in source code file f:\build\production\source\visual\d3d11\texture3d11.cpp at line 171
Getting exactly the same, Steam player, happens on loading into zones.
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same issue. exception is displayed right after application loads and before login. then multiple crashes after progressing through any zone for about a minute
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I had the same error, took a break for a few hours and I come back to a little patch and now i can't even get the game to start up without windows saying its not responding right after I click through the gears intro..
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Having the same issue. Getting a hard crash now at the login screen...
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Same error here. Tried updating graphics driver and deleting config file and nothing works so far.
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Steam user here. Was able to play stably right when the server came up after queue. Cannot play stably a few hours later without the screen permanently freezing (the game still goes on, as the audio suggested.) Can't load in at all after another few hours, getting that same error.
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I received the same error message. I am using Windows 10 64bit with a Nvidia 2060 RTX video card.
I did a file scan of the game in steam to verify game integrity, same problem. I fully reinstalled Path of Exile, now it crashes to desktop without error once I reach the login screen. |
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I’m at work right now so I haven’t fully played a lot yet so I’m afraid I will have the same issues when I get home and have some actually game time. I actually had this issue on steam, uninstalled and downloaded on POE website and still got the same issue. Hoepfully there’s a solution before I get home and actually get some play time in :(
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Same Issue , I get this error at login, I can play the game but i get hitching/freezing every few seconds, played last league just fine on dx11
Windows 7, 8GB Ram, GTX 1050 TI 4GB I assume this has to do with the forced dx11 this patch, I Hope they patch this soon. |
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I'm getting exactly the same error over and over when the game starts.
I have a 64bit Windows 10 computer, fairly new. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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