[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
" You'll get new gloves with culling and the elder mod if and only if there are exactly 1 influence mod on each pair of gloves The other affixes will be random and you'll need harvest to fix them (probably using reforge keeping all suffixes) |
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" You'll just dense fossil spam for good prefixes (though t1 life + double t1 es is near impossible now). You can also reforge harvest defence, doesn't matter. The odds are the same anyways. Then you scour suffixes, hunter orb, and aug chaos twice -> maven orb. if you fuck up the suffixes, you can always scour them since maven orb will remove one. If you hit elevated -chaos, you can just craft a double resistance suffix, it'll be a really good helmet still. Edit: you can't aug influenced items. Right. Actually, it'll be annoying. You'll probably want an imprinted blue base, into good regal + hunter chaos mod. That's very hard. If you don't hit the maven, you augment chaos and maven again, until you hit it. As simple as that. Guess we should just close our eyes. Still, there's still a path to make them, it's a fair nerf for this specific item type imo. Zuletzt bearbeitet von Darkxellmc#0807 um 13.03.2021, 16:57:27
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Another trick on top of having good suffixes + reforge keeping suffixes, but more expensive :
1/Get good suffixes on top of -9% chaos 2/Craft "suffixes cannot be changed" (2ex!) 3/Use "reforge with more defence mods" Repeat 2 and 3 until you get good prefixes Only possible if you have one open prefix at least. But you can easily reach that with reforge keeping suffixes. It's expensive but you can get something decent this way I assume I think I'll just stick to occultist and play devouring diadem lol Zuletzt bearbeitet von Shuggananas#4641 um 13.03.2021, 17:13:14
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I love this league so much. Easy access to power and currency lol. Well never be this powerful again post ahrvest nerfs. I have followed some previous suggestions and upgraded my gear. Any tips what i need to do apart from belt enchant, catalysts? Im thinking of doing an expensive aug inf and remove add till I hit culling strike. 1/8 yikes better get 30 + ex ready
I just also thought is it worth spending around 15-20 ex just to replace chaos resist with reduced physical damage taken to that amulet. And reroll it to a marble amulet base so it can take advantage of life catalyst Zuletzt bearbeitet von DongKingKong#3192 um 15.03.2021, 00:46:01
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Hello sorry if I keep posting a lot but I cant contain my excitement over this new setm up im using. Im finally surviving FPS lags of doom and found a whole new level of survivability. I actually think I may even make it to 100 even doing usnafe content lol. This is my new boots set up
With berserk active it is 90% less phys damage and 50 % less elemental damage while online. Coupled with the builds 75% dodges , 30% avoids and 45 -60 % evade you will be unkillable unless with major misplays. Anomalous call with 3 endurance charges and CWDT with enhance support means uptime is nearly doubled with low cooldown as well I also found new tech for righteous fire since it can be shut off with a flask that removes burning. I open up conquerors with flasks, vall blight, vaal rightoes fire , righteous fire and ed on the first second and face tank with blight. They literally die in 2-3 seconds. Not bad for a non bossing build. I can also maintain RF as long as there are packs to essence drain. Its quite funny i managed to do a whole stage without turning it off. Have a try :) Zuletzt bearbeitet von DongKingKong#3192 um 15.03.2021, 05:29:39
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" You can't consume endurance charges for immortal call duration and buff. Also, your math on damage reduction is wrong. That said, to go pure tank, your boot setup is really good. Cwdt + guard is absurdly strong. I'd recomend steelskin, it takes a lot of EHP to make IC better (about 6.5k, iirc?). Still. If you're mapping and want to push for 100, replacing wither by cwdt+guard is a really good move. 24% chance to avoid projectiles on boots? Dang yo. The lack of MS kinda makes me crings, but it's not that big of a loss if we're being honnest. |
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Shit ur right. I knew it was too good to be true. If no endurance charge we get 26 phys and eke reduction from berserk with enchant and up to 34 phys and ele reduction from immortal call if my math is correct?
I can't prove it math wise but I feel more survivable with call than steelskin Elwither totem for me is a waste. It dies too fast or boss goes out if range. I just use spreading rot Zuletzt bearbeitet von DongKingKong#3192 um 15.03.2021, 09:46:44
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Iv been using wep switching and I think it is pretty OP, you just have to get used to that mechanic. I have other bow that I use as statstick to boost my blight dmg, + it self cast despair, flame golem with culling strike. Also in bow setup I use my wither totems because I dont need them for mapping. You just apply ED and than switch wep for more dmg, totems etc.
This is my gear, still not perfect but i think it is enough for this league. Very fun build to play. |
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Thank you for the guide, I have a lot of fun atm playing this build.
I have a question - have you tried adding cluster jewels to boost damage or defenses? If yes - can you please share pob with tree and what would be good cluster jewels? Also, what do you think about 1hand+shield setup with max block and life/es on block shield? Which build theoretically would have better survivability? |
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" if you want to abuse this, putting a 6L Bane in your offhand bow also works. You should probably use your main bow as a gem level statstick, as almost all other modifiers don't work when the bow is in offhand. Still. I don't recommend it because it's extremely clunky, and the fact that dots stay when swapped out seems not intended at all. " I'd just recommend 1 cluster jewel like mentionned in the guide. There's been a few setups proposed where a large cluster would outdamage athrophy, but it's just very difficult to pull off. There's so many efficient passive points next to our tree, cluster jewels aren't that big of a deal of this specific build setup. From a pure theorical defensive standpoint, you shield + wand is tankier than this setup, yes. You'd want to go CI + glancing blows, it's a different setup alltogether really. The thing is, the damage really sucks. You'll be missing out on 5 gem levels, and your blight will do half the damage. In juiced content like 100% deli, you just won't be able to clear it at all, as everything will take forever to die. You also allow much more room for bosses to hit you. ED already has a low damage ceiling, removing half of it for a slight defensive boost isn't a great idea. That said, the point of CI is mostly that it hits its defensive powerspikes very early, compared to this build guide that explains how to minmax a character through a whole league. That said. If somehow you can get a +4 hyrri's, it's "possible" to go wand + mistwall, giving you absurd defences. You'll still loose a third of your damage (still a bit more than going CI), but you'll get absurdly tanky for maps and bosses. Don't do 100% deli using mistwall though, you'll still get overwhelmed and possibly die. If you want more tankyness, my main advice is to get more life. 6k is a good endgame goal. 6.5k is pushing it with god harvest crafted gear and such. I'm sitting at 7k life and 2k es on my standard character (no legacy gear). With very high dodge, wind dancer, berserk, and ED's regen, there's very little that can kill it anymore. Good damage means the least time for mobs to hit you, and since ED doesn't have hit/stun/freeze mechanics, it's really important. CHeck out my standard toon, I think it's almost 100% maxed to where I want it to be to run all content the smoothest. |
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