[3.6] Triple Herald Blade Vortex Elementalist
" The change isn't really worth mentioning in the grand scheme of things, so yeah, still OP as fuck. :p |
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" First of all I'd like to add that taking Spiritual Aid also opens up the opportunity to use Essence of Fear crafted weapons. How good is the 40% damage increase from a bone helmet in comparison to the increased duration lab enchant and is losing the up to 70 dex even possible without having to pick it up on other gear slots. How is the priority for the last 10-15 points (~lvl 75-90) gonna work out? Left side seems way more offensive and such faster for softcore leveling, but losing the 50-60 dex on the right side while simultaneosly not going for Starkonjas seems nigh impossible. Would be great to have some insight on this. |
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As a new player going this build for first time I would really like to understand what are you guys talking about :P
But I will still be happy with just the final conclusions and the guide updated hahaha Thanks for all the work! |
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First of all i want to thank DirtyDot for the build then... I know it could be difficult clear all contents with every build because you have to find the perfect gear...expecially with this build that it was nerfed...but we can still clear fast all maps and clear most of contents (except uber elder and atziri) or there is another build strong and fast than this?! Thanks for the help!!!
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I don't think the minion nodes are worth it.
I have been doing some min maxing and just by removing those and going down the Acro side I am getting better stats overall. Life, Crit Multi, Crit Change, Life recovery with flasks. It also allowed me to still get the % BV enchant from the labs which imo is a huge QoL change. PS: I also removed will of blades to assist me in pathing to free up points and still staying in your 114 range. ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
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" I think you're missing the point of the minion damage nodes, they basically give generic increased global damage to everything. This means all the herald procs and most importantly the impulsas explosions use this multiplier. This should compensate for losing 5% on kill explosion damage. |
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" The nerf from 10% to 5% is marginal. It is not that big of a deal due to the immense damage you are putting out with BV already. You will still pretty much one shot most things at T15/16. This is confirmed by other sources i.e. RaizQT and others who have gone over the notes. Just feel like we are spreading ourselves thin buy moving around the tree even more. Guess it depends on what your wanting to do boss farming, fast map clearing and so forth. ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
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Not sure how to level this build while balancing the dex requirement now.
Anybody have a good level progression figures out yet? When are you switching to BV, which heralds you will use and when, etc.? |
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I am switching when BV is available and just help myself by putting DEX on certain gear pieces if possible... or by just taking the nodes on the right side earlier, progressing quickly to Phase Acrobatics :) And depending on mana, using all 3 heraalds as soon as possible, when I get them.
I adapted the tree a bit... and move away from these minion nodes, if anyone is interested: www.poeurl.com/b9Cc Zuletzt bearbeitet von Edimasta#5233 um 05.12.2018, 09:31:27
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Dunno if that was asked somewhere havent seen it,
Why arent we using Three Dragons? |
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