[3.11] CoC Ball Lightning Assassin - 20M+ Shaper DPS/10k ES/fortify - League Starter Guide Included
" Something like this: https://pastebin.com/x1z9i4i9 You'll have more damage, especially when your flasks are up, and have capped spell block. You might want to get an ass-mark-on-hit ring and replace the ass mark gem with tempest shield. Then you can anoint something more useful, like tranquility. Thread of hope near the Instability notable is weak. You'll have more damage if you replace it with a rare jewel. Prodigal Perfection looks weak, but I left it untouched. Edit: I forgot the fact that you don't have ES on hit. The thread of hope near the instability might be worth it, since Light Eater is very strong if you don't have ES on hit. Zuletzt bearbeitet von N0esy#1593 um 02.08.2020, 09:26:15
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Would you recommend the CI or the LL version of the build? Trying to sell my items now and if everything sells I should have about 50ex.
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" Thank you for the feedback. I'll keep the Thread of Hope for the time being until i get the Wathcers Eye. The Spelldamage Cluster is a good idea and i skipped Prodigal Perfection for it. Ass Mark on hit was a nice add as well. Hell of a fun build. I always wanted to do it SSF but thought, Mjölner was the only possibility. |
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" According to Poeninja, the majority of players are playing the CI version. The LL version might be less fun in Harvest because it uses a lot of uniques. |
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Spoiler
Feeling a lot better now. So guys in what should I invest now? I'm sitting on ~30ex right now and really don't know where I can improve my gear to be more tanky or get a bit more damage Sry I can't link my pob now since I'm posting from my phone Zuletzt bearbeitet von orslev#7681 um 03.08.2020, 18:23:41
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Hello there
I've been following this build for a while now and it's kinda my first attempt at anything Cast on Crit, I hope you will forgive me for some of my choices in gear, I've been playing around with my gear. I was trying to use this build to farm t16 delirium and it's been going pretty well so far. That's why my belt is a bit eh because I was using HH in that spot. I'm playing in Standard as I don't really play league, so I don't get all the new juicy Harvest crafts, so sorry about that. I'll post my POB and just if you could give some suggestions of what I can work towards, whatever the suggestions I'll get to them eventually as I make some more currency. Sorry if I have made a few mistakes, as I said first time making a build like this. My weapon is a bit funky because it's the only one I could find in Standard. Thanks for all your help and thanks for the great build! POB: https://pastebin.com/ZPF9Szp3 |
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Hey, just a quick question for you guys.
My in-game charracter stats tells me I have 8.13 attack per second (while killing mobs not in hideout) with my cyclone, but my PoB show 7.05 . I guess I should trust PoB, but can someone confirm what is my attack rate ? Maybe I configured PoB bad and it doesn't show my real attack rate And I just crafted a new sceptre can you guys give me your thoughts ? Here is my PoB : https://pastebin.com/jnenPwEV Thanks guys Zuletzt bearbeitet von BreakTouch#3743 um 05.08.2020, 16:30:12
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" I want to try this but what I don't understand is how you prevent the T1 lightning spell damage to get removed at step 3. So I have alt spammed a T1 lightning spell damage on my sceptre. I put some dummy suffixes on it so now it looks like this @ step 2: Prefix: T1 lightning spell dmg Prefix: Prefix: Suffix: Cannot roll attack modifiers Suffix: Dummy Suffix: Dummy Now you're telling me to augment lightning and then remove/add lightning but wouldn't this affect the T1 prefix? Is it only possible with T1 spell damage (instead of lightning spell damage) or am I missing something. |
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" Oh... It was an oversight on my part. Aug lightning can give you 3 possible outcomes: (a) +1 to lightning, (b) added lightning damage to spells, and (c) gain lightning damage as extra chaos. You can remove (b) by remove caster and (C) by remove chaos, so you can continue crafting your sceptre that way. You might want to use aug fire or cold to block (b) or (c) before you aug lightning, depending on what you want. But the crafting process was easier if you have T1 spell damage, sry about that. |
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" There is a much easier way if you are willing to sacrifice the 10% additive damage, which equates to far less then 1% dps loss. After fracturing essence of zeal attack speed mod, hit it with defeaning essence of woes (spell damage) until you get a workable roll. Ideally this will leave you with t0 ias and t1.5 spell damage. The next step is a bit tedious, but worthwhile to save on crafts. Craft light res and aug lightning. If you miss +1 light spells or t1 light to spells, remove the craft, annul lightning and try again. It shouldn’t take too many to hit. This will be better than crafting cannot roll attack mods with add/remove light. After hitting either of those mods, craft a non-attack prefix and add/remove attack until t1 crit. You then have a 50/50 to slam crit damage. Depending on how many crit mods you have saved up, this may be cheaper than going the cannot roll caster mod and going for crit damage first. Craft hits can not be avoided and done. Overall it’s slightly weaker in power level, but we are talking a few percent and can be obtained at a much cheaper cost. Here is an example - still need to fix the crit damage. Zuletzt bearbeitet von BeerLeague#4791 um 05.08.2020, 21:10:53
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