[3.26] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

do you guys get freeze avoid anywhere? I'm sort of annoyed of getting frozen by these strongboxes and I dont see any ailment avoid in the build
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Caerulius schrieb:
do you guys get freeze avoid anywhere? I'm sort of annoyed of getting frozen by these strongboxes and I dont see any ailment avoid in the build


im using upgraded brine king pantheon for cbf

you can also get it on flasks easily
I just swapped my greater pantheon so we're set.

Is there a reason you dont have your flasks automated? This is already a button heavy build, just wondering.
no particular reason, i am a fighting game player and i mash
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frawrst schrieb:
berserker rite of ruin and bloodrage both degen us alot. regen isnt an ideal affix but its certainly not terrbile


Hm okay. I'm having a lot of trouble with defenses. In moderately rolled red maps I'm either getting immediately popped or I'm unable to reliably recover from some big hits and its only a matter of time before I get hit once or twice more. I also feel like I can't start rolling my cries before things get out of hand.

What are the main defenses of this build? From what I can tell:
* Added max ele res 79/80%
* High armor
* Up to 6 endurance charges
* % life regen from passives, fortify
* Flat life regen
* Increased life regen rate
* Some leech from Blood Rage or elsewhere
* Heal from warcry casts
* Health flasks
* Utility flasks

What should I be focusing on to make red maps more consistently safe, aside from rerolling obviously bad mods like phys reflect or no regen.
without seeing your gameplay its hard to say, but as a rule as you hit red maps you should be looking to cap chaos res

as well, tidebreaker is very good for dmg but you may be dying to slow swing speed before u have max rage/attack speed

you can start looking for a nice rare mace (impact prop best) with t1 attacks speed roll and good other phys mods.

this will make your attacks feel much snappier
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frawrst schrieb:
without seeing your gameplay its hard to say, but as a rule as you hit red maps you should be looking to cap chaos res

as well, tidebreaker is very good for dmg but you may be dying to slow swing speed before u have max rage/attack speed

you can start looking for a nice rare mace (impact prop best) with t1 attacks speed roll and good other phys mods.

this will make your attacks feel much snappier


I'll see what I can do, thanks for the advice.
end of day 5/6 gear and upgrades



swapped into overlord cluster, as well as warning call and lead by example medium for nice qol

also reworked the autoexertion/manual warcries

auto= intimidating infernal battlemage
manual = enduring seismic rallying (with urgent orders or second wind)

got some nice gloves as well as a nice new chest and helm


still looking for a new bonk stick

pob for lvl 96

https://pobb.in/jwh7JleVIq8z
Zuletzt bearbeitet von frawrst#6156 um 01.08.2024, 09:05:25
Im not the most knowledgeable on the game, but I seem to struggle in early mapping with this build. It feels like im overlooking something obvious. Can anyone tell me what i could/should improve as priority?
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blademaster48 schrieb:
Im not the most knowledgeable on the game, but I seem to struggle in early mapping with this build. It feels like im overlooking something obvious. Can anyone tell me what i could/should improve as priority?


without looking at your gameplay

-get a 5link tidebreaker and drop melee phys as it has negative attack speed, wait until you have much better attack speed

-get silver/onslaught flask, get an armor flask, get lions roar etc

-swap the beginning phys nodes to the beginning marauder life nodes for more life



if theres anything else you think you need help specifically on let me know
Zuletzt bearbeitet von frawrst#6156 um 01.08.2024, 17:07:38

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