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Milkbread schrieb:
For life on belt, I looked at poeDB and it seems that I would need to get a hunter base to be able to craft both life and max life on it.
That would be perfect, but on a normal high item level belt max. life cann roll up to 90-99 life.
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Milkbread schrieb:
I'm still leveling an enlightened gem so I can't use the fenemus aspect of spider.
Also working on the syndicate to get the veiled craft to drop, so far no luck.
That's why I'm using the mana flask as I run out of mana so fast even with the nodes on tree.
Do you play SSF?
If you want to farm the -mana cost craft on rings, you need to have Elreon in your syndicate, because only he drops those veiled rings. If you have him, you can pop a "Kalandra's Craft" prophecy, for a chance of him dropping 4 of these veiled rings.
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BluMetal schrieb:
Getting that prefix via augment attack mod crafting seems very unlikely ...
At least it should be possible to add a chaos Hunter Mod (with the right influence that is)
Yes, via augment attack the chances are very slim. You could try via add influence mod, because elder counts as an influence. Not too easy to get this craft, but better chances then with the "attack" tag.
Or just craft a claw from scratch.
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As far as I remember you can craft ''cannot roll attack mods'' on a weapon, then augment attack for a 50/50 chance to get the poison elder mod, the other being the bleed mod. At least that's how the bleed bows are made, should work the same for poison claws.
Reason being these elder mods do have an attack crafting tag, but not an attack meta tag. Kinda weird.
Not 100% certain on this though, and I can't chreck right now, because I'm on mobile.
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Corioliss schrieb:
As far as I remember you can craft ''cannot roll attack mods'' on a weapon, then augment attack for a 50/50 chance to get the poison elder mod, the other being the bleed mod. At least that's how the bleed bows are made, should work the same for poison claws.
Reason being these elder mods do have an attack crafting tag, but not an attack meta tag. Kinda weird.
Not 100% certain on this though, and I can't chreck right now, because I'm on mobile.
Pretty sure that doesn't work, the only tag on the 60% mod is poison
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Beitrag vonRorshan#4519am 29.07.2020, 18:49:44
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Hello everyone
I decided to try this build because I happened to get a few good deals on some claws that I could easily perfect with Harvest.
The damage is great but I feel so very squishy when going past T12 or so. As soon as Molten Shell is down I run the risk of getting randomly one-shot. I'm not talking about big slams that you're supposed to avoid, I'm talking about medium slaps from blue mobs in a map with only 1 damage mod.
Here's my PoB, I'd be happy if someone could take a look: https://pastebin.com/M9iFLZxR
I'm level 82 but I'm only missing about 600 life or so from a level 95 character, and I doubt getting those 600 hp will turn these one-shots into something that is really manageable at all.
I saw that there were variants of the build with Divine Flesh. I do feel like it would help the build but it's a pretty big change that would be quite expensive at this point and I'm not even sure it would completely fix the issues
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Beitrag vonRorshan#4519am 29.07.2020, 19:00:25
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blastinMot schrieb:
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Milkbread schrieb:
For life on belt, I looked at poeDB and it seems that I would need to get a hunter base to be able to craft both life and max life on it.
That would be perfect, but on a normal high item level belt max. life cann roll up to 90-99 life.
That would make a difference already. Now i just need to hit lv93 and I can get the next tree passive of 10% max life. Definitely made a difference from 91 -> 92 when I picked up the 5% max life passive.
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Milkbread schrieb:
I'm still leveling an enlightened gem so I can't use the fenemus aspect of spider.
Also working on the syndicate to get the veiled craft to drop, so far no luck.
That's why I'm using the mana flask as I run out of mana so fast even with the nodes on tree.
Do you play SSF?
If you want to farm the -mana cost craft on rings, you need to have Elreon in your syndicate, because only he drops those veiled rings. If you have him, you can pop a "Kalandra's Craft" prophecy, for a chance of him dropping 4 of these veiled rings.
Errr no I don't play SSF. But I would love to get those crafts in my crafting bench and Elreon is a pain when he finally spawns in an encounter but doesn't drop veiled items. Thanks for the tip on the prophecy, gotta go grab some.
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Rorshan schrieb:
Hello everyone
I decided to try this build because I happened to get a few good deals on some claws that I could easily perfect with Harvest.
The damage is great but I feel so very squishy when going past T12 or so. As soon as Molten Shell is down I run the risk of getting randomly one-shot. I'm not talking about big slams that you're supposed to avoid, I'm talking about medium slaps from blue mobs in a map with only 1 damage mod.
Here's my PoB, I'd be happy if someone could take a look: https://pastebin.com/M9iFLZxR
I'm level 82 but I'm only missing about 600 life or so from a level 95 character, and I doubt getting those 600 hp will turn these one-shots into something that is really manageable at all.
I saw that there were variants of the build with Divine Flesh. I do feel like it would help the build but it's a pretty big change that would be quite expensive at this point and I'm not even sure it would completely fix the issues
I can confirm that 600 life makes a huge difference. I just increased my life from 4.3k to almost 4.7k and that has helped me survive a lot on the final bosses and random one shots.
I also reroll T14-15 maps which have double/triple dmg (extra dmg taken as fire/cold/lightning).
Are you remembering to keep your flasks up at all times? Sometimes the hits can sneak in through the momentary downtime. Without jade flask up, damage reduction is almost halved.
Although I play cobra lash, I like to spam my flasks and just stand and fire even with mobs hitting me and most of the time I have no issues face tanking.
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Thank you so much for the guide :).
Question! If we don't want to use dash in the 3 link, does anyone have any suggestions of what to place in there instead?
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kserviss schrieb:
Thank you so much for the guide :).
Question! If we don't want to use dash in the 3 link, does anyone have any suggestions of what to place in there instead?
plague bearer is good
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arzate03 schrieb:
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kserviss schrieb:
Thank you so much for the guide :).
Question! If we don't want to use dash in the 3 link, does anyone have any suggestions of what to place in there instead?
plague bearer is good
Thanks so much!
What about phase run? since we are using elusive anyways, couldnt we keep it up as much as possible? Or am I thinking about this wrong.
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Rorshan schrieb:
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Corioliss schrieb:
As far as I remember you can craft ''cannot roll attack mods'' on a weapon, then augment attack for a 50/50 chance to get the poison elder mod, the other being the bleed mod. At least that's how the bleed bows are made, should work the same for poison claws.
Reason being these elder mods do have an attack crafting tag, but not an attack meta tag. Kinda weird.
Not 100% certain on this though, and I can't chreck right now, because I'm on mobile.
Pretty sure that doesn't work, the only tag on the 60% mod is poison
I did check again, and it does actually work that way.
All mirror tier bleed bows are made with this method, and the logic behind it is the same for poison weapons.
Maybe the attack tag on the 60% poison mod doesn't show ingame but it does have it. Confirmed by https://poedb.tw/us/mod.php?cn=Claw
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