By this you mean get a a good base - fingerless silk gloves with increased spell damage implicit and chaos damage over time multiplier, then hit them with a warlord's exalted orb and hope for the best?
No. You want a pair of fingerless gloves with one of the following:
- Hunter influence and t1 chaos multiplier mod
- Elder influence and t1 chaos multiplier mod
- Warlord influence with culling strike
and NO other influence modifier. You may buy a random base and alt spam it if you want.
Then, get a pair of gloves (base doesn't matter) that has the opposite mod, either t1 chaos dot or cull.
Last, use an awakener's orb:
Click the orb, the gloves with the filler mod you want to destroy, and last your fingerless pair. Awakening an item not only puts double influence, but keeps one influence mod from each original item.
By this you mean get a a good base - fingerless silk gloves with increased spell damage implicit and chaos damage over time multiplier, then hit them with a warlord's exalted orb and hope for the best?
No. You want a pair of fingerless gloves with one of the following:
- Hunter influence and t1 chaos multiplier mod
- Elder influence and t1 chaos multiplier mod
- Warlord influence with culling strike
and NO other influence modifier. You may buy a random base and alt spam it if you want.
Then, get a pair of gloves (base doesn't matter) that has the opposite mod, either t1 chaos dot or cull.
Last, use an awakener's orb:
Click the orb, the gloves with the filler mod you want to destroy, and last your fingerless pair. Awakening an item not only puts double influence, but keeps one influence mod from each original item.
Thanks, ended up with these:
Just craft life on them and call it a day? I could risk annulling but I'm not sure its worth the risk of losing culling strike or the chaos DoT.
Zuletzt bearbeitet von NVB43#5388 um 16.11.2020, 10:54:47
Just craft life on them and call it a day? I could risk annulling but I'm not sure its worth the risk of losing culling strike or the chaos DoT.
These are really good. Technically, you can remove the mana with: Suffixes cannot be changed + scour
But since your item has 3 valuable suffixes anyways, you can't multimod.
If you have 30+ ex to randomly throw at this, you can try metacrafting (repeatedly scouring prefixes and slamming twice in hopes of t1 life or a good influence prefix), but it's a very high cost for not much better than crafted life.
hi guys maybe some can help me,
how can i make my build faster?
https://www.pathofexile.com/account/view-profile/Daydreaming7/characters
i know my flask needs an upgrade but it wont solve my entire issue
i see streamers and players have an insane movement speed just running around
Just get a belt with "reduces flask charges" and craft this mod on the quicksilver. Also, divine your flask to 30%
When berserk and flask working together I often really don't know what's going on the screen.
"
goozaan schrieb:
"
Daydreaming7 schrieb:
hi guys maybe some can help me,
how can i make my build faster?
https://www.pathofexile.com/account/view-profile/Daydreaming7/characters
i know my flask needs an upgrade but it wont solve my entire issue
i see streamers and players have an insane movement speed just running around
while my character can reach a very high ms its only a chance after killing some mobs and its not consistent(its good but i want more)
speed is one of the most fun things for me when i play this game,how can i improve the character speed significantly?
is giving up the dodge on boots for tailwind a viable solution?
*edit: i do have pantheon fully upgraded
thank you
You can also get Freedom of Movement either as anointment on your amulet or on the tree. It will also give you phasing which is especially nice in heists because you can just run through mobs when escaping. It's as well after kills though, but worth a try
that worked!!!
i did both suggestions and my mapping is so fun,
i got freedom of movement on tree+ the reduced flasks belt but i chose alchemists flask instead of chemists because the speed is fast enough so i always reach the next mobs before i ever run out of flasks
btw can all the buffs work together?(elusive phase run berserk onslaught etc?)
or theres a cooldown sharing in some way?
but regardless it works perfectly so thank you very much
cant wait to get a speed shrine on maps :D
Zuletzt bearbeitet von Daydreaming7#0298 um 16.11.2020, 19:27:26
Guys, how did you deal with elemental ailments? Especially without Null and Void. Ignite sometimes really annoying if you can't get a kill. Is it worth to get yellow armor? And craft avoidance on armor + helm + gloves and get the remaining 20% from a tree?
I was wondering if anyone was able to test Anomalous Contagion and see if the 60% increased chaos damage was worth the loss of 10% AoE.
Does the 60% apply only to Contagion or would it also affect the Essence Drain it spread?
Anomalous contagion's damage only applies to contagion, and is worthless imo. Contagion deals a tenth of the base damage other chaos dots do, this isn't enough to make it worth it. AoE is just better.
"
DreadMoore schrieb:
Guys, how did you deal with elemental ailments? Especially without Null and Void. Ignite sometimes really annoying if you can't get a kill. Is it worth to get yellow armor? And craft avoidance on armor + helm + gloves and get the remaining 20% from a tree?
I got "cannot be frozen" on boots, and I have a heat quartz. Shock I just ignore.
For ignite, the easiest counter is vaal discipline. I have it on mouse wheel, and I pretty much only pop it when I get a fat ignite from a boss.
The second best thing is the "120 es/second regen" craft on a belt. This is 6% of our ES per second, and is a HUGE help against dots in general.
Reaching 100% avoidance is a possibility, but is pretty damn hard.
You may get:
- 12-20% from thick skin
- 10% from an abyss jewel (that's the kind of quality of life available when you have onslaught on your bow)
- 25% from a crafted helmet (hard to keep crafted space for it)
- 25% from gloves (VERY hard, since you're likely to want to craft life)
- 30% from elegant form. I don't like this much, 2 points and a jewel socket is a heavy price. But if you have good enough gear, the quality of life might be worth it. Also, dodge obviously isn't bad either.
I was wondering if anyone was able to test Anomalous Contagion and see if the 60% increased chaos damage was worth the loss of 10% AoE.
Does the 60% apply only to Contagion or would it also affect the Essence Drain it spread?
Anomalous contagion's damage only applies to contagion, and is worthless imo. Contagion deals a tenth of the base damage other chaos dots do, this isn't enough to make it worth it. AoE is just better.
"
DreadMoore schrieb:
Guys, how did you deal with elemental ailments? Especially without Null and Void. Ignite sometimes really annoying if you can't get a kill. Is it worth to get yellow armor? And craft avoidance on armor + helm + gloves and get the remaining 20% from a tree?
I got "cannot be frozen" on boots, and I have a heat quartz. Shock I just ignore.
For ignite, the easiest counter is vaal discipline. I have it on mouse wheel, and I pretty much only pop it when I get a fat ignite from a boss.
The second best thing is the "120 es/second regen" craft on a belt. This is 6% of our ES per second, and is a HUGE help against dots in general.
Reaching 100% avoidance is a possibility, but is pretty damn hard.
You may get:
- 12-20% from thick skin
- 10% from an abyss jewel (that's the kind of quality of life available when you have onslaught on your bow)
- 25% from a crafted helmet (hard to keep crafted space for it)
- 25% from gloves (VERY hard, since you're likely to want to craft life)
- 30% from elegant form. I don't like this much, 2 points and a jewel socket is a heavy price. But if you have good enough gear, the quality of life might be worth it. Also, dodge obviously isn't bad either.
Thx a lot man. Advice with jewel is very helpful. Started with this craft today. Cost me 15ex: