[3.3] Disregard Females, Acquire Currency [Self farmed Headhunter day 5 in League]

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P41nk1ll3r schrieb:
hey there m8! nice build you have there) gonna try it mb this league, mb next league. Have one question though: is it even possible to sustain t11 or higher tiers of maps? if so - how to achieve it? thxy


It's very much possible. With the help of incursion and always going for the map room in temple helps alot with sustaining. I also usually roll domination on all my t11+ maps.
I am playing the same build as you do and got a lot of very nice information from this guide.


But I have a question about some points in the Skilltree.

I am thinking about the Evasion bonus from the Frenzy Charges vs. Celerity at the bottom of the tree.

With 5 Frenzy Charges we can get +20% Evasion withb 4 Skill points used.

With Celerity we can achieve 44% Evasion bonus + 9% base movement speed withg 3 points.


I dont see the value of the frenzy charges here in terms of movement speed. Are there different multipliers for these two Skills?
For sure Frenzy charges have additional value through attack speed and damage. I farm low or mid tier maps and i dont need 8% more damage from the +2 Maximum frenzy charges nodes. I think when you have enough damage you could push for more movement speed -> more clear speed.

What do you think?
since a large point of building MF is to farm enough currency for such chase uniques as HH it would be great if you had a video or two of how the build performs without HH. which i'm sure is still amazing. But it would be nice to see what you'll be using for a large portion of the time before you do get the HH.

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