[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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Yalpe schrieb:
Since endurance charges give you 12% cold resist, you get more evasion and thus, more armour. That's most likely why the ingame tooltip does not pick it up. I will assume that POB is right for that reason, since the math makes sense. I usually have 3 endurance charges due to Enduring Composure so I'll keep the Iron Skin flask for now. The difference is really minimal.
If this were the case, you could change the number of endurance charges in PoB (config tab) and would have to see that it makes a difference.
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Vennto schrieb:

Yeah that I planned as well since I swapped to Viper Strike. Been playing pestilent strike for a very long time and I am honestly impressed how good Viper Strike with melee splash performs. Not sure though if its worth to swap to ancestral call instead of keeping melee phys dmg in the setup, let´s check what POB sais about that.


Yea, I think its a bit underrated on its clear. I've jumped around alot, and I still prefer Viper with Splash. I think once you get some Low Tolerance cluster/s, the prolif is actually pretty nice and similar to pestilent in its kill speed; and the massive AoE on Awakened Splash seems to just carry the prolif to farther reaches than stabbing a couple people with 1 or 2 additional strikes on Pestilent.

I've been doing a lot of Lair's lately, becuase well my map tab was full so they had to be done, and you can really tell how far Awakened Splash prolif goes and clears,(and around you too)compared to Pestilent.

Its just my observation on it from swapping back and forth and to different things all league. I think with Awakened Splash, and Low Tolerance, the clear is really good. Its Pestilent-like, seems to cover more ground, is safer, and you dont have that pesky namelock issue becuase of splash being able to attack in place.

Its also where you can really see the benefit of low tolerance jewels. When I was doing the Aul's/3x Purity, you could really tell how much weaker normal poison proliferation was to Pestilent explosions. Its a pretty stark difference from 1 or 2 low tolerance/wasting affliction jewels. Once you got those jewels, the mobs basically die pestilent-like, and splash carries the prolif farther and in bigger aoe's compared to the typical Pestilent setup. Especially since its attacking with both, so its a double hit Poison at 600% increased damage.

You can play Pestilent with Splash, but I Feel like your damage really suffers when you have Ancestral Call or Splash on that skill instead of Melee Physical. Where Viper has so much damage built into it, and being a double hit skill, you dont really notice having splash.

This has just been my experience, and is probably solely because of this league and cluster jewel notables like Low Tolerance.
Zuletzt bearbeitet von Destructodave#2478 um 06.05.2020, 06:48:20
I swithc between vs e ps. Now i'm testing again ps+ aw ancestral call and aw melee splash. I like it.
so when you min maxed the build you can play whatever you like
Yeah, especially the double low tolerance makes Viper Strike + Splash extremely potent, that was my Observation too.

Will be very interesting what happens with the patch notes though, for example if we will be able to stack nodes or if they abandon that mechanic. Actually, that will kill like 200 builds in the dot-area (playing around with a righteous fire dot build for example, which will be unplayable if the stacking will be forbidden) so we have to have a close look on that.
I have something I can't understand about this build.


I used all my currency and bought 1 of those claws but yet I get way more damage with wasp nest (because of the phys).

Could anyone, please, explain to me why/how/when those claws are better?

ps: Even without those claws I get 175% poison chance.

thanks!
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GhaleonRlz schrieb:
I have something I can't understand about this build.


I used all my currency and bought 1 of those claws but yet I get way more damage with wasp nest (because of the phys).

Could anyone, please, explain to me why/how/when those claws are better?

ps: Even without those claws I get 175% poison chance.

thanks!


Hard to tell because your profile is private. I think they are only better if you have the following 3 mods:

60% for poisons to deal 100% increased damage
Chaos DoT multiplier (crafted prefix)
Adds # to # chaos damage

Otherwise yeah, Wasp Nest might be better. Make your profile public so we can see your character and help you.

Edit:
I loaded a Wasp Nest (perfect rolls) into PoB and it gives me -31% DPS for:

and -25% DPS for


Edit2: Wasp Nest gives a ton of accuracy so its possible that you need more of that either from the tree or your gear.
Zuletzt bearbeitet von Yalpe#3404 um 07.05.2020, 07:30:06
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Yalpe schrieb:
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GhaleonRlz schrieb:
I have something I can't understand about this build.


I used all my currency and bought 1 of those claws but yet I get way more damage with wasp nest (because of the phys).

Could anyone, please, explain to me why/how/when those claws are better?

ps: Even without those claws I get 175% poison chance.

thanks!


Hard to tell because your profile is private. I think they are only better if you have the following 3 mods:

60% for poisons to deal 100% increased damage
Chaos DoT multiplier (crafted prefix)
Adds # to # chaos damage

Otherwise yeah, Wasp Nest might be better. Make your profile public so we can see your character and help you.

Edit:
I loaded a Wasp Nest (perfect rolls) into PoB and it gives me -31% DPS for:

and -25% DPS for


Edit2: Wasp Nest gives a ton of accuracy so its possible that you need more of that either from the tree or your gear.



Thank you! It's public now.
I can see your profile but not your characters.
I'm trying to increase the survivability of the build right now. This is what I will be testing:

- Soul of Steel annoint
+ Rampart annoint (+2.6% DPS, +5% move speed, +10% increased fortify effect)

This theorically gives me better mitigations all around because fortify affects all damage types so I should be more resistant to phys, elemental and chaos (but not dots). PoB gives me these calculations for damage taken:

(phys, ele, chaos)
With Soul of Steel: 8%, 18%, 37%
With Rampart: 8%, 18%, 36%

Ideally I'd like to add a fortify effect mod on my helmet but that seems like an impossible craft with -9 chaos res.

- Quicksilver Flask
+ Quartz Flask

Phasing is always good to get out of shitty surrounds or delve in general. I chosed Alchemist's prefix because it gives +25% increased effect giving me a total of 14% Attack/Spell Dodge. I take a big movement speed hit but with Whirling Blades it might not matter.

- Jade Flask
+ Amethyst Flask

I lose half my armour, but this only affects VMS as I'm still phys. reduction capped. Ideally I'd cap my resists using gear but this will cost me a lot of money. I usually don't map with VMS unless it gets hairy anyways. This brings me to:

(phys, ele, chaos)
With Soul of Steel: 8%, 18%, 37%
With Rampart: 8%, 18%, 36%
With Capped Chaos: 8%, 18%, 20%

As I said, this is just a test. I'll report back with results (probably a T18/T19 100% delirious map).
Hi guys!Can anyone look into my profile and say what am I doing wrong? Not sure about jewels, but it's look like saving more points. The issue is I am dying a lot at maps...

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