[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS

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naxus123 schrieb:
Ty mate for the answer,

I have to say, i did the build and managed to finish as best i could yesterday,
I don´t have the aul´s amuleto (zealotry), too expensive but i think in general i have a very good gear,

Playing seems very smooth, very strong and safe,

I tested with and without unearth, indeed we see diferences on the ES,
Unearth is more stable,

On the wacther´s eye i went for the clarity,
Perhaps if i had the es gain on hit mod i could drop the unearth,
Could be more balanced but sill, as i i said the build is very strong,

I did the mino and controlling the cyclone aorund him, he dies very fast,
Smooth as hell,
mapping also,

With aul´s i imagine that the dmg can go even higher but still, the build works very well without,
There is other aspects that tuned can also take the build even further,

Very good build, well resumed/explained and one of the best i tried so far,
Very fun to play,

Next season will be for sure my build,


Ty in advance,


I went auls with discipline reserves no mana instead as it has the same crit multiplier the zealotry does. Had to do some creative moves to still have enough mana to cyclone but it's currently working with all auras including zealotry up. Managed to get a watchers eye with the clarity damage taken as mana and 2 anger mods for 4 ex and the damage is off the charts. I think with good enough gear the ES on hit from disc is just a fluff bonus as i seem to do just fine without it.

Currently i have done all content deathless, my gear is pretty damn good but there's always room for optimization with this build, half the fun of it i'd say. Next step probably to craft a GG staff but martyrs is just fine for now.
Zuletzt bearbeitet von Mistwalker#5296 um 25.02.2020, 04:39:34
Checking the some features from the new league delirium, this build will rock,

Hope they will not touch this build unless improving it of course,

If so, this will be for sure my league star and why not until the end,

Still many things to uncover from the new league but...

What do we think about the new Kitava's Teachings jewel?
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Moridin79 schrieb:
What do we think about the new Kitava's Teachings jewel?


I don't actually think it'll be all that impactful since *most* of the time we aren't being hit to our life total, can basically look at it as 5% life regen that works in no regen maps. The mana recovery could help with mana woes though. Will be worth testing at the very least.
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Gryphenprey schrieb:
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Moridin79 schrieb:
What do we think about the new Kitava's Teachings jewel?


I don't actually think it'll be all that impactful since *most* of the time we aren't being hit to our life total, can basically look at it as 5% life regen that works in no regen maps. The mana recovery could help with mana woes though. Will be worth testing at the very least.


Yeah I saw it as just a slight layer on icing on the cake, but maybe not quite worth a jewel socket. We'll see I guess. I'm already committed to the build as a starter again for Delirium. XD
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950


I don't understand what is going on with this build... I dunno if some of you guys just didn't take it to T16 and say its good or im doing something wrong...
I've transitioned from another character to this one, so its only lvl88, but i can't freakin' level because every map i get one shot 1 or 2 times. I really dont get it, i have almost min/max items (except the zealotry amulet), i've spent more than 80 exalts, and yet i get demolished randomly and i can't kill bosses comfortably...

I wanna say that the build has BIG mana problems, i've tried everything the guide says and the only thing that works is using the mana flask... Everything else makes you run out of mana vs bosses or randomly in the map.

Im really mad, so sorry if i offended anyone.
Zuletzt bearbeitet von Xitomzz#1023 um 27.02.2020, 18:19:37
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Xitomzz schrieb:


I don't understand what is going on with this build... I dunno if some of you guys just didn't take it to T16 and say its good or im doing something wrong...
I've transitioned from another character to this one, so its only lvl88, but i can't freakin' level because every map i get one shot 1 or 2 times. I really dont get it, i have almost min/max items (except the zealotry amulet), i've spent more than 80 exalts, and yet i get demolished randomly and i can't kill bosses comfortably...

I wanna say that the build has BIG mana problems, i've tried everything the guide says and the only thing that works is using the mana flask... Everything else makes you run out of mana vs bosses or randomly in the map.

Im really mad, so sorry if i offended anyone.


Not offended, this is a complicated build. :)

For me I have 14% of damage taken gained as mana (7% on each ring with Fertile Catalysts) as well as the 70% mana regen if you've cast a spell recently enchant for my boots. This was enough for me to sustain mana in all situations (using the mana flask for no regen maps).

If you're trying the clarity Watcher's Eye for mana, you need to have clarity in sockets and in use (instead of precision for example)

As for tankiness, Charging Offensive anoint gives Endurance Charges which helps with phys mitigation. ES on hit Watcher's Eye is great for recovery of course if you can solve the mana issue. Having both mods on one jewel would be really good of course.

Using a crit implicit staff is a big loss for block. You might try dropping the leash of oblation and block nodes and go for maximum eHP and rely on the really powerful recovery mechanics the build has instead. The Offering Effect from your chest will give you an extra 400-500ES as both MAX and Recovery.

Cinderswallow flask is also good for damage and life/es recovery while mapping. You can also get a Scold's with fire damage leeched as life corruption for consistent life recovery should you need it.

If you do drop the Leash you can swap the bone offering for another CWDT setup.

These are just a few ideas. Hope this helps!
From my own perspective on the mana issue, I started with a corrupted 16% damage taken gained as mana Watcher's Eye and it was NOT enough to sustain my mana by itself on the 7L. I had to use the ring craft to add another 6% to get by. (Of course you can always just use a mana pot, but I didn't want to.)

I found 20% (the max roll on the Watcher's Eye) to be sufficient. Maybe it's possible that with Leash of Oblation you're consuming more corpses and don't have enough corpses to regen as much mana with Essence Glutton? I don't know.

The build was super smooth for me. Finished everything in the game before getting the expensive pieces of gear and once I got the expensive pieces it insta-kills everything because of the power of the frontloaded damage. The only bad part for me was that leveling with self cast desecrate/volatile dead felt really crummy. It was not the fastest and it was obnoxious.

I was trying to come up with a Scold's build for the new blade skills and Animate Weapon, but it looks like they might lower the number of weapons enough that casting it yourself will be possible. Animate Weapon necro might be a fun choice next league if the damage is there.
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DiabloImmoral schrieb:
From my own perspective on the mana issue, I started with a corrupted 16% damage taken gained as mana Watcher's Eye and it was NOT enough to sustain my mana by itself on the 7L. I had to use the ring craft to add another 6% to get by. (Of course you can always just use a mana pot, but I didn't want to.)

I found 20% (the max roll on the Watcher's Eye) to be sufficient. Maybe it's possible that with Leash of Oblation you're consuming more corpses and don't have enough corpses to regen as much mana with Essence Glutton? I don't know.

The build was super smooth for me. Finished everything in the game before getting the expensive pieces of gear and once I got the expensive pieces it insta-kills everything because of the power of the frontloaded damage. The only bad part for me was that leveling with self cast desecrate/volatile dead felt really crummy. It was not the fastest and it was obnoxious.

I was trying to come up with a Scold's build for the new blade skills and Animate Weapon, but it looks like they might lower the number of weapons enough that casting it yourself will be possible. Animate Weapon necro might be a fun choice next league if the damage is there.


Spoiler: I'm already in brew-town for the new blade skills with Scold's. 100% expect to see a guide outta me in the first few days of delirium. Part of that may include just to have Animate Weapon on a fully leveled CWDT to act as meatshields. Like, CWDT - Animate Weapon - meatshield - Golem or something along those lines.

The idea of course in general is going to be to link up all the blade skills on CWDT and either use CoC or CWC to trigger blade blast.
The best part? It'll be really easy to change between skills if it's a flop as the trees are not going to be too different from the VD one.

some preliminary links:

CWDT - Desecrate - (Awakened) Spell Cascade - Bladefall
CWDT - Blade Vortex - Ethereal Knives - Spirit offering - 5L Curse - 6L Culling Strike
Herald of Ash - Discipline - Hatred - Enlighten
CWDT(leveled) - Animate Weapon - Meatshield - Golem/Bone Offering(Leash Users)/Free slot

For Blade Blast itself:
Blade Blast - CoC - Controlled Destruction - Conc Effect - Hypothermia - Second Spell (Bladefall most likely) - Empower in crafted rare sword

or

Blade Blast - CWC - Controlled Destruction - Conc Effect - Hypothermia - Added Fire Damage/Empower

Something like that anyways. If spell cascade works with Blade blast then that'll be used in the main links with Bladefall. Awakened Increased AOE could be used as well. Arctic Breath on CWDT can be used to apply consistent chill for hypothermia as well. Will be testing etc...
Zuletzt bearbeitet von Gryphenprey#0653 um 28.02.2020, 00:52:52
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Gryphenprey schrieb:
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Xitomzz schrieb:


I don't understand what is going on with this build... I dunno if some of you guys just didn't take it to T16 and say its good or im doing something wrong...
I've transitioned from another character to this one, so its only lvl88, but i can't freakin' level because every map i get one shot 1 or 2 times. I really dont get it, i have almost min/max items (except the zealotry amulet), i've spent more than 80 exalts, and yet i get demolished randomly and i can't kill bosses comfortably...

I wanna say that the build has BIG mana problems, i've tried everything the guide says and the only thing that works is using the mana flask... Everything else makes you run out of mana vs bosses or randomly in the map.

Im really mad, so sorry if i offended anyone.


Not offended, this is a complicated build. :)

For me I have 14% of damage taken gained as mana (7% on each ring with Fertile Catalysts) as well as the 70% mana regen if you've cast a spell recently enchant for my boots. This was enough for me to sustain mana in all situations (using the mana flask for no regen maps).

If you're trying the clarity Watcher's Eye for mana, you need to have clarity in sockets and in use (instead of precision for example)

As for tankiness, Charging Offensive anoint gives Endurance Charges which helps with phys mitigation. ES on hit Watcher's Eye is great for recovery of course if you can solve the mana issue. Having both mods on one jewel would be really good of course.

Using a crit implicit staff is a big loss for block. You might try dropping the leash of oblation and block nodes and go for maximum eHP and rely on the really powerful recovery mechanics the build has instead. The Offering Effect from your chest will give you an extra 400-500ES as both MAX and Recovery.

Cinderswallow flask is also good for damage and life/es recovery while mapping. You can also get a Scold's with fire damage leeched as life corruption for consistent life recovery should you need it.

If you do drop the Leash you can swap the bone offering for another CWDT setup.

These are just a few ideas. Hope this helps!

Tried the jewel with clarity, didn't work for mana either, even tho it has 18% as the mana roll.
Tried Charging Offensive, still get randomly 1shot for no reason, i do a lot of damage, but i randomly get oneshot and that gets me fuming. Tried another belt without offering, same outcome (or even worse) mana doesen't sustain but i get killed more. Tried cinderswallow flask, didn't change a thing either. Didn't try corruptions because they are a shit load of currency, and i've spent my whole budget on this (around 80-85 ex). I have to drop it, i don't see the point on playing an 80+ ex build to get 1shot in T15-16. I admit the damage is insane, but that's it, atleast in my experience.

The guide was well written and everything (even tho it's difficult by itself) was easy to understand and made more simple, so i wouldn't say it was Gryphen's issue, because its not.

I wouldn't say this is budget or close to budget, obviously i went for the super expensive stuff, but there are many pieces that are pretty much required other than the gloves and helmet.

Have a good league next one guys, and have a great day, as i said last post im not here to offend anyone and y apologise if i did.

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