afford it at this level maybe 90+ after i get cluster jewel and some more points.

Thanks for the build. It's very enjoyable even if a bit too squishy for my taste

From rolling my Brutal Restraint (about 15ex worth of divines) I have two to sell that are quite good for this build.

#1 It's placed at the jewel socket near Acrobatics (so no Inspired Learning #2 there unfortunately). Here's what it gives with the build's tree:
Onslaught on kill
2*20 Dexterity
5% chance to blind on hit
10% aura effect

Other weaker stats include
10% flask charges gained
20% evasion rating


#2 It's placed at the regular socket next to Golem's Blood. IMPORTANT: No onslaught on kill on this one (so for people with Cinderswallow of something)
Here's what it gives with the build's tree:
3*20% increased elemental damage
20 Dexterity
4% life
5% attack and cast speed
10 increased aura effect
Other weaker stat (depending on your setup)
8% effect of non-unique flasks

If you're interested in buying you can message me on the forum or ingame @Rorshan
Onslaught is really not hard to get on abyss jewels
Another post #looking for direction,
I'm currently doing ok in red maps T12-14 but I'm not consistent and die sometimes which makes the end game/road to lvl 100 experience much more frustrating. Even more difficult when I play with another person.

Could you please tell me what I should focus on to make the experience more enjoyable?

https://pastebin.com/gEG7JUyC

Thank you in advance,
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Knighspirit schrieb:
Another post #looking for direction,
I'm currently doing ok in red maps T12-14 but I'm not consistent and die sometimes which makes the end game/road to lvl 100 experience much more frustrating. Even more difficult when I play with another person.

Could you please tell me what I should focus on to make the experience more enjoyable?

https://pastebin.com/gEG7JUyC

Thank you in advance,


Build isn't really tanky enough for an easy level 100. And there's really not much else you can do to make it tankier. I'm sitting at around 11 million shaper dps with the build and it feels great, just somewhat squishy.

I use this as my normal clear/bosser build. I die sometimes. But I can complete all content, but with some deaths for certain bosses. Don't know if I'll ever get past level 95.

It's allowed me to farm a lot of money. So I plan to start another build that's much tankier that I can push to level 100 easily.
great build, having a lot of fun with it. just thinking of ways to make it slightly more tanky.

Would Avatar of the Chase be better in that respect than Avatar of the slaughter? PoB shows a much higher evade chance with it..not sure how that works.

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