So for this wand, I want to do remove non-caster mod from my garden to get rid of the mana regen you said? (It can't remove the +1 light gems right?)
Also to remove the life gain on hit, I would remove attack mod from garden craft too?
So I would only want to remove one of those mods first initially and craft cast speed to make sure I get spell crit when I garden craft onto it? And until I get a good crit mod I don't remove the other mod or the prefix (spellpower)?
I would be willing to spend a couple more ex to finish this wand off as best as I can.
Just trying to understand the process in crafting this since I'm quite clueless on that aspect a.
So for this wand, I want to do remove non-caster mod from my garden to get rid of the mana regen you said? (It can't remove the +1 light gems right?)
Also to remove the life gain on hit, I would remove attack mod from garden craft too?
So I would only want to remove one of those mods first initially and craft cast speed to make sure I get spell crit when I garden craft onto it? And until I get a good crit mod I don't remove the other mod or the prefix (spellpower)?
I would be willing to spend a couple more ex to finish this wand off as best as I can.
Just trying to understand the process in crafting this since I'm quite clueless on that aspect a.
That is correct. No great way to clean up the prefixes entirely. You wont be able to get rid of the spell damage, but that shouldnt matter, its still a fantastic wand.
Just made the transition to LL and I have more than 25% of my mana left over after reserving everything else. So I'm able to fit a Herald of Thunder on mana res and have 95 mana left over, which is about 11 mines. Worth it?
Zuletzt bearbeitet von kevinbrightblade#5644 um 07.07.2020, 16:13:23
So for this wand, I want to do remove non-caster mod from my garden to get rid of the mana regen you said? (It can't remove the +1 light gems right?)
Also to remove the life gain on hit, I would remove attack mod from garden craft too?
So I would only want to remove one of those mods first initially and craft cast speed to make sure I get spell crit when I garden craft onto it? And until I get a good crit mod I don't remove the other mod or the prefix (spellpower)?
I would be willing to spend a couple more ex to finish this wand off as best as I can.
Just trying to understand the process in crafting this since I'm quite clueless on that aspect a.
That is correct. No great way to clean up the prefixes entirely. You wont be able to get rid of the spell damage, but that shouldnt matter, its still a fantastic wand.
Alright thanks a ton for the info, I managed to remove the life and crafted cast speed to hit the crit mod. Debating if I should continue to re-roll the crit mod and replace with a different one. Any suggestions?
just one question, for wands, damage pen is better than crit multi or vice versa?
wave of conviction + awakened lightning pen + explosives expert gives us +75% light pen
taking pen in the wand and reach something like +83% change something?
Just made the transition to LL and I have more than 25% of my mana left over after reserving everything else. So I'm able to fit a Herald of Thunder on mana res and have 95 mana left over, which is about 11 mines. Worth it?
You are missing aspect of the spider. You are also missing some of the mana reserve nodes.
You always want to be able to throw out all 19 and still flame dash
So for this wand, I want to do remove non-caster mod from my garden to get rid of the mana regen you said? (It can't remove the +1 light gems right?)
Also to remove the life gain on hit, I would remove attack mod from garden craft too?
So I would only want to remove one of those mods first initially and craft cast speed to make sure I get spell crit when I garden craft onto it? And until I get a good crit mod I don't remove the other mod or the prefix (spellpower)?
I would be willing to spend a couple more ex to finish this wand off as best as I can.
Just trying to understand the process in crafting this since I'm quite clueless on that aspect a.
That is correct. No great way to clean up the prefixes entirely. You wont be able to get rid of the spell damage, but that shouldnt matter, its still a fantastic wand.
Alright thanks a ton for the info, I managed to remove the life and crafted cast speed to hit the crit mod. Debating if I should continue to re-roll the crit mod and replace with a different one. Any suggestions?
Worth it if you have a bunch of the crit mods lying around