[3.26] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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VayneAtrius#0462 schrieb:
Your starter version is rather expensive, not a good league starter build. Even with getting things identical to your starter version on the PoB rather disappointed in the build, damage feels fine.

But clearing maps feels rather slow and getting swarmed by mobs in the 2 seconds it takes the totems to fire feels bad. Phasing does help from the passive tree which I opted for 20% over the 10% in your tree. I invested like 6 divs (2 Div bow DPS 1300 similar to bow in your tree except chaos dmg added over cold damage, 2 Div amulet, then 2 divs getting all the other uniques 5-L, ring etc...).

Gonna still try to get to the point where I get endurance charge generation that you have in your endgame build from the small cluster jewel, to extend the immortal call duration, but I really am thinking its not gonna make a huge difference. I even have a higher eHP and higher max hits than your starter version.


Could you explain how you keep dying as yeah build requires a bit of ''getting used to it'' and it definitly isn't really that squishy as with 2 div investment you can easily hit 5-5.5k HP starter + basic setup to comfortably do t16

OBviously in open areas it is much easier to play and it also performs much better altough in tunnels even you can just put ballistas in front of yourself and wait out enemies while they are getting killed. I don't really understand how you get swarmed by mobs with this, flame dash counters this rather easily
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matiware#4183 schrieb:
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Sorry I did not look to deep into your privious post.
That sounds interesting. How does the attack speed from 45 soul eater stacks feel?
Also do you notice any differece using Wilmas Requitel or using a rare Helmet with the crazy amount of attack speed you get from 45 soul eater stacks?


about same as when using soul ascension which is part of the regular build already, but the ring is a bit more consistent (adn as downside i cant use temp chains anymore).

And replacing wilmas wouldnt rly make sense because soul eater gives both attack and cast speed, there is no other helmet that would come close




I didn't count max curse limit but couldn't we just get temporal chains via double corrupt on gloves and then just get +1 curse limit from the tree via anethema? or I'm missing something (bad at visualising xd)


No we cant because both you and merc use temp chains, so merc would just override your temp chains and you wont get any souls. And the despair merc has a lot of abilities that hit a lot so its hard to "sneak in" our temp chains in between
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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