[3.6] Triple Herald Blade Vortex Elementalist
Im going to be trying this on standard and i have access to a phys to light double legacy vinktar and a double legacy pen vinktar, which one should i use, and if i use the conversion should i still use the phys to light gem?
also wondering if anyone has an updated skill tree, i know very few tree nodes changed but still, trying to build a character to take on endgame and get all the orbs so wanna make sure i have everything right lol sorry for the noob questions =P Zuletzt bearbeitet von gm08872#4928 um 06.09.2018, 21:31:30
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why aren ppl using brightbeak anymore?
It feels the same to me. |
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Hoping someone can help me with a question - am I reading this right in that Herald of Thunder shouldn't be activated? It should just be left to trigger from curse on hit? I missed that comment originally and have been running all three heralds actively through the acts...is there any reason NOT to have it active, other than freeing up mana for MOM?
At the moment my survivability seems OK (just starting mapping) so don't feel like there's any need to leave it to Curse On Hit. Character should be public if that's required! Thanks. |
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Spoiler
Rarity: Rare
Glyph Thirst Fiend Dagger -------- Dagger Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 8 -------- Requirements: Level: 60 Dex: 58 Int: 123 -------- Sockets: B-G R -------- Item Level: 86 -------- 40% increased Global Critical Strike Chance -------- Adds 23 to 40 Cold Damage to Spells Gain 26% of Physical Damage as Extra Cold Damage Gain 12% of Elemental Damage as Extra Chaos Damage +13 to Accuracy Rating Damage Penetrates 7% Elemental Resistances 35% increased Damage with Poison -------- Shaper Item -------- Note: ~price 3.5 exa I really should know if "Elemental Damage as Extra Chaos Damage" helps to this build. Thanks for the guide, having a wonderful time with my little friend here;
Spoiler
Rarity: Unique
Inpulsa's Broken Heart Sadist Garb -------- Quality: +20% (augmented) Evasion Rating: 512 (augmented) Energy Shield: 106 (augmented) -------- Requirements: Level: 70 Str: 46 Dex: 151 Int: 109 -------- Sockets: G-B-B-G-B-B -------- Item Level: 72 -------- +77 to maximum Life 27% increased Damage if you have Shocked an Enemy Recently 38% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 7% of their Maximum Life as Lightning Damage which cannot Shock Unaffected by Shock -------- Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment. edit: apparently I don't know how to link items lol, you got the idea though. Zuletzt bearbeitet von suix0n#6771 um 06.09.2018, 22:58:36
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Spoiler
What do I need to change to pass t13-16 maps? |
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Why does my dps show up as 2M less than yours? Am I just using PoB incorrectly? Or am i geared wrong somehow? Obviously i don't have an elder ring with a mark of the shaper but it shouldn't make that much of a difference right? |
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I am currently looking to do some fossil crafting for this build, any recommendations? What have you all been trying to craft
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Since I don't have Inpulsa yet I'm following this build guide but I added a single socket Herald of Purity for some extra damage.
It works pretty well and the summoned mobs are useful as "meatshields" and distractions for enemies. Will probably turn it off so that I can get more survivability off of Mind over Matter. |
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" Yeah doing excactly the same - Purity is really nice :) |
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How can I modify this build to be better in delves? Build is all fine in regular content, but when I leave the track to explore the darkness I get destroyed - not by the darkness debuff but by the monsters damage. Since enemies in the darkness are immune to damage I cannot leech life and they also won't die instantly resulting in me taking tons of damage.
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