[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Small build update:
- Reoreder passive trees and skill sets so they will display properly in tools like https://heartofphos.github.io/exile-leveling and https://github.com/Lailloken/Lailloken-UI - Fixed some early pathing mistakes that I catched thanks to testing the setup in exile-leveling My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Momentum looks kinky , at least on paper, while waiting for Infused channeling
ps: pretty nice tools ty ! Zuletzt bearbeitet von OnyxDarkMatter#5106 um 05.04.2023, 19:14:53
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Oh i saw that momentum support and immediately thought "Yes!"
I think it will be better for TR than SC, managing the 5 stack limit is the rough part. For TR leveling, this is between a 40-60% AS boost, with a movement boost, IF managed correctly. I imagine this will be very tedious to time with SA, especially if the momentum stacks accrue at a different rate than the channeling stages. In my head, if managed perfectly and the timings match up, it gives ~40%AS boost and 15% +MS, but you have to match the cadence perfectly. Having to manage it gives me pause, tho. I think the mana arrow support has a lot more potential, personally. Zuletzt bearbeitet von poeacct823#6234 um 05.04.2023, 20:01:32
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Yea I honestly think that momentum is pretty shit :d For leveling its alright but the duration and uptime is kinda terrible. I will try it but yea, idk.
My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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the issue is if you move you lose stacks so you really wont get that kind of amount of MS.
you at most will get a 1 stack amount because well while leveling you are constantly moving so you will never get more then 1 stack. also going by the video it showed it wasnt much at all |
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looking like a great guide.
How is totem survivability on this build? |
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" Not good at all, such is life :d But you can see e.g my 100% deli video or bossing videos and its not really a problem as we get a lot of placement speed and SA ballistas cost very little mana as its channeling skill so its low base mana cost gets translated to ballista. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Zuletzt bearbeitet von thedeathbeam#7125 um 06.04.2023, 11:38:59
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" If this is a large enough concern you can grab Ironwood on the passive tree and later on swap to Totem Preservation from the totem medium cluster. So there are ways to handle it and it only sacrifices a few %s of DPS. |
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Yea, ven though i prefer the placement speed more I think.
Anyway I was messing with PoB a bit and here is Adrenaline version with rare belt, I think thats good option over Burden as well just pricier because of the belt but hey https://pobb.in/8z2GLeREGte2 EDIT: Actually this looks way too good I think im gonna update the final version to use this after some cleanup. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Zuletzt bearbeitet von thedeathbeam#7125 um 07.04.2023, 06:43:30
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Ok relatively big final build update:
7th April 2023 - Switched from double cluster jewel setup to single cluster jewel setup - Swithced from Burden of Truth to rare Stygian Vise with flask mods - Switched from Taste of Hate to Sorrow of the Divine - Switched boots to Anninhilation's Approach for perma Adrenaline - Switched from Multishot to Rain of Splinters With this our max hit (even phys!) stays relatively the same, we get perma Adrenaline, more flask effect, more speed, more damage, 1 less button to press (no Divine Blessing), way more life and es recovery and now all our resistances come from flasks. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Zuletzt bearbeitet von thedeathbeam#7125 um 07.04.2023, 09:00:19
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