3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Mubbsy schrieb:


Haven't felt the need to drop my ex on it yet because I'd prefer not to have to hit enemies myself to curse them. I clear everything in front of me just fine right now anyways, so vuln on hit gloves are at the bottom of my to do list, after a beefy elegant hubris, fortify weap instead of minion dmg (as fort will be better after elegant hubris minion dmg), and maybe a decent lab enchant on helm.

Once I have all that stuff, I might look into it, but I don't really know what I'd even run with 2 free gem slots and only 35% mana for auras. All I could get with any use would be one of: discipline, flesh and stone, precision, or arctic armor, and still have a slot open (maybe for like lvl 5 precision). And none of those jump out at me as a good trade off.

Also I try to keep my distance from enemies that could 1 shot me like some metamorphs and sit off to the side while my minions kill them (just in aura range). Going in to hit them is riskier than I wanna play right now.


you have to hit enemies to intimidate them, so vuln on hit gloves just makes sense. if you aren't running either of those then you are missing out, pure and simple.

and i can't believe that you don't think the tradeoff to include flesh and stone isn't worth it. it's a 25% dps increase which is massive or a 12% DR which is huge too. with how easy it is to just quickly cyclone through mobs there isn't really any reason to run a blasphemy setup imo
Hey all! I have ~10 Ex to spend and was wondering if someone could take a look at my gear and give some advice on what to get next, just got back to playing again and saw the new setup with Saqawal's Nest, Thanks!
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crazypearce schrieb:

you have to hit enemies to intimidate them, so vuln on hit gloves just makes sense. if you aren't running either of those then you are missing out, pure and simple.

and i can't believe that you don't think the tradeoff to include flesh and stone isn't worth it. it's a 25% dps increase which is massive or a 12% DR which is huge too. with how easy it is to just quickly cyclone through mobs there isn't really any reason to run a blasphemy setup imo


Flesh and Stone is 16% more damage while maimed by the skill, not 25%. And Vulnerability being lvl 11 instead of 20 costs 5% dmg there. So it's not as much damage increase, and for a cost of 9ex.

For 9ex I can roll the hell out of an Elegant Hubris, or buy one that gives 240% or more minion damage, increasing my overall damage output by minimum 35-40%.

I'm not saying it isn't useful for min/maxing, but its cost to output is low compared so some of my other current upgrade options.

"Please check my gear!" - Every Private Account User
Zuletzt bearbeitet von Mubbsy#5748 um 26.01.2020, 19:11:01
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TrueDivinorium schrieb:
On the same note: I'm trying to do 100% completion and the halls of grandmasters seems to be a problem. Mostly because GGG sucks a pvp design and pvp rules are activated in that map, any tips for it?

(Talking specially about the summoner girl, for some reason her zombies seem to attack before mine and because of that she wins the 1x1)


Forget HOGM. This is not the build for that map. If you really want the completion, pay someone for the carry. It's just not worth the angst of you and your Zom-Bros getting killed.
Holy Double Entry Batman! Don't know what happened there, looks like the forums rolled a twin boss affix :)
Zuletzt bearbeitet von Aldora_the_Summoner#4021 um 26.01.2020, 18:36:29
Thanks to @CrazyPearce's tree I have the full CI version running but its really not practical, the price tag on it is just absurd.






Just some of the stuff for an idea....but its pretty cool. I just have to run Flesh Offering instead of Spirit and use Commander of Darkness over the Mistress in the Ascendancy.

Then the skill tree is just crazy looking, leeches Energy Shield instead of life to compensate for no spirit offering tanks to ghost reaver. It stacks a crapton of STR, sitting at over 2,100 and x18 zombies, can push that # alot higher with a crafted amulet but im just using the Astramentis.

Just peek at my skill tree, its really not something id advise though. I was at 18k ehp in the hybrid. This was just something to do tbh.
Anyone curious, my profile is open.

I finally caved and am running impale with dread instead of swapping between minion speed and awakened minion damage, and now i am literally insta gibbing meta's, it's a very noticeable difference.

Also, try out summon holy relic. I dropped flame dash for it, the speed is great.



Overall which one is better? Can someone explain why
Hey guys how much would the suffix hatred has 60 increased aura effect add to the build? I'm thinking of getting the usual minion warsraff and slamming Redeemer and scouring suffixes till we get it. I'm thinking around 16+ increased percent since hatred scales with all phys damage. Are my calculations correct?
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Daisenpu schrieb:


Overall which one is better? Can someone explain why


By my calculations (for my character, could be slightly different for others), the magic numbers are 474% minion damage and 345%.

If your gear and passives add up to 474% or less minion damage wearing a minion damage weapon (viewable in misc section of char screen in game) then you are better sticking with minion damage, if you are over 345% with fortify weapon then you are better off using fortify.

Might be slightly different for everyone, easiest way to check is just make one of each in PoB and plug them each into your build and see which one wins.
"Please check my gear!" - Every Private Account User
Zuletzt bearbeitet von Mubbsy#5748 um 26.01.2020, 20:27:28

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