[3.24] SRS Bomber aka Popcorn SRS | League Start to Endgame | All Content

I ended up dropping the midnight bargain, reserved life for me is Zzzzz until I have my defenses respectable. Also having below 3k hp seemed to be bad and no trigger or no shield/block if i dual wield wands is bad for defenses too..

So with 6 with tavuki and infernal legion i can cast, move cast move cast move pretty ok and keep myself below 6.. a lot less casting but i have to think about my casting now lol

Damage feels fine, especially since i am missing some big parts of my build for damage.

Screw doing the affliction before i finish the map cuz it takes 20000 years to kill multiple empower things and not worth the time IMO. so i just go back and do it when I'm done. Im running high quant/pack size maps, so it didn't feel bad doing affliction pre-clear before i started doing those. I don't die but Zzzzz on time to kill.

Its different, and getting used to how fast to cast, and im not near my max yet.
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viuvadod2 schrieb:
I've been experimenting and I think I solved the clear speed issue. I've been testing in t16 maps (alch and go) and it's been great so far.

The solution is expensive though.


I'm using 2 of these: https://www.pathofexile.com/trade/search/Affliction/y9oLqeqCR

Forbidden flame + flesh with Unholy Authority (extra curse + affect hex immune)

I'm using bane linked to elemental weakness and flammability

Gem setup for Bosses: Trans SRS + minion life + inc crit damage + predator + elemental focus + fire pen
(also remove bane for max dmg and selfcast the curses)

For clearing: Trans SRS + minion life + inc crit damage + ele focus + fire pen + unleash. I single or double tap SRS then while they are moving towards the enemy packs I cast Bane on them in the meanwhile.


I still don't have enough currency to go further but this is what I'll do next:
*Get a third Occultist's Charm
*Fit in an additional curse, via Amulet anoint to use a pseudo 5-link gloves to include Despair in the Bane link setup to amp even further the explosion damage and Bane damage, this will guarantee the mob packs instantly die. (Maybe this is overkill tho)

Clearspeed will be even better this way, increasing the % chance of proccing the explode will basically mean the packs will always explode.

Tell me what you guys think. Any other ideas will be greatly appreciated.


That is a nice charm, gonna test it. But is a bit expansive, at least RN.
About AG, do you have any touble maintaining it alive? What gear do you use on it?

Ty!
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SutCractus schrieb:


That is a nice charm, gonna test it. But is a bit expansive, at least RN.
About AG, do you have any touble maintaining it alive? What gear do you use on it?

Ty!


Here's a video of this setup in a T16 map. The clear speed is not ideal yet but much much better. In this setup I'm very squishy, I'm using Flesh offering instead of bone.

https://www.youtube.com/watch?v=6mZymxBgmZY

My gear is HORRIBLE, but even with that horrible gear you can see it is well worth investing in these charms and forbidden jewels.

I'm just skipping the league mechanic for now in t16 maps due to the awful gear, it's literally impossible depending on the situation.

When I get everything I have in mind for the complete build the clear speed will be amazing!

About the AG, I'm using very cheap stuff and he never died. Link it to minion life and make sure to use Convocation (preferably on a trigger wand for qol)

Helmet: Leer cast
Weapon: Dying breath
Body: Belly of the Beast
Boots: Any cheap rare one with Scorch implicit, life and resists.

Zuletzt bearbeitet von viuvadod2#6811 um 14.12.2023, 03:29:22
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Weo_ schrieb:
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pkirill schrieb:
Weo, can I wear HH with this build ?


you could, but you would get the buff since its not you killing the mobs.

So not really a point in wearing it.


That's incorrect. You should be more careful about spreading misinformation like this.

Headhunter works with any build, even minion builds.
livejamie
ok, i think i have like a couple million damage.. Have to carry a frost bomb for stupid empowered mobs that have too much regen. I haven't fine tuned anything yet, was stacking defenses at first, now working on getting rid of my overcapped block etc to get more min life and working on my wand and trying to see if I can make a minion shield work. Seems pretty ok-ish so far for my mapping strat.
short vid of the game play
https://www.youtube.com/watch?v=aeXnx173p90

but it seems to be working.
(I don't use AG cuz I have ptsd with expensive AGs dying on me)

I also make my build so I can run any map mod cuz I use Twist of Fate and have no control over my map mods.
Zuletzt bearbeitet von vylettes#6090 um 15.12.2023, 09:53:48
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livejamie schrieb:
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Weo_ schrieb:
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pkirill schrieb:
Weo, can I wear HH with this build ?


you could, but you would get the buff since its not you killing the mobs.

So not really a point in wearing it.


That's incorrect. You should be more careful about spreading misinformation like this.

Headhunter works with any build, even minion builds.


Thanks for politely pointing out, that I was wrong in expecting the "you gain on kill" works the same as on any other item in the game... learnt something today.

Headhunter is indeed an exception to that rule.

But still, in general you can assume that "you gain on kill" don't work with minions. (Don't work in the sens that you, the player, gains it

EXCEPT: When the monster dies from a DoT (like poison or ignite).
When a monster dies from a dot, applied by a minion, totem or mine, the kull is attributed to the player.
Poeatlas.app
Zuletzt bearbeitet von Weo_#5318 um 15.12.2023, 11:47:10
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Weo_ schrieb:
Thanks for politely pointing out, that I was wrong in expecting the "you gain on kill" works the same as on any other item in the game... learnt something today.

Headhunter is indeed an exception to that rule.

But still, in general you can assume that "you gain on kill" don't work with minions. (Don't work in the sens that you, the player, gains it

EXCEPT: When the monster dies from a DoT (like poison or ignite).
When a monster dies from a dot, applied by a minion, totem or mine, the kull is attributed to the player.


No problem!

In most cases your logic is sensible/correct and it's even how Headhunter initially worked but GGG changed it and made an exception so Totems/Minions/Mines could enjoy the belt.

Minion builds won't get nearly as much value out of it as a phys conversion zooomer build but it will be a fantastic defensive item your yourself and your minions will benefit from any of the party-wide auras you steal. (allies deal extra phys damage, extra fast, etc.)

I wouldn't go out of my way to buy one but if I had one laying around it would be a good mapping item especially if you're pushing levels.
livejamie
Thank you! Very good detailed guide with amazing PoB
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vylettes schrieb:
ok, i think i have like a couple million damage.. Have to carry a frost bomb for stupid empowered mobs that have too much regen. I haven't fine tuned anything yet, was stacking defenses at first, now working on getting rid of my overcapped block etc to get more min life and working on my wand and trying to see if I can make a minion shield work. Seems pretty ok-ish so far for my mapping strat.
short vid of the game play
https://www.youtube.com/watch?v=aeXnx173p90

but it seems to be working.
(I don't use AG cuz I have ptsd with expensive AGs dying on me)

I also make my build so I can run any map mod cuz I use Twist of Fate and have no control over my map mods.


Do you have a pob of your character? Isn't it squishy?
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vylettes schrieb:
ok, i think i have like a couple million damage.. Have to carry a frost bomb for stupid empowered mobs that have too much regen. I haven't fine tuned anything yet, was stacking defenses at first, now working on getting rid of my overcapped block etc to get more min life and working on my wand and trying to see if I can make a minion shield work. Seems pretty ok-ish so far for my mapping strat.
short vid of the game play
https://www.youtube.com/watch?v=aeXnx173p90

but it seems to be working.
(I don't use AG cuz I have ptsd with expensive AGs dying on me)

I also make my build so I can run any map mod cuz I use Twist of Fate and have no control over my map mods.


I was following your insights and it feel really better.
Increased my armour and got elemental ailments immunity, and put a Perfect Judgemental Spirit (Discipline). Way better.

About clear speed, the thing that works the most is SRS of Enormity with Unleash and Infernal Legion. IL plus Minion Instability makes summoned raging spirit die faster, so Unleash provide you a better and faster cleaning, since you can spend more time moving and not casting.

Didn't get that charm with explosion on enemies yet, but would also help on mappin.

Managed to kill a few bosses, the build now feels nice. Better content for us is Heist. Really clean to do.

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