[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
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I swithc between vs e ps. Now i'm testing again ps+ aw ancestral call and aw melee splash. I like it.
so when you min maxed the build you can play whatever you like |
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Yeah, especially the double low tolerance makes Viper Strike + Splash extremely potent, that was my Observation too.
Will be very interesting what happens with the patch notes though, for example if we will be able to stack nodes or if they abandon that mechanic. Actually, that will kill like 200 builds in the dot-area (playing around with a righteous fire dot build for example, which will be unplayable if the stacking will be forbidden) so we have to have a close look on that. |
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I have something I can't understand about this build.
I used all my currency and bought 1 of those claws but yet I get way more damage with wasp nest (because of the phys). Could anyone, please, explain to me why/how/when those claws are better? ps: Even without those claws I get 175% poison chance. thanks! |
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" Hard to tell because your profile is private. I think they are only better if you have the following 3 mods: 60% for poisons to deal 100% increased damage Chaos DoT multiplier (crafted prefix) Adds # to # chaos damage Otherwise yeah, Wasp Nest might be better. Make your profile public so we can see your character and help you. Edit: I loaded a Wasp Nest (perfect rolls) into PoB and it gives me -31% DPS for: and -25% DPS for Edit2: Wasp Nest gives a ton of accuracy so its possible that you need more of that either from the tree or your gear. Zuletzt bearbeitet von Yalpe#3404 um 07.05.2020, 07:30:06
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" Thank you! It's public now. |
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I can see your profile but not your characters.
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I'm trying to increase the survivability of the build right now. This is what I will be testing:
- Soul of Steel annoint + Rampart annoint (+2.6% DPS, +5% move speed, +10% increased fortify effect) This theorically gives me better mitigations all around because fortify affects all damage types so I should be more resistant to phys, elemental and chaos (but not dots). PoB gives me these calculations for damage taken: (phys, ele, chaos) With Soul of Steel: 8%, 18%, 37% With Rampart: 8%, 18%, 36% Ideally I'd like to add a fortify effect mod on my helmet but that seems like an impossible craft with -9 chaos res. - Quicksilver Flask + Quartz Flask Phasing is always good to get out of shitty surrounds or delve in general. I chosed Alchemist's prefix because it gives +25% increased effect giving me a total of 14% Attack/Spell Dodge. I take a big movement speed hit but with Whirling Blades it might not matter. - Jade Flask + Amethyst Flask I lose half my armour, but this only affects VMS as I'm still phys. reduction capped. Ideally I'd cap my resists using gear but this will cost me a lot of money. I usually don't map with VMS unless it gets hairy anyways. This brings me to: (phys, ele, chaos) With Soul of Steel: 8%, 18%, 37% With Rampart: 8%, 18%, 36% With Capped Chaos: 8%, 18%, 20% As I said, this is just a test. I'll report back with results (probably a T18/T19 100% delirious map). |
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Hi guys!Can anyone look into my profile and say what am I doing wrong? Not sure about jewels, but it's look like saving more points. The issue is I am dying a lot at maps...
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" Missing 3% cold and lightning res on the two-stone ring. Missing 1 int on amulet. Blessed orbs are dirt cheap. You don't have corrupted blood immunity. Maybe get a Growing Agony with the implicit, it helps a ton, especially in delirium. To access the jewel above Blood Drinker, take the int node instead. Your jade flask has a bad roll (69%). If I add a 95% one instead (nothing too crazy) I get 1% more phys reduction. You could try adding resistance quality on the belt/ring, or even better, get a triple resist stygian first and then apply resistance catalysts. Add an Enduring Composure small cluster jewel for 3 endurance charges (12% phys reduction). That makes you capped at 90%. If you need a few points for composure maybe drop primal spirit. You can probably save a point or two if you get an amulet with +# all attributes instead of +# int by removing your 2 extra strenght nodes. If you downlevel your wither gem to 16 (levels only add AoE, so its not really worth it) you can remove Thief's Craft for another point. |
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" Unchecked "hide characters tab". So sorry and thanks |
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