[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS
A progression update from my part:
Current Gears
Still working on the belt, the helm with +25% fortify, -9 chaos resist, etc., and the rare gloves. Having enjoyed the crafting league so far at my own pace. I change my recommendation to quicksilver flask since there are not many dangers during mapping compared to last league. Btw, I really miss Delirium and its challenging nature. Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify: https://www.pathofexile.com/forum/view-thread/2851574 -- Zuletzt bearbeitet von WolfieNa#3904 um 18.07.2020, 04:17:48
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Anyone tried using explosion chest with scourge arrow? Can the explosion prolif poison and increase clear speed?
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" The explosions can poison since they're physical damage (and getting up to 100% poison chance on them isn't hard, we have like 91% without trying), but if an explosion destroys an enemy, that enemy cannot prolif its poison. If you want to get big poison prolifs I think unspeakable gifts is a better option, since it will only destroy 10% of the monsters, and the other 90% will be able to prolif the (much bigger) poison caused by the 1/4 life explosion. That's only going to be relevant in 5-orb maps, poison prolif off a 1-charge scourge arrow kills everything in T16s, no need for explosions there. The explosion chest is of course always relevant if you're doing deep delving. If you do want to maximize poison prolif (and you should, it helps clear speed a lot), I highly recommend dying sun. We have basically no other way to scale the proliferate radius. With our flask effect a 25% dying sun gives 42% increased AoE, which is VERY noticeable, makes the poison prolif feel a bit like essence drain / contagion. The extra projectiles are nice too. Of course all of our flasks are very good, so picking one to replace is pretty hard. This is where I ended up for T16 mapping: Obviously granite is incredible for survivability, I know what I'm missing there, but I didn't die at all from 96 to 97 without it, so I'm still tanky enough. I also use the dying sun in fractured maps, just swapping the quicksilver for coralito. The better prolif and unspeakable gifts in fractured maps is very nice IMHO. Haven't died in one of them yet either, so not punished so far. Zuletzt bearbeitet von magicrectangle#3352 um 18.07.2020, 05:16:46
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Hello everyone.
This is my gear on 90 lvl. Is everything correct?
Spoiler
Why do all prefer Withering Step more then Phase Run on left click? Zuletzt bearbeitet von parvova#6128 um 18.07.2020, 10:57:55
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" I would change your life regen flask for , coz u don't have bleed removal. For the items it's good start, everything can be improved. Solid. Zuletzt bearbeitet von jurek69#0744 um 18.07.2020, 15:28:07
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So, I've just crafted a good poison bow, with the mods described in OP, plus T1 AS and +1 arrow, and I need your help for a finishing touch.
(1 open suffix) In your opinion, which of the following is the best way to add a good/acceptable suffix at some confidence level? + Augment attack: can roll some OKish mod such as chance to blind, or even another +1 arrow (AdditionalArrow and AdditionalProjectile are different groups). The worst-case scenario is ending up rolling a bleeding hybrid. With my history of rolling the worst possible outcome, it'd not be surprised if I roll these bleeding mod. Will not be able to deterministically rollback unwanted mod. + Augment phys: gurantee phys to chaos conversion. However, PoB shows that further phys to chaos conv. makes no change DPS-wise. + Augment life: ehhh + Augment crit: not too useful. + Exalt slam with Leo in research: almost 99% chance to get f***.| + Augment with influenced mod: can roll some nice mods. The cost is high and will be no deterministic way to rollback bad influenced mod. + .. I'd love to hear your suggestion/idea. Thanks Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify: https://www.pathofexile.com/forum/view-thread/2851574 -- Zuletzt bearbeitet von WolfieNa#3904 um 19.07.2020, 00:45:22
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If you have nothing else better to put on for lack of ideas, you could always slap a casual Fire/Cold/Lightning onto it for free resists to make gearing easier. It's also cheap to remove if something better comes along or you decide you're feeling lucky for a different flavor of augment.
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Tough one. Obviously the best mods are exalt only: dot multi, or poison damage / chance to poison. These are FAR more damage than any of the harvest targetable ones. Odds are about 1/20 that you hit one of them at any rank.
Influence mods isn't too bad, but isn't exciting either. If you hit phys to chaos or crit you can roll it back (rolling back phys to chaos may require you to re-add your flat chaos prefix later, but that's deterministic so it is fine). The four unrecoverable options are: (1000 weight) Proj attack damage per accuracy: complete waste (3000 weight) Inc AoE: nice for poison prolif, IMHO the best outcome if T1 (1000 weight) cull: slightly improved boss damage, but not much, as our damage is already back-end-loaded (3000 weight) blind on hit: meh, you're not gonna drop flesh and stone for this, but some utility against ranged attackers Only one complete waste, but the rest are all pretty marginal. 20% inc AoE I would be actively happy with (1000 weight to hit T1), the rest I'd just shrug at. There's no obvious way to metacraft this bow. The marginal utility of these outcomes would just lean me towards rolling that 1/20 hard exalt. Even T3 of the poison damage/chance mod would let you cap your poison chance without the extra 15% poison chance node you're currently allocating, so still a pretty big win. I wish I could point you to a nice deterministic way to get a useful third suffix, but I just don't think there is one. Sandevasfootball's idea of a resist is decent too. The better our gear gets the harder our resist targets get, for the most part. There may come a time where resist on the bow would actually help other itemization in a non-trivial way. Certainly freeing up a suffix on your belt for 20% flask duration (just as an example) is better than any of the influenced crafting outcomes (except perhaps T1 area). Zuletzt bearbeitet von magicrectangle#3352 um 19.07.2020, 07:23:44
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" Thanks for your suggestion. It'd prolly be the most realistic approach one would take. " Appreciate the detailed reasoning. Don't worry. Ths bow is good for me as is, and I'd prolly craft an ele resist on it if I need to cap it. Thanks, man. Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- |
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Any way you could help me improve my Character?
I find im low DPS and low defense but i have some really good gear and I don't know what else to do. I have 100ex to try and fix this. I have a thicket bow that is almost finished and just needs aug speed and then it's comparable DPS wise to yours https://pastebin.com/08rvqsWJ |
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