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Seraphgrim schrieb:
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Trulls_Rohk schrieb:
I definitely feel your pain, I've died soo many times it's very frustrating especially when you lose your AG! Over 400 deaths so far this league!!!
Spectres really need to be aura buffing Zombies, doing range spctres and melee Zombies is splitting your resources too much. The amount of damage that Zombies get from being buffed is quite considerable.
Carnage/Host Chieftains with Merveils Retainer and/or Arena Master(Drox maps) really do boost your Zombie DPS.
Looking at your POB if I change your spectres from range to aura's and add Awaken Minion Damage/Spirit Offering and then configure pob correctly your Zombies go from 460K to 1.45M dps.
If you invested into Cluster jewels you can add far more dps to them and add more life/str to your build at the same time.
There are lots of resources to check such as going thru the pages in this thread or comparing builds using Poe.Ninja
Thanks for the response, Rohk!
I was running with Carnage/Host Chieftains in the first place to go with the zombies, until I redid my build into the ranged spectre variant in the OP. I guess I could try going back into that and just focus on zombie dmg. I just find it frustrating because I don't know what I'm doing different than the spectre variant in the OP, which he is apparently rolling with quite successfully (more so than me, for sure) and I'd like to know what the difference is. While I'm sure the budget elements (no awakened gems) lower my DPS relative to the OP, I sure don't feel like that justifies the difference I'm seeing. What am I missing here?
I did consider going into the cluster jewel variant rather than the ranged spectre variant, but I already had the mace + Saqawal's Nest (which the ranged variant uses, the cluster does not) and I invested what exalts I had left into the ranged spectre build (Empower 4, an Enlighten 4).
I've also considered just saying "forget it" and going with another build, which you suggest, but honestly, I'm not sure how to tell what's better. This build looked pretty awesome - just look how successful the OP is with it - but it does not seem to work out the same for me. I can go look at "greatest build ever!!11!!!1" videos, but this kinda leaves a sour taste in my mouth that I don't actually know if I'm going to have better or worse success with that build vs this one.
If you have been read thru most of this thread since 3.10 the OP doesn't play Delirium league, he's in Standard.
If everyone played this league without the delirium then we'd all be doing fine.
GGG made this league so hard that they don't want you to steamroll thru it like the last several leagues.
Which is why Necro and items used for Zombie/Spectres builds got the worst nerfs in history of this game.
The crazy thing is, Cluster jewels have made the Zombies the most DPS they've ever had, but we lost a lot of survivability having to spec into them costing valuable life/defense points on the tree.
There's currently only one build that's doing well in this league and that's Guardian abusing the cluster jewels.
You only need to check Poe.Ninja and see what others are running.
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I'm trying out this build but have a question in the tank version shown he has maim on body armor but it doesn't appear to be supporting anything. What am I missing?
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I can't seem to do t16 blighted maps (not alch'd) My stone golem dies but all the other minions survive. I'm using the tank build. lvl 79, 3 ascendancies.
The unique bosses on these maps take very long to kill. Perhaps my damage on my zombies is too low? How do I fix that? Thanks.
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Keyser Soze 15 schrieb:
I have a few questions for the group. First off let me say how much I appreciate this build and thread. I have enjoyed using this for last season as well as playing it on STANDARD this season due to lack of time.
I have a number of general questions about the game itself because I only play by myself and thus learn nothing from others. I play on Xbox One for what that is worth. Trading is a bit of a nightmare as anything that is useful costs multiple Exalts.
1) When I die, I have no idea why. Does this game ever give us a clue as to what killed us? I would love to understand what type of damage killed me to give me a chance to change my build to react to it. Is there a way to know what killed you?
2) I am playing STANDARD this league on account of a lack of time. When I play I pretty much either delve or run maps. Is there anything else end game that I am missing that I should be doing?
3) I use to play Diablo 3. One thing I enjoyed about Diablo 3 was the end game you could run maps that took a while to finish. I think they were called greater rifts or something. I feel like the maps in POE are over too quick and I have to come out, load in a new one, and start it back over. Just wondering if I am missing anything.
4) The game itself is so freaking DARK that its hard to see what is going on in Delves and on half the maps. There is no GAMMA setting like most games. Am I missing anything with this? I pretty much like the brightest maps simply because I can see what is going on and appreciate the graphics. The dark maps all look alike and are hard to see. I hope you guys can help me here.
I will check back later to see if anyone can help. Thanks if you do.
1] Has been the bane of PoE, this has been a request since they started I think, something like a recap would be nice but they say it's too resourceful to put into the game.
2] There are lots of end game elements to PoE. Guardians + Shaper, Elder and Guardians, Uber Elder, Atziri, Uber Atziri, Temple Atzoatl, Delve Bosses, Bestiary, Mastermind and Sirus and his Conquerors.
3] No that's how mapping works, some maps have smaller or larger layouts and depending on the mods can be over quickly which is mostly the aim of PoE, mapping quickly = more currency.
4] Yes Delve is dark and quite a few of the maps are, this is based on light radius of your char. https://pathofexile.gamepedia.com/Light_radius
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Asharokh schrieb:
I'm trying out this build but have a question in the tank version shown he has maim on body armor but it doesn't appear to be supporting anything. What am I missing?
It increases the effect of Flesh and Stone (in Blood stance)
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Fudsduds schrieb:
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Asharokh schrieb:
I'm trying out this build but have a question in the tank version shown he has maim on body armor but it doesn't appear to be supporting anything. What am I missing?
It increases the effect of Flesh and Stone (in Blood stance)
Okay that makes more sense thanks.
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Trulls_Rohk schrieb:
The crazy thing is, Cluster jewels have made the Zombies the most DPS they've ever had, but we lost a lot of survivability having to spec into them costing valuable life/defense points on the tree.
Consider that if you go fast with high DPS, it's like a strong defense way.
I'm playing 2 curses setup and swap assassin's mark to temporal chain when leveling.
1.4 M dps per zombie (12 zombie) with temporal chain, the game is very smooth. you just have to be aware of your placements.
Zuletzt bearbeitet von sylmarin#6529 um 04.05.2020, 05:12:32
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How about to use Iron Grip Support in Ranged Spectres version instead of Faster Projectiles?
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I think i need help with reserved mana;
Running Purity,Flesh and Stone,Dread Banner and Avians Flight can't run Haste. All of it supported with Enlighten 4.
Do i really need to go Influence cluster top right ? Thanks
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Beitrag vonHanzoli#0115am 04.05.2020, 07:08:22
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sylmarin schrieb:
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Trulls_Rohk schrieb:
The crazy thing is, Cluster jewels have made the Zombies the most DPS they've ever had, but we lost a lot of survivability having to spec into them costing valuable life/defense points on the tree.
Consider that if you go fast with high DPS, it's like a strong defense way.
I'm playing 2 curses setup and swap assassin's mark to temporal chain when leveling.
1.4 M dps per zombie (12 zombie) with temporal chain, the game is very smooth. you just have to be aware of your placements.
What curse setup do you use?
Is this down to your spectres/AG?
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