[3.13] SPECTRE SUMMONER (2021 Edition) Necromancer Build. BEST League Starter! + VIDEO GUIDE!

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DongKingKong schrieb:
Hi guys would just like your expert opinion regarding my build which is greatly inspired by this one. For reference https://pastebin.com/BmeVFze5 .

1. I am wondering why my spectres are doing 1/6th of DPS of the OP spectres? Am I doing POB wrong? Or are my links not optimizeduit looks like I have a decent pseudo 7 link going for my spectre (TVs for bossing)

2. Is it optimal to focus on skelly to go physical damage route as boss killers along with TV spectres? I am just going elemental damage route for now due to TV and EE reducing resistances.

3. Im thinking of working towards auls lategame for a wrath or anger aura. However the amulet is stupid expensive Im thinking any suggestions for good sbstitutes? Winters heart is a holdover of the time I lacked dex and resistances. Now I can use amulet with 0 resist so sany good suggestions for upgrade?

Thanks for feedback and enjoying the build demolishing all content so far :)


first of all, Immolate does not work with scorching ray
second, you do not scale any type of your minions

i would advice to focus on spectres or skellies, whatever type f damage you want, but with a main type of minions.
Thank you for replies. Im just getting conflicted information regarding which links work with TV. I was thinking controlled destruction but I read it doesnt work as well. Any suggestion for the immolate gem link? And Im curious how I dont scale my minions. Doesn't jewels and passives benefit all my minions so no need to focus on one? Thanks again :)
I wonder how is this build with the new multiple totem + spectre interaction now. Has anyone tested it already? Is it as good as before tukohama's nerf?
I was getting 3 totems with a +1 totem shield and multiple totem support. The gem works fine, Necromantic Aegis and the +1 shield does not work yet.
Noticed something strange about my AG.
I changed his chest from Bloodbond to Belly of the beast yet his HP stayed the same at 31xxx. I didn't take note of the last 3 digits but I'd assume an additional 13% life should account for more than 1k hp?
Can anyone explain this to me? The minion modifiers on bloodbond shouldn't affect AG, right?
Doing some tests with minion life support and factoring out the more life, 13% increased life should give him around 3k life at 31k life (comparable to the 15% increase from quality on minion life).

Edit: Nevermind, I guess life increases from items aren't shown in the tooltip life. I was just confused since I dropping empower for example did reduce its hp by a fair chunk.
Zuletzt bearbeitet von blingi#3223 um 11.01.2019, 04:50:45
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DongKingKong schrieb:
Thank you for replies. Im just getting conflicted information regarding which links work with TV. I was thinking controlled destruction but I read it doesnt work as well. Any suggestion for the immolate gem link? And Im curious how I dont scale my minions. Doesn't jewels and passives benefit all my minions so no need to focus on one? Thanks again :)


Lets start with your choice of minions:
-> You have Elemental Caster Spectres with a very specific scaling;
-> Physical Phantasms Casters that scale physical proj spell
-> Melee skeletons (physical damage as basic)

The damage you scale:
-> elemental from various sources.

Gear you have: various gear that does not focus on something particular: Soulwrest for phantasms, Grip of the council for physical minions, Gems with flat damage.
This does not have a synergy, first because your spectres do not benefit from Soulwrest or Grip of the Council, nor from added flat damage; second, they do not stack with hatred.

if you want a balanced build, you can adopt a spectre+phantasm build that scale from same gems, gear and jewels and socket the spectre gem and its supports in the staff, then get your skellies as a secondary minion skill.
In this case, phantasms+ (solar guards / flame sentinels) or other proj spells will be a good combo. Skellies will then sit in a 6L chest and be your main single target.

Another option is to give up on phantasms, and go with skellies or spectres.
Here you have 2 options:
-> to go main spectres with Vis Mortis or +1 spectres rare chest and have skellies in helmet in a pseudo 5-6L. This setup can go with a shield and wand/sceptre with 90% minion damage or with Queens Escape for 5 spectres.
-> the other option is to go main skellies with Queens Escape and utility spectres, or with Shield and Minion damage mainhand with clearspeed spectres.

But if you want to get your build improved then:
Get rid of flat damage on jewels. Pick up generic minion damage jewels (just like your 4 jewels with minions deal increased damage if you used a minion skill) and cast and attack speed.
Change the gem setup for your spectres: Raise spectres (Tukohama Vanguards) + Minion Damage +Elemental Focus+Controlled Destruction + Burning Damage + Swift Affliction + Efficacy (listed in order of importance)
Pick up an Elemental Weakness(gloves corruption) + Flammability (through blasphemy support) curse (despair does not scale with your other minions); Otherwise you can get them in a curse on hit setup and go for haste+hatred auras.
Change the skill tree: http://poeurl.com/cfmg ; and pick up a Basalt Flask.
Zuletzt bearbeitet von muramiri#3426 um 11.01.2019, 07:26:48
I can highly recommend picking up Acrobatics/Phase Acrobatics.
This is what I'm currently using but if you want to pick up necromantic aegis you can also move through the bottom: https://pastebin.com/Xt85VR2Y

You lose around 10% life for 40% dodge chance (massive eHP improvement) while at the same time completely removing the need for dex on your gear.
Another benefit is the fact that we don't have any leech, so dodging hits is helping immensely in managing life flasks. I respecced into life for a couple hours (only increased my life by about 900) and mapping felt so much worse so I went back pretty quickly.

I don't care about any map mods and just charge through everything and rarely ever drop in hp thanks to dodge and blind on hit.
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blingi schrieb:
I can highly recommend picking up Acrobatics/Phase Acrobatics.
This is what I'm currently using but if you want to pick up necromantic aegis you can also move through the bottom: https://pastebin.com/Xt85VR2Y

You lose around 10% life for 40% dodge chance (massive eHP improvement) while at the same time completely removing the need for dex on your gear.
Another benefit is the fact that we don't have any leech, so dodging hits is helping immensely in managing life flasks. I respecced into life for a couple hours (only increased my life by about 900) and mapping felt so much worse so I went back pretty quickly.

I don't care about any map mods and just charge through everything and rarely ever drop in hp thanks to dodge and blind on hit.

That's a pretty cool setup, but you rely entirely on 1L Animated Guardian and he will rip on any decent boss or high damage. No skellies means you have no meat shields. No Aegis means no Power Charges. And your ignite only works off 1L Animated Guardian's Combustion which is just not reliable on the long term.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Angry_Roleplayer schrieb:
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blingi schrieb:
I can highly recommend picking up Acrobatics/Phase Acrobatics.
This is what I'm currently using but if you want to pick up necromantic aegis you can also move through the bottom: https://pastebin.com/Xt85VR2Y

You lose around 10% life for 40% dodge chance (massive eHP improvement) while at the same time completely removing the need for dex on your gear.
Another benefit is the fact that we don't have any leech, so dodging hits is helping immensely in managing life flasks. I respecced into life for a couple hours (only increased my life by about 900) and mapping felt so much worse so I went back pretty quickly.

I don't care about any map mods and just charge through everything and rarely ever drop in hp thanks to dodge and blind on hit.

That's a pretty cool setup, but you rely entirely on 1L Animated Guardian and he will rip on any decent boss or high damage. No skellies means you have no meat shields. No Aegis means no Power Charges. And your ignite only works off 1L Animated Guardian's Combustion which is just not reliable on the long term.


I have done the entire content sans uber elder up to level 96 and my AG has never been in any danger so far since he is level 24 and uses southbound + belly of the beast and I'm running purity for ele resistance. For uber elder I plan on replacing holy relic with minion life to make sure he survives.

I dropped empower just yesterday to make place for combustion to get some more extra damage since my AG didn't seem to need it to stay alive.

If someone doesn't have 21 AG and +3 minion helmet they can just use minion life on him instead and either replace combustion or move one of the minions somewhere else or drop holy relic alltogether.

I'd love to fit in power charges for my spectres but my damage is already amazing to the point where I'm charging through t16 maps without ever stopping so I'd rather have the extra res/life/block + skillpoints for myself. The PoB DPS doesn't even account for the -9% fire from AG helmet and -50% fire from EE yet.
It's easily possible to pick up Aegis by moving through the bottom half instead of the top if someone really wants to use it. I still can't overstate enough how amazing the 40% dodge are for this build.

I made the switch from empower to ignite just recently, so I've yet to see how reliable it is. It affects my relic, golem and AG though, so I was fairly certain that a 49% chance to ignite on 3 minions with good attack speed should be enough to keep it up on bosses.



Zuletzt bearbeitet von blingi#3223 um 11.01.2019, 13:00:18
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blingi schrieb:

I made the switch from empower to ignite just recently, so I've yet to see how reliable it is. It affects my relic, golem and AG though, so I was fairly certain that a 49% chance to ignite on 3 minions with good attack speed should be enough to keep it up on bosses.


Your minions neeed source of addded fire damage in order to ignite. Combustion alone does not make them automaitically "ignite" things. Holy Relic and Stone Golem have none. Not so sure about your AG too
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469

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