[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

"
Izuria schrieb:
"
TorsteinTheFallen schrieb:

I hate to burst your bubble guys but "PROJECTILES DEAL 5% MORE DAMAGE PER REMAINING CHAIN" 99% wont affect poison, as it's ailment. Projectiles deal hit damage.
That stat is the to be used by Deadeye.


It should still be a significant buff, right? Since poison is scaled off the hit, getting a higher hit should mean more poison damage.
100% chaos conversion as well as 25-40% more projectile damage has to provide something.


If you look on the wiki (https://pathofexile.gamepedia.com/Poison) it says
"
The base damage per second dealt by a given application of poison equals 20% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison.


Most of the physical modifiers are prefixes (flat and %). To get them you need to sacrifice chaos multi and the flat chaos mod which is a LOT higher than the flat phys. You can experiment in POB but I couldn't find a better claw than a chaos one.
Is there a way to get 100% phys to chaos using Pestilent Strike? Also will the Virulence loss affect much?
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
Somehow I die more often if I use the TR mines over a TR ballista totem.

Its nice having the enemies attacking a totem once in a while.

Standing still to throw my mines often gets me killed.

Totem damage will be lower, ofc.
"
TetrisWithBodyParts schrieb:
Somehow I die more often if I use the TR mines over a TR ballista totem.

Its nice having the enemies attacking a totem once in a while.

Standing still to throw my mines often gets me killed.

Totem damage will be lower, ofc.


Ahm, wrong thread maybe or am i missing something? xD
"
Valkahar schrieb:
"
TetrisWithBodyParts schrieb:
Somehow I die more often if I use the TR mines over a TR ballista totem.

Its nice having the enemies attacking a totem once in a while.

Standing still to throw my mines often gets me killed.

Totem damage will be lower, ofc.


Ahm, wrong thread maybe or am i missing something? xD


He was talking about leveling. :)
"
frostzor27 schrieb:
Is there a way to get 100% phys to chaos using Pestilent Strike? Also will the Virulence loss affect much?


You will convert to 100% in 3,13.

edit: to 90% but alternate gems have more conversion.
Zuletzt bearbeitet von TorsteinTheFallen#1295 um 12.01.2021, 15:12:03
"
Somehow I die more often if I use the TR mines over a TR ballista totem.

Its nice having the enemies attacking a totem once in a while.

Standing still to throw my mines often gets me killed.

Totem damage will be lower, ofc.


That sir, is totally correct.

The TR Ballista is generally safer. First, because the totem represents an actual target to bosses and monsters alike and second, once they are placed you can move freely while they keep attacking.

So if you want to feel safer it is perfectly viable to go with the totems. That being said: The ability to pre-stack mines on boss-encounters make them way more bursty and if you can manage that correctly their damage surpasses Balista Totem.
"
TorsteinTheFallen schrieb:
"
frostzor27 schrieb:
Is there a way to get 100% phys to chaos using Pestilent Strike? Also will the Virulence loss affect much?


You will convert to 100% in 3,13.

edit: to 90% but alternate gems have more conversion.


Yeah I was wondering, for 100% conversion would need alternate gem. 10% is still a lot to get killed by reflect.

Still waiting for patch notes. This was a fun build I played in Heist and I really wanted to push it to its limits in Ritual.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
"
frostzor27 schrieb:
"
TorsteinTheFallen schrieb:
"
frostzor27 schrieb:
Is there a way to get 100% phys to chaos using Pestilent Strike? Also will the Virulence loss affect much?


You will convert to 100% in 3,13.

edit: to 90% but alternate gems have more conversion.


Yeah I was wondering, for 100% conversion would need alternate gem. 10% is still a lot to get killed by reflect.

Still waiting for patch notes. This was a fun build I played in Heist and I really wanted to push it to its limits in Ritual.


Build is reflect proof.

Phys part is miniscule.
Hell yes. Every possible claw poison skill got the 60% conversion treatment.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: