[3.8] Demi's Infinite Tinkerer, the Lightning Trap Saboteur (EVERYTHING/BUDGET VIABLE)
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     I am playing this on SSFSC and have 2 questions: 
    
    
1- What amount of ES would you consider enough to run Eldritch without having Tinkerskin? 2- Just found a Thundersight which removes the abilty to shock; would it be viable? Because the rest of it's stats are pretty awesome. Thanks!  |  
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     Hello demi . i follow much ur builds evry  legue . now i want play this one . i watch one ur video in youtube u play with arc traps and lightning traps for uber elder kills . which one is better arc traps or lightning traps . thx u :D we love u 
    
    
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     Hi exiles! 
    I want to share my experience using infinite tinkener: I use lightning trap as main skill Has reached 170k effective dps per trap * 23 traps = 3900k dps with decent gear Hybrid ES/Life/MOM 577/4600/1916. Total 7093 eHP Going through all content easly. There is no reasons to use chain in narrov maps, cuz we have 9 projectles per trap. Clear speed is really good. Offscreen clear with pierce support. We can use horned talisman with crit multiplier/spell dmg/lightning dmg/HP/...other usefull mods so we can change pierce support gem with other support gem with better damage multiplier Pastebin: https://pastebin.com/AsA8hZZT Check my gear in profile, if you want to Zuletzt bearbeitet von Silver_Dude#1870 um 06.05.2019, 14:43:44 
    
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     how is the purifying flame one vs lighting trap  
    Zuletzt bearbeitet von healzr#5372 um 11.05.2019, 14:33:48 
    
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     Why does this build choose cast speed in some of the skillpath? And focuses on Frenzy charges? 
    
    
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                Spoiler
                
             
        	These nodes can give us additional exploding rays per second for lightning spire trap & additional aps for shield charge/whirling blades, but these are not mandatory nodes. You can take another useful nodes with hp/damage/gem sockets Zuletzt bearbeitet von Silver_Dude#1870 um 16.05.2019, 10:02:26 
    
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     Playing that build on PS4 for the current race event and loving it! 
    
    
Small question tough: Why do we take some mana nodes or lower mana reserved for auras? Are those mandatory in order to play the 2 heralds and aura?  |  
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     FRENZY CHARGE explanation: 
    - 4% increased blahblahblah - 4% increased blahblahblah - 4% MORE DAMAGE per Frenzy Charge more. MORE. MORE. MOOOOREEEEE!!!!! Zuletzt bearbeitet von kiralygomba#7988 um 15.05.2019, 15:07:15 
    
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    " Man, u are damn right! I forgot about frenzy charges grants 4% more dmg per charge. My bad. Seems like grab some nodes with frenzy charges - really good investment of points. Zuletzt bearbeitet von Silver_Dude#1870 um 16.05.2019, 11:00:02 
    
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     Also for frenzy charges, you have 30% chance to generate while for power charges it's only 15%. If you are not so fast paced, it matters a lot. You won't have power charges all the time. :) 
    (See Tinkerskin+Master Sapper vs Blast Cascade.) Zuletzt bearbeitet von kiralygomba#7988 um 16.05.2019, 10:48:05 
    
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