3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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RDS1964 schrieb:
I read above, the Kingmaker Fortify is NOT the same as from our 6L Weapon.


Yes, I was confused by its naming, they are different.

Fortify Support Gem
- X% more melee physical damage
- X% more damage with bleeding and poison caused by melee hits
- 20% reduce damage taken


Champion Fortify description
- 20% reduce damage taken
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realm9thfeb schrieb:
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Fudsduds schrieb:
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realm9thfeb schrieb:
Quick question.
Why take lv1 fortify mod on weapon when your already have kingmaker's nearby allies have fortify from AG?

Because a lvl 1 Fortify support gem has a 20% more damage modifier.


Thanks for the clarification, so I guess 90~100% minion damage roll is much better than lv1 fortify since kingmaker already has fortify aura.

No. The "Socketed gems are supported by lvl 1 Fortify" weapon mod adds this to our Zombies:
Supported Skills grant Fortify on Melee hit
Supported Skills deal 20% more Melee Damage
Supported Skills have 15% increased Fortify duration
Supported Skills deal 20% more Damage with Ailments caused by Melee Hits

The Kingmaker Fortify gives this:
Fortify is a buff that grants the player 20% less damage taken from hits for 4 seconds.[1] This does not apply to damage over time, since it does not hit.
(and the radius is pretty small)

Also, the weapon Fortify mod grants the Zombies 20% *more* damage. Which gives a little more DPS than 100% *increased* damage.



Edit: I should've refreshed the page first, you already figured it out.
Zuletzt bearbeitet von Fudsduds#5864 um 25.04.2020, 09:26:12
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Iceman079 schrieb:
Hi I have a question.
Which gem whould you suggest swapping for boss fights (Sirus or Elder/Shaper etc)?
Raize zombie, multistrike, melee physical damage and empower are no swap.
Minion speed I can swap for minion damage - I thing should be better that way.
Last gem is impale - I have white socket in that slot so can put any gem in there.
Any suggestion what could be the best option ?

Can't use brutality as it would disable my spirit offering (extra chaos damage - I think) so maybe deathmark or summon skeletons or anything else you would suggest ??

Thanks in advance for any replay.

I would replace Minion Speed with Deathmark. Though I haven't actually tried the Sirus fight yet.
Hey I've got somewhere between 150-200 exalts in this build. Pretty much copied your PoB tree and same loot. I have the jewel that transforms big nodes into potential minion damage nodes (3x80 240%), 6L saqawal's, awakened multistrike, awakened gen, awakened melee physical, etc. I've been using ranged spectres, specifically frozen sentinels, and they are fun. Only problem is they die fairly easily in simulacrums, especially past wave 10. Yes they are in a hungry loop with all of the gems you mentioned. All the bosses melt pretty fast. My other ring is a rare ring with strength minion movement speed minion damage and some life with a socket that I still use for holy relic ( don't know if I should be using that with a ranged spectre build, you haven't mentioned it in your ranged build). I am using animated guardian with all the appropriate gear, kingmaker, demon witch etc (My AG is fine, never even dropped to 75% hp). I have not utilized any cluster jewels yet. I am at level 92 at the moment. My stone golem is usually the first to go, than it's my spectres, than it's zombies. At the end of a simulcrum wave 17-19 I might have 4-5 zombies, AG, and holy relic alive. I pretty much copied your PoB build completely. Are you having trouble with simulacrum at wave 17-20? Thank you for your guide by the way, the build is a blast to play.
I've got 6L staff as the build say, but instead of +2 lvl to socketed gems I got minions deal 79% increased dmg. If i craft +2 lvl which crafted enchant will I lose?
Zuletzt bearbeitet von Tr0llSt0rm#2081 um 25.04.2020, 10:43:44
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jonnykid87 schrieb:
Hey I've got somewhere between 150-200 exalts in this build. Pretty much copied your PoB tree and same loot. I have the jewel that transforms big nodes into potential minion damage nodes (3x80 240%), 6L saqawal's, awakened multistrike, awakened gen, awakened melee physical, etc. I've been using ranged spectres, specifically frozen sentinels, and they are fun. Only problem is they die fairly easily in simulacrums, especially past wave 10. Yes they are in a hungry loop with all of the gems you mentioned. All the bosses melt pretty fast. My other ring is a rare ring with strength minion movement speed minion damage and some life with a socket that I still use for holy relic ( don't know if I should be using that with a ranged spectre build, you haven't mentioned it in your ranged build). I am using animated guardian with all the appropriate gear, kingmaker, demon witch etc (My AG is fine, never even dropped to 75% hp). I have not utilized any cluster jewels yet. I am at level 92 at the moment. My stone golem is usually the first to go, than it's my spectres, than it's zombies. At the end of a simulcrum wave 17-19 I might have 4-5 zombies, AG, and holy relic alive. I pretty much copied your PoB build completely. Are you having trouble with simulacrum at wave 17-20? Thank you for your guide by the way, the build is a blast to play.
the ranged build is honestly kind of squishy for simulacrum. its doable with it but if you mess up at all its gonna hurt.
Fun build for mapping. Sirus just 1shots me all the time so time to quit.
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Tr0llSt0rm schrieb:
I've got 6L staff as the build say, but instead of +2 lvl to socketed gems I got minions deal 79% increased dmg. If i craft +2 lvl which crafted enchant will I lose?


That +2 Support Gems is huge, way bigger then a 79% minion damage. Because, that +2 Support gem give to your Empower +2 level, which means for a lvl 3 Empower now give a +5 levels to your zombies. which is HUGE. If you take a look at a crafted weapon vs Femurs in PoB you'll notice that, if you remove that +2 Support Gems, a 30c 6L Femurs, almost give the same performance as a 6L crafted weapon that as a bit more damage as the biggest difference. That +2 is the key.

So re-crafting that weapon would cost you 2ex for the multimod + 2ex for the +2 Support gems, for a total of 4ex, which is not very cost efficient.

I would just sell it for cheap and buy another one. Depending how much you've spent to get that one.
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HansonAlister schrieb:
Fun build for mapping. Sirus just 1shots me all the time so time to quit.
are you running a jewel that has "corrupted blood cannot be inflicted on you"? if not then that is probably your problem since corrupted blood is what kills people the majority of the time
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bigtoaster64 schrieb:
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Tr0llSt0rm schrieb:
I've got 6L staff as the build say, but instead of +2 lvl to socketed gems I got minions deal 79% increased dmg. If i craft +2 lvl which crafted enchant will I lose?


That +2 Support Gems is huge, way bigger then a 79% minion damage. Because, that +2 Support gem give to your Empower +2 level, which means for a lvl 3 Empower now give a +5 levels to your zombies. which is HUGE. If you take a look at a crafted weapon vs Femurs in PoB you'll notice that, if you remove that +2 Support Gems, a 30c 6L Femurs, almost give the same performance as a 6L crafted weapon that as a bit more damage as the biggest difference. That +2 is the key.

So re-crafting that weapon would cost you 2ex for the multimod + 2ex for the +2 Support gems, for a total of 4ex, which is not very cost efficient.

I would just sell it for cheap and buy another one. Depending how much you've spent to get that one.
yup with +2 to support gems,+1 to socketed gems, and a lv 4 empower it gets your zombies to lv 30 which allows you to have 1 more zombie and thats a big dps increase

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