[3.6] Triple Herald Blade Vortex Elementalist

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Eechye schrieb:
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UhYuuki schrieb:
Ight so I went back to this build cause fuck it, Got the same gear but changed up a bit of it.


Now i re did some parts of my tree to Work with
and my god is fucking amazing.

Currently in the process of Trying to get a GG ammy with Quant/Gain %/Multi and other good T1 stats, i have 2 bases so far for what im lookin for
so i may try to do some of that today depending on how i feel about throwing money away but we will see.


I don't really see a good use for might of the meek combo for BV Elementalist. The only positive upside i can really see is the 82% critical multiplier u gained from it but u trade off so much stats from the celestial tree (15% Penetration + 25% Increase Damage + 26% Elemental Damage) and not to mention the additional jewel socket (12% Elemental + Good Jewel (12% Multicric) and 40% maximum HP nodes.


never had points into that area of the tree so didnt care dor that, im at 5.6k life atm and thats more than enough for anything, could get higher if i really cared with jewels. Everything dies with seconds so. Happy enough with my end game gear.
is this worth multimodding? or should i try to get both "as extra fire" and "as extra cold/lightning"?

Rarity: Magic
The Shaper's Apex Rapier of Destruction
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One Handed Sword
Quality: +20% (augmented)
Physical Damage: 35-80 (augmented)
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
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Requirements:
Level: 64
Dex: 176
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Sockets: R-G
--------
Item Level: 81
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+35% to Global Critical Strike Multiplier
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+35% to Global Critical Strike Multiplier
Gain 19% of Physical Damage as Extra Fire Damage
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Shaper Item
"
cetru schrieb:
is this worth multimodding? or should i try to get both "as extra fire" and "as extra cold/lightning"?

Rarity: Magic
The Shaper's Apex Rapier of Destruction
--------
One Handed Sword
Quality: +20% (augmented)
Physical Damage: 35-80 (augmented)
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
--------
Requirements:
Level: 64
Dex: 176
--------
Sockets: R-G
--------
Item Level: 81
--------
+35% to Global Critical Strike Multiplier
--------
+35% to Global Critical Strike Multiplier
Gain 19% of Physical Damage as Extra Fire Damage
--------
Shaper Item


Multi mod
And get 7% double damage + 17% as extra chaos damage(2 mods combined 11+6)
hey im WTB an upgrade for my current weapon


PM ingame BEYBVV

Thanks.

Standard btw
Zuletzt bearbeitet von 5mash#0853 um 20.01.2019, 11:23:07
I see a lot of warlord's mark rings crafted with +1 frenzy charges, how do people sustain frenzy charges? Intuitive leap or is icebite on HoI enough? I cant seem to maintain charges while mapping.
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Jackis schrieb:
I see a lot of warlord's mark rings crafted with +1 frenzy charges, how do people sustain frenzy charges? Intuitive leap or is icebite on HoI enough? I cant seem to maintain charges while mapping.


+1 Minimum Frenzy Charge.

Basically having this means you have a permanent frenzy charge or 2 Frenzy charge if you craft it on amulet too. The reason why is so good is because like you say it not easy to maintain charges while mapping but also u gain the benefits of frenzy charges on boss which is previously not possible unless there is monster in the arena.
Hi guys,

Im playing this build but i feel very weak at T15-T16 Maps against boss and incurcions.

However, i thought my stuff was not too bad.. (Execpt one weapon which can be better).

Can you help me to improve my character ?

Here is my stuff :



Flask are classics :



Jewels are not worst i think :




And the full build :
https://pastebin.com/yRF8vcYC

Please help me to be a better elementalist ^^
I must miss many things to improve and enjoy the pleasure to down Uber Elder, Catherina or few over last bosses.



Edit :
I own many other stuff such as those to switch if necassary :
Boots :


Belt :


Gloves :


Ring and amulet :

Zuletzt bearbeitet von Shadok80#5889 um 20.01.2019, 20:28:34
Uber Elder down, just started playing POE this league, pretty stoked!

Next up: mastermind and uber atziri.
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Eechye schrieb:
Basically having this means you have a permanent frenzy charge or 2 Frenzy charge if you craft it on amulet too. The reason why is so good is because like you say it not easy to maintain charges while mapping but also u gain the benefits of frenzy charges on boss which is previously not possible unless there is monster in the arena.


So what seems to be the best mods to go if you start with a ring with just Warlords Mark on it?

Life, % damage, cold/lightning damage, multi-mod, +1 frenzy and warlords?
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yobo123 schrieb:
"
Eechye schrieb:
Basically having this means you have a permanent frenzy charge or 2 Frenzy charge if you craft it on amulet too. The reason why is so good is because like you say it not easy to maintain charges while mapping but also u gain the benefits of frenzy charges on boss which is previously not possible unless there is monster in the arena.


So what seems to be the best mods to go if you start with a ring with just Warlords Mark on it?

Life, % damage, cold/lightning damage, multi-mod, +1 frenzy and warlords?


For Rings

Life
% Damage
+1 Min Frenzy Frenzy
-9 Total Mana Skills

The Cold/Lightning damage or any flat damage is not worth it to put on ring
as the returns are minimal at best.

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