[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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Viktranka schrieb:
@kevinbrightblade no I wouldn't craft frenzy charges instead of endurance ones because the whole point of endurance charges in this build is so you don't get 1-shot by physical damage which evasion builds tend to be weak against once evasion fails. Unless you're sure you want to swap to more glass cannon setup.

You could try withering step instead of phase run for "speed up" while backtracking, the only problem is it shares cooldown with dash / flame dash but maybe with second wind it would be fine (it's still personal preference though).
I tried withering step for while, and then I died because I was out of flame dash charges. And that was with second wind.

Even if we don't swap min charge crafts, what do you think of Green Nightmare vs Transcendent Mind?
Zuletzt bearbeitet von kevinbrightblade#5644 um 23.04.2020, 12:15:37
Transcendent mind is a nice damage upgrade, I was under the impression you can use both (TM on witch slot and GN on ranger spot) so not sure what do you mean by one vs the other.
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kevinbrightblade schrieb:
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Viktranka schrieb:
@kevinbrightblade no I wouldn't craft frenzy charges instead of endurance ones because the whole point of endurance charges in this build is so you don't get 1-shot by physical damage which evasion builds tend to be weak against once evasion fails. Unless you're sure you want to swap to more glass cannon setup.

You could try withering step instead of phase run for "speed up" while backtracking, the only problem is it shares cooldown with dash / flame dash but maybe with second wind it would be fine (it's still personal preference though).
I tried withering step for while, and then I died because I was out of flame dash charges. And that was with second wind.

Even if we don't swap min charge crafts, what do you think of Green Nightmare vs Transcendent Mind?


Transcendent Mind jewel node in the top center of the tree requires a bit more investment to reach than Green Nightmare. To spec all the way up to the jewel socket you're looking at a 5 point investment, vs. 2 for Green Nightmare. If you're looking to fully de-spec out of the Herbalism wheel and toss points up into Cruel Prep, you're looking at a 7 vs 9 point allocation (assuming you grab the second 5% max life node behind Cruel Prep to keep your life total the same as before), meaning you lose a net of 2 skill points overall. At that point you're looking at de-specing further life or DPS notables most likely in order to cover the differential, easiest ones would probably be one of the ones from the 'end' of a large cluster jewel. Taking a look at those (at least in my tree) I would be a losing 4% DoT DPS in de-specing two points, on top of the situational DPS loss from not gaining frenzy charges. Basically, probably not worthwhile in my opinion as those nodes are just too far off of our main branch to be super efficient. However, you could swap out green nightmare for a well-rolled normal jewel, get more life as well as more 'always-on' DPS.
Darkxellmc thank you for the build, I've made some minor changes in the tree to incorporate unnatural instinct and large cluster jewel as it's provided me with better outcome in the end. I think I've upgraded all I could in my character. Been a great journey this league and indescribable fun - 37 challenges and 98 level reached!

This is the final result :)


For this build, I'm wondering if it's better to use a 2 passive small cluster jewel or a 3 passive one. The 3 passives will give 1% extra dodge, but is that worth the additional passive point spent?
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pocketRocketzz schrieb:
For this build, I'm wondering if it's better to use a 2 passive small cluster jewel or a 3 passive one. The 3 passives will give 1% extra dodge, but is that worth the additional passive point spent?
Tbh 1 passive for 1% dodge seems like low value esp. when elusive is gonna overcap you half the time. I would pick 2-pointer except if you use life cluster then 4-5% life is worth a point imo.
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arelil schrieb:
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kevinbrightblade schrieb:
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Viktranka schrieb:
@kevinbrightblade no I wouldn't craft frenzy charges instead of endurance ones because the whole point of endurance charges in this build is so you don't get 1-shot by physical damage which evasion builds tend to be weak against once evasion fails. Unless you're sure you want to swap to more glass cannon setup.

You could try withering step instead of phase run for "speed up" while backtracking, the only problem is it shares cooldown with dash / flame dash but maybe with second wind it would be fine (it's still personal preference though).
I tried withering step for while, and then I died because I was out of flame dash charges. And that was with second wind.

Even if we don't swap min charge crafts, what do you think of Green Nightmare vs Transcendent Mind?


Transcendent Mind jewel node in the top center of the tree requires a bit more investment to reach than Green Nightmare. To spec all the way up to the jewel socket you're looking at a 5 point investment, vs. 2 for Green Nightmare. If you're looking to fully de-spec out of the Herbalism wheel and toss points up into Cruel Prep, you're looking at a 7 vs 9 point allocation (assuming you grab the second 5% max life node behind Cruel Prep to keep your life total the same as before), meaning you lose a net of 2 skill points overall. At that point you're looking at de-specing further life or DPS notables most likely in order to cover the differential, easiest ones would probably be one of the ones from the 'end' of a large cluster jewel. Taking a look at those (at least in my tree) I would be a losing 4% DoT DPS in de-specing two points, on top of the situational DPS loss from not gaining frenzy charges. Basically, probably not worthwhile in my opinion as those nodes are just too far off of our main branch to be super efficient. However, you could swap out green nightmare for a well-rolled normal jewel, get more life as well as more 'always-on' DPS.
By my count it's nine passives to pick up the Green Nightmare set up (Jewel Socket, Survivalist, Herbalism and 6 small passives) and nine passives to pick up the Transcendent Mind setup (Jewel Socket, Cruel Preparation and 7 small passives).
Could someone take a quick look at my Trickster..My dodge chance seems low and i often get one shotted, but i don´t know what it is.. Did i forget something ?

Jewels: Green Nightmare,Transendent Mind, Brutal Restraint, Watchers Eye,Large,Medium and 2 Small CLusters (Witness + Fettle)





Thanks for any advice


Zuletzt bearbeitet von diCastro90#9278 um 24.04.2020, 02:55:28
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kevinbrightblade schrieb:
By my count it's nine passives to pick up the Green Nightmare set up (Jewel Socket, Survivalist, Herbalism and 6 small passives) and nine passives to pick up the Transcendent Mind setup (Jewel Socket, Cruel Preparation and 7 small passives).


Didnt realize you were planning on dropping Survivalist as well. In that case yep you're right, its a 9-for-9 swap. However, with Survivalist being right off the main skilltree path, it's a pretty cost-effective notable to pick up - only one point on a small node allocation vs 4 to hit the jewel socket for Transcendent Mind. Because of that I'm still personally not a huge fan of the pathing up to it. Still, definitely viable if you're able to cover the defensive losses elsewhere in your gear setup.

One other note - the increased AOE nodes do very little for us - speccing / de-speccing from them in PoB only shows the AoE radius going from 30 to 29 units.
Zuletzt bearbeitet von arelil#3889 um 23.04.2020, 16:15:25
Yeah i just hate the frenzy charge interaction with phase run. Feels like such a waste.

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