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WolfieNa schrieb:
1) Increased ailment duration while Focused:
People believe this mod only creates a burst DPS window.
In practice, it not only creates a DPS burst but also benefits the subsequent poison stacks. Let's say we have 5-sec poison duration and 7-sec poison duration without and with the Focus mod respectively. Below is an illustrated chart that shows the poison stacks in the chrono order with and without Focus.
<-7s -> <5s >
x-------o-----
xx-------oo---
xxx-------ooo-
xxxx-------ooo
xxxxx-------oo
xxxxxx-------o
xxxxxxx-------
x: one poison stack inflicted during Focus duration, which lasts 7sec.
o: one poison stack inflicted without Focus, which lasts 5sec.
-: poison stack dealing damage.
Multiple poison can stacks, so the Focus mod scales with the attack per sec (APS). This is the DPS burst with high APS. In addition, as you may see in the illustration above, Focus also benefits the subsequent poison stacks on a rolling window basis (look at the overlapped stacks above).
Hi, this will be a long post, hope somebody will read it and probably comment :)
So, all these poison related interactions have been bothering me for some time. I find them rather confusing when it comes to channeling skills and SCOURGE ARROW IN PARTICULAR.
Below I have printed some of the calculations PoB made for me and they are based on my current gear and skills (so dont laugh :D).
I FORGOT TO ENABLE FLASKS, Withered and some other dmg buffs in the simulation/calculations, but don't mind that, the example and questions are still valid (just number are a bit lower).
Firstly, and probably most importantly, notice that there is this
HUGE drop of poison stacks at SA at MAX STAGES. I didn't know that untill I started to play with PoB more serously. The damage still goes UP, but this is not the point.
The point is, how the
max poison stacks drop reflect the real gameplay, or as you said - IN PRACTICE.
So, below you can see some formulas and numbers. These are made solely to see what is the impact of INCREASED POISON DURATION with regards to SCOURGE ARROW.
The impact of physical dmg, attack speed, wither stacks, curses, etc... are not factored, though they, in reality, have their significant impact too. But in this case they are CONSTANTS and do not affect the end results.
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POB Calculations
Enchant is: 120% increased duration of ailments when focused and is to show the impact of poison duration effect.
No enchant/No focus, NO stages (chance to poison 100%)
Poison DPS: 9 084.1
Posion Duration: 3.98s
Dmg per Poison: 36 172
Max Poison Stacks: 24.2
Max Poison Stacks = 3.98(poison duration) x 0.97(hit chance) x 6.27(hit per second) = 24.2
Total Damage per Poison = 36 172
Total DPS inc. Poison = 243 699
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No enchant/No focus, 5 stages (chance to poison 100%)
Poison DPS: 77 239
Posion Duration: 3.98s
Dmg per Poison: 307 564
Max Poison Stacks: 4.8
Max Poison Stacks = 3.98(poison duration) x 0.97(hit chance) x 6.27(hit per second) x 0.2 (dps multi for skill) = 4.8
Total Damage per Poison = 307 564
Total DPS inc. Poison = 414 460
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ENCHANT/FOCUS, NO stages (chance to poison 100%)
Poison DPS: 9 084.1
Posion Duration: 6.14s
Dmg per Poison: 55 813
Max Poison Stacks: 37.4
Max Poison Stacks = 6.14(poison duration) x 0.97(hit chance) x 6.27(hit per second) = 37.4
Total Damage per Poison = 55 813
Total DPS inc. Poison = 363 155
ENCHANT/FOCUS, 5 stages (chance to poison 100%)
Poison DPS: 77 239
Posion Duration: 6.14s
Dmg per Poison: 474 568
Max Poison Stacks: 7.5
Max Poison Stacks = 6.14(poison duration) x 0.97(hit chance) x 6.27(hit per second) x 0.2 (dps multi for skill) = 7.5
Total Damage per Poison = 474 568
Total DPS inc. Poison = 617 600
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Questions and conclusion for REAL game play scenario in which you can shoout SA at MAX STAGES let say every 1.5 - 2 sec (at the best), assuming you are not standing in one place shooting which will be faster (still cant facetank high dmg bosses), but jumping and kiting and etc...
And regarding SA in particular:
- Seems that poison duration is probably the main contributor affecting MAX poison stacks. Which on the other hand is the main contributor to the end damage output (more duration->>more stacks->>more dmg as per the example):
No enchant/No focus, 5 stages:
Total Damage per Poison = 307 564
ENCHANT/FOCUS, 5 stages:
Total Damage per Poison = 474 568
...which is roughly more than 50% damage increase.
- How many max staged SA shots would take to get to max 7(8) stacks? Meaning, does one 5 pod, nicely aimed SA, will get you to max poison stacks?
- If NO, then maybe two? I.e. Asking about the probability max staged 5 pods SA projectiles to apply poison.
- OK, so we shot let say 2 SA and we are at max 7-8 poison stages. THis means shooting during next 6s (until 1st stack expire) will only refresh the duration, it will not add new poison stacks (meaning will not increase the poison dmg)
-For the ones that USE the Focus Enchant is probably a good idea NOT TO SHOOT for 5-6 seconds after the Focus has expired or they will "over-write" the damage and do less. Not sure id this is the case tho..
- Does any of this make any sence :) Any further comments, insights, comments... :)
Sorry for any spell errors, i will fix them when or If i see some (not an native eng speaker).