[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
"Wyrade is correct, this was nerfed at the start of 3.1. However... if you are willing to sacrifice a gem from your 6L Raise Spectre setup, you can put in Increased Duration and get your double totems back. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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"Mistress of Sacrifice. Minion speed is likely going to be capped even without Puppet Master, and comparing damage output: Puppet Master: 42% increase MoS: 40% + 2% for each corpse consumed in the last 4s. Most of the time this is going to be 18% for 9 corpses. So it's the same base damage, and can only increase, plus half the offering also affects you. Win. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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"Herald of ash only affects you, not your minions. So, stick with Clarity. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" Mistress of Sacrifice only increases damage for you, not minions, no? Afaik modifiers have to specifically mention "minions" if they affect them, which MoS doesn't. I'm still planning on picking MoS, and I'm planning on not running commander of darkness, but as I don't have actual gameplay experience with the build, I'll have to see for myself whether those choices will be fine. |
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"Pro tip: While leveling, and even end game but before you finalize your gear, don't hesitate to grab whatever you need extra from the passive tree. In the case of Dex, for instance, grab Agility, Expertise, Practical Application. It only costs a few respec points later once you get the gear you need to remove those keystones and throw the points towards completing your tree. Diamond Skin is a great temp boost to resists as well. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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"The new monster types available since 3.0 are not available in PoB, because the dev team obfuscated their stats. So we can't use PoB to calculate damage directly any more. So, we're back to the old school method of recording a fight done with different setups several times over, then comparing the values. A single summoned spectre killing Avarious Reassembled 5 times, average the kill times, re-do gear / spectres, repeat. At least this will give us relative strengths. For end game raw damage output, time shaper kills. We know how much life shaper has, so a timed run will tell you fairly accurately how much DPS you are putting out. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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"Good catch! So then we need to decide between the flexibility of having different offering skills affecting us, or a fair chunk of extra damage. That's a tough call. I'm going to opt for MoS I suspect, and if my DPS sucks, consider respeccing. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" When I ran the build in Abyss I just used 3 TVs starting from Act 6 and swapped in a Wickerman as soon as I could. It did make a difference in clearing speed, but I didn't test it extensively so I don't know how much more efficient it is than just running as many TVs as you can. Not only are their totems absolutely brutal, but I really enjoyed having the possibility to Convocate them away from tanky rares and bosses after they had cast their totems. It certainly helps their survivability. |
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Why people are thinking in getting the Puppet Master - that is a SRS skill instead of Flesh Binder?
Puppet Master: - Minions have 20% increased Movement Speed - You use convocation and using Solar Guard for maps you don't need it. - 30% increased Minion Duration - Does nothing for the build - Minions have 12% increased Attack and Cast Speed if you or your Minions have Killed Recently - You can use Unending Hunger jewel - 30% increased Minion Damage if you've used a Minion Skill Recently - we are not using minion skills just summoning a zombi from time to time. Flesh Binder: - You and your Minions have 1% additional Physical Damage Reduction for each Zombie you own - we have zombi why not gain from this? - Your Zombies spread Caustic Cloud on Death, dealing 50% of their maximum Life as Chaos Damage per second - Zombie have a lot of life so more damage and we can scale this with Mon'tregul's Grasp - Raised Zombies' Slam Attack has 100% increased Area of Effect - super good with melle splash - Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed - so they will slam all the time and it's unavoidable - +2 to maximum number of Zombies - more meat and damage |
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Do I understand correctly that 7link helmets will he harder to find in 3.2 and thus they will be much more expensive?
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