3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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mrpetrov schrieb:
other than divine flesh and enduring cry, build is unharmed.

game on for 3.12 for sure.

it is kinda huge nerf for defensive layout, btw curses was changed and both seems slightly buffed clearspeed
Zuletzt bearbeitet von dholly#3780 um 15.09.2020, 22:30:14
So is divine flesh still worth using ?
What do you think about nerf of both curses? Especially Punishment:

Before:
- 35% MORE physical damage
- 19% increased attack speed

Now:
- 88% INCREASED damage against enemies below 30% HP

On bosses it's 26,4% increased damage on average.

As build already uses roughly 800% increased dmg mods total, this would translate to barely 3% more damage. It's literally worthless.

Which replacement would be good?


Edit: Cross above, "increased damage taken" is basically more, which is not bad
English is not my native. To grammar nazis, feel free to correct me, I appreciate any occasion for improvement
Zuletzt bearbeitet von neltisen#4916 um 16.09.2020, 10:12:17
I would love a build update for 3.12 <3
Sorry if this question has been answered, been looking into carrion golem guides and they're all over the place regarding primordial jewel stacking. Whats the benefit/downsides of stacking harmony vs 1:1 harmony/eminence for carrion golems?
In-Game Name: Nibllett
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SwiftyOwns schrieb:
I would love a build update for 3.12 <3


I second this.
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SwiftyOwns schrieb:
I would love a build update for 3.12 <3


i third it
the PoB is just updated but dunno if everything is in it.

im sure if it is that this post will be updated soon :)

still 2 days before going live.

patient is a virtue
I recomend victario's charity instead of two daggers.
You change some life reg for recognizable more damage and clearspeed.
power and frenzy charges have a huge effect on your minions.
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nameless_unknown schrieb:
So is divine flesh still worth using ?


When you have the current version of Divine Flesh (with 85% chaos res and 76% elemental) it makes you take overall 19% less elemental damage (12%+7,5% instead of 24% - 19,5/24=0.81 or 81%). With the new version (with 80% chaos res and 76% elemental) it will make you take overall 8-9% less elemental damage (12%+10% instead of 24% - 22/24=0.916 or 91,6%).

In my opinion it only worth if you can get at least 3-5% more max chaos res. Best case scenario is that you get some of it from the nodes corrupted by the Glorious Vanity...

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