3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

Hi, im new to the game and start using your build. Im away from t16 maps, but i have a question about boots - im using same Alberon's Warpath, same gems in sockets, but cant understand how they work - i cant cyclone, cant desecrate, cant do spirit offering. Any advices, what im missing?
Got a few questions about the Weapon Crafting:

-Would a Solar Maul work the same as a Corona Maul when crafting?
-Is there a budget version of what a crafted weapon would be?
My two ideas are:
Fortify / + 1 to level gems / Minion attack speed
Fortify / Minion Damage / Minion Attack speed

Would that be expensive as a craft?

Why im asking, just got a Solar Maul 6L with the exact socket color necessary. So I was thinking in using it as my weapon of choice. Im using a Femur right now, but zombies are linked to the chest. So the weapon is not doing much for me right now
Hit a double corrupt victorio's for someone today.. seems legit. :)



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xcom77 schrieb:
Hi, im new to the game and start using your build. Im away from t16 maps, but i have a question about boots - im using same Alberon's Warpath, same gems in sockets, but cant understand how they work - i cant cyclone, cant desecrate, cant do spirit offering. Any advices, what im missing?


When you get a chance, set your profile here to public so that people can look at your character to give you advice.
"
xcom77 schrieb:
Hi, im new to the game and start using your build. Im away from t16 maps, but i have a question about boots - im using same Alberon's Warpath, same gems in sockets, but cant understand how they work - i cant cyclone, cant desecrate, cant do spirit offering. Any advices, what im missing?


Do you have cast while channeling in?? You didn't list it so I gotta ask cus you're set to private. Only other likely culprit of it is you are not using a weapon which can use cyclone (maybe a bow or something else like that).

"
Chaudblitz schrieb:
Got a few questions about the Weapon Crafting:

-Would a Solar Maul work the same as a Corona Maul when crafting?
-Is there a budget version of what a crafted weapon would be?
My two ideas are:
Fortify / + 1 to level gems / Minion attack speed
Fortify / Minion Damage / Minion Attack speed

Would that be expensive as a craft?

Why im asking, just got a Solar Maul 6L with the exact socket color necessary. So I was thinking in using it as my weapon of choice. Im using a Femur right now, but zombies are linked to the chest. So the weapon is not doing much for me right now


Solar maul is fine if you have it already, only reason people flock towards Coronal Mauls is because they have a not totally useless implicit of 6% increased area of effect (which I believe helps our auras slightly), and fall into the pool of 2 handed axes/swords/maces (which are much easier to craft). But 6% increased area of effect is not a big boost and totally not necessary.

Fortify, +1 to socketed gems, and minion attack speed would be a viable starting point, and if your weapon isn't full of other prefixes and suffixes, you could easily remove the craft, and multicraft it at a later date when you have the 4ex and 4c for the good mods.

Fortify + Minion Damage would be very difficult to hit a good tier of minion damage and Fortify, and you'd burn a HUGE amount of bound fossils (or essences if you're cheaping out) rolling for fortify while putting the minion damage on (as it comes from special sources only). My guess would be hundreds.

Basically don't go this route. It's expensive, and probably not even as good.

Costs for rolling Fortify and +1 Socketed Gems is probably gonna be:
- a couple hundred alts to hit fortify (and some augmentations too if they don't roll prefixes)
- Regal to make it rare
- You may want to risk annuling away other affixes now as the next step costs 1ex. You might nuke fortify though and go back to spamming alts again. In a perfect world you'll have only Fortify on a rare item, but if there's 1 other useful suffix on there, leave it because that's even better.
- 1ex to put cannot roll attack mods on there
- 33c for Farric Wolf Alpha Beast
- 50/50 shot at beastcrafting +1 socketed gems to it. There are a few outcomes here depending on suffixes you had prior. If you had no suffixes, then the only suffix is cannot roll attack modifiers, so that will be removed, and 1 of the 2 prefixes will be added. If it is endurance charges, you have to try to annul it away, recraft cannot attack mods for 1ex, and try again if anul luck was good. If you had another suffix, there is a 50/50 shot that it gets taken out instead, and a lucky anul might net you another shot at the beastcraft without spending another 1ex. If your only suffix remaining is cannot roll attack mods and you need to try to anul, you could use a Farric Lynx Alpha for about 10c to remove a prefix and add a suffix for a 50/50 shot that doesn't remove your 1ex craft. Totally preference as there's a lot of variables and your budget coming into play, and this 2nd method WILL add a suffix that you will be stuck with unless you spend another 2ex to clear suffixes later (so hopefully it's good). If at any point in this step you nuke Fortify, scour and return to step 1 of alt spams.
- 4c to craft minion atk/cast speed

and then for a scouring, 4ex, and 4c, you can upgrade it to the big boy version down the road.

If you hit +1 socketed in your alt spams you can try to beastcraft the fortify the same way, but the chances of hitting it are 2/9, so you'll likely burn quite a few ex retrying if you go this method, so personally I'd just aim for fortify on alt spams and save yourself this headache.
"Please check my gear!" - Every Private Account User
Zuletzt bearbeitet von Mubbsy#5748 um 26.01.2020, 11:43:01
I have a question about when to start using Animate Guardian.

The build guide says level 19.

Is that a pure level 19 of the gem itself or a buffed level 15 of the gem which gets +4 levels from different sources?
Do I need to have fortify on the weapon if I'm running Animated Guardian with his fortify granting weapon?
"
hellman01 schrieb:
Do I need to have fortify on the weapon if I'm running Animated Guardian with his fortify granting weapon?


It depends on your minion damage. Fortify on weapon isn't used for its defensive property (which would only affect our minions anyways I believe), but for its 20% damage multiplier. If you do not have many other sources of minion damage, then high minion damage on a weapon will outshine fortify, but the opposite if you have quite a bit of minion damage for sources, such as elegant hubris.

Only real way to tell which is best for you, is to load your char up in PathofBuilding, and craft 2 weapons that each have one of the mods in question (crafting in PoB, not in game in case there's confusion and you're new to PoB), and look at dps numbers. They are both very close though.

"
AndyLovesHisBge schrieb:
I have a question about when to start using Animate Guardian.

The build guide says level 19.

Is that a pure level 19 of the gem itself or a buffed level 15 of the gem which gets +4 levels from different sources?


I don't know if there's a real answer to this as 19 was just a guideline. If you have a really expensive setup, I would just wait for the extra 16% health total those 4 levels will give to play it safe, but if you're running the budget loadout, there's not a big investment on the line so you might as well try to get the quality of life improvements from your AG now.
"Please check my gear!" - Every Private Account User
Zuletzt bearbeitet von Mubbsy#5748 um 26.01.2020, 11:58:26
Hey guys,

i play the pure physical skeleton build till t16 and all Bosses but uber elder.
I now have a 30 ex Budget. Should i Swap over to this build?
AM I missing the reason for blood magic in our helms? I'd rather just run an extra support gem or holy relic. Is blood magic that big of a deal?

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