[3.17] Beginner Friendly Arc Mines Guide | All Content on 5L | Lvling Guide


Would that be a good base for multimod or should i try to annul lightning dmg and then try to regal something better?

Also if any1 could take a look into my items and let me know what to improve I would be very grateful :)
Can someone please check my character and tell me what are the upgrades that I can aim for?
I have around 10ex that I want to invest in the character
Can someone tell me how to utilize the sockets in case I have Tremor Rod. Do I put arc on Tremor Rod OR on the Helmet. In case I put Arc on Helmet, what goes to Tremor Rod?
whats the best anointment?
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Zechnix2 schrieb:
whats the best anointment?

IIRC its arcane potency. You can check in PoB, import your build and on treeview check "Show Node Power"
For those with exalts to spare, I recommend swapping into Low Life Arc mines with some of the new crusader mods. Sitting on 8.3k ES and can hit over 10k if I wanted to get tankier.

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Domen122 schrieb:
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Zechnix2 schrieb:
whats the best anointment?

IIRC its arcane potency. You can check in PoB, import your build and on treeview check "Show Node Power"


Depends on your crit chance. If your crit is low, Arcane Potency is going to be a lot stronger due to all the crit multi. I'm at 75% effective crit, so Divine Judgement would be better if I wanted more damage.
Why not use skitter bots on this build? Currently using this build btw and im wanting to use them.
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Hetill schrieb:
Why not use skitter bots on this build? Currently using this build btw and im wanting to use them.


The shock is a really good dps boost
Any idea of where to go from there ?

(Appart from boots enchants).

I have something like 3ex to invest.
Just made the switch to helm + dual wands, playing with what I can for now.

I die too much, i'm 91 and my XP is stuck at 0.

Gear (but character is visible on my profile) :
Spoiler

I'm playing with the mana flask to regen faster after big hits.
Zuletzt bearbeitet von Pandaroux#4298 um 13.01.2020, 07:00:24
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Pandaroux schrieb:
Any idea of where to go from there ?

(Appart from boots enchants).

I have something like 3ex to invest.
Just made the switch to helm + dual wands, playing with what I can for now.

I die too much, i'm 91 and my XP is stuck at 0.

Gear (but character is visible on my profile) :
Spoiler

I'm playing with the mana flask to regen faster after big hits.


Looking at what you have - you've definitely got a good start going, but at the same time still have a lot of room to improve!

I've played this build for most of this season, though it is my first time playing it. That said, after having some good feedback here myself, and putting a lot of time/effort into getting my gear together I can share some of my experience.

Looking at your gear, you have room to improve on almost every item:

Wands (More Expensive): Ideally you'll want some crit to spells/crit multi to go with the main stats you have already
Hat: Your hat seems really good. You can get # to # to spells on one, but I'd probably be trying to uprade your hat last
Diamond Ring: # to # damage to spells AND Spell Damage % is available on shaper rings
Amulet: Spell Damage %, Crit, Crit Multi, Life are a good place to start here if you can find one.
Boots: You mentioned an enchant - # to # lightning damage when you haven't hit lately (since your mines do the damage, that enchant will always be up) or 10% Ele Penetration.
Belt: You can get fossil crafted belts with Increased Elemental Damage
Gloves: You have a lot of life on yours, but I'd recommend looking into some Fingerless Silk Gloves - You may be able to hit a lucky essence on a pair or just pick some up. They come with a free spell damage boost!
Chest: I really like your loreweave but I'm sure 6-link would be better.



Overall though it seems like you're on the right track!

Some general thoughts I've had and just wanted to share:
Something I have found that I haven't seen mentioned here is in the enchants/jewels though. I've added % mine throwing speed to my hat and amulet, and I have two jewels with it. It makes a HUGE difference for me being able to start a detonation chain then keep throwing mines while they continue to detonate as part of that chain. My damage output feels smoother, and things melt....

And on the topic of chains, it was non-intuitive to realize that I need to just press "Detonate" once and let all my mines detonate, otherwise I was resetting my chain and losing out on a lot of damage!

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