[3.0] Wand’s Guide to Wanding – Comprehensive Overview of Wanders
" Just keep moving until you have an opening. Most bosses have a specific way of moving or a mechanic that leaves them vulnerable for you to attack while standing still for a bit. For example, the T13 Gorge map boss jumps around four times then kneels down for a few seconds; use this time to blow all your flasks and burn him down. Or some bosses never stop moving but they do have weak non-special attacks. Their auto-attack is pretty weak and can be facetanked while you pop flasks and burn them down. |
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How do you guys deal with mana leech not catching up in time on slacker mobs using KB and the leech doesn't keep up with attack speed?
I love pie.
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" Skip slacker mobs. Stopping to fight 1 random slacker mob is a huge waste of time compared to the countless packs of mobs that you'll run into if you just keep moving forward. |
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" 2013 beta player here, old habits die hard...lol I love pie.
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" Same here. We're only about a month apart. Getting used to the speed running mentality will greatly streamline your farming runs. Just gotta keep in mind that the chance of that 1 slacker mob dropping anything useful is pretty much like 0.01%. Moving forward has a greater chance of yielding valuable drops. |
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how do i actually generate frenzy charges?
i know that power charges comes from orb of storm, but what about frenzy and endurance? |
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" Tempest's Binding will give you frenzy charges while mapping, or add Ice Bite to HoI setup, keep in mind Pathfinders* can't sustain frenzy on bosses. Zuletzt bearbeitet von Phosphenez#5438 um 28.09.2017, 14:40:01
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" thanks mate. tho im just a bit retarded as i'm supposed to do the lab and get passive for frenzy 'way of the poacher' :D |
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" Scion can sustain frenzy charges if you go Raider/Elementalist, which is the best option. IGN: Desreien / Wand / Science
#1 Wander Guide: 1979794 |
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I'm currently leveling the Raider version of this build, but I'm having difficulty understanding where most of the damage comes from. I'm sitting at around 13-14k KB tooltip DPS in hideout, and around 8k Barrage tooltip DPS in hideout.
I know I'm missing part of the wand wheel, the 7th and 8th ascendancy point, better flasks and better gear - but would like to understand what order I should be prioritizing doing all these things, especially around getting better boss DPS. (Just started playing recently, so I don't have much of agrasp over what really drives damage for builds which scale very well with currency.) The character is Horojo under my profile. |
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