[3.23]💥Lahkesis Queen of Chaos"Essence Drain/Bane"[Life&LL] working in thread💥💥








Patch Notes 3.20

im working on it
Full update will be after league start 3.20

Path of building ED/bane lowlife Endgame
https://pastebin.com/qXDngjPA



Build Mechanics

1. Essence Drain
Inflicts strong damage over time debuff on the target it hits and gives 0.5% damage as life regeneration.

2. Wither
36% reduced Movement Speed, 6% increased Chaos Damage taken.

3. Zealot's Oath
Converts all your life regen to ES regen, 0.5% regen from Essence Drain Damage gives you a lot of ES regen whenever your ED hits.

4. Curses
Life-based can have the same curse setup, using 2 or 3 curses below

Maximum curses active: 3
Enfeeble: Lowering enemies' accuracy, crit chance and damage

Temporal Chain: Lowering action speed from enemies (cast/attack and movement speed)

Despair: Increasing Damage over time taken for enemies

Poacher's Mark: 3 frenzy charges. Uptime is 100% during mapping and delving. We receive 12% cast speed and 12% more damage and 100% increased flask charge gained upon killing an enemy for better clear.

https://pathofexile.gamepedia.com/Curse#Curse_limit


We have a Temporal Chain aura. Even though our max curse limit is 3, we can slot in Poacher's Mark for Bane setup. When enemies approach, they'll be cursed with Temporal Chain first, and Bane will decimate them and give frenzy charges. Socket Poacher's Mark in the 4th position so that Temporal Chain, Despair and Enfeeble stay on bosses. See curse trigger order and socketed gem order above.

However, Temporal Chain has its downsides and will be nullified by map/delve mods with "Reduced curse effects", "Monsters' action speed cannot be slowed below base value" and, or combined with "Increased attack/cast/movement speed" and endgame bosses that have their action speed protected. This will make the usually relaxing playstyle harder and requires more aggression. These mods are also rather common!

5. Auras
For the most part, all variants (life-based and Low life) run the auras below as of 3.9, with low life having the advantage to run all of them. Alternative auras such as Arctic Armor can also work if you want to try out.
Low life aura setup as an example:
- Malevolence
- Zealotry
- Discipline
- Flesh and Stone (Sand Stance)
- Aspect of the Spider
- Temporal Chain or Purity of Ice/Fire/Lightning (preferably Ice/Fire)
Vaal auras: Vaal Discipline. Vaal Grace/Vaal Impurity are optional and depend on your preference/budget/gear.
Clarity is no longer needed. Arcane Surge from Bane and passive tree give enough mana regen. You can still run a low level Clarity if desired, but will miss out on either Sand Stance or Temporal Chain. However, it is still recommended running Clarity until you regen at least 60 mana per second with arcane surge active and if you're comfortable with your available mana to cast skills. Each aura is further boosted with passives that increase non-curse aura effects.

IMPORTANT:

The last aura of choice is split between Temporal Chain aura and a Purity aura. This depends on your gear. (Refer to Gem Links section for more info on Low Life setup)

A. If you have a normal Elder base ring, you will run Sand Stance and Temporal Chain aura. If you don't like Temporal Chain, socket Vaal Grace and probably Contagion for better clear speed, or Clarity.

B. If you have an Elder base Unset ring, you have some more options.
1) Run Sand Stance with a Purity aura and its Vaal version, Vaal Grace and Enlighten lv 3 to get more available mana (to ease mana regen burden with Clarity gone). Purity aura is chosen because it covers a lot of resist for that element while also raising max resist, so gearing is easier. Alternatively, Vaal Blight/Righteous Fire can replace Vaal Grace for more offense.

2) Slot in Enhance support linked with Temporal Chain + Blasphemy for another massive slow effect (but will still be useless when monsters' action speed is protected), and move Flesh and Stone to the Unset ring. Alternatively, Enlighten lv 3 can be used rather than Enhance to give more available mana. This however will potentially make capping resistances a lot harder and not recommended.

Profane Bloom [Ascendancy]
Our curses can apply to Hexproof enemies.
Chance for cursed enemies to explode when killed is 25%.

Contagion
A skill that allows you to clear the whole screen and mobs ahead of you and your ED has a much wider range to hit (hit any enemies in the Contagion-affected area to gain ES regen rather than just one particular monster).

Bane
This acts as both a powerful debuffing and damaging skill to enemies in an area. Linked curses are also applied to those enemies to do more damage.

Enduring Cry
More defense against physical hits, with up to 3 endurance charges generated in mapping and can build up during boss fights. The buff from this skill gives some ES regen (Keep this gem at the level that your total Strength allows). This skill is used once in a while or during dangerous encounters (abyss, syndicate, breach, etc).

Immortal Call
Best among (Vaal) Molten Shell and Steelskin as it consumes our endurance charges to last longer and more mitigation. It can last up to~2.5 seconds, including 28% less elemental damage taken and 66% less physical damage taken (gem lv 8, 20% quality). We can build up a new set of endurance charges while IC is still active.



Curses

TBD



Pros/Cons

Pros
+ Very High Damage output
+ Decently tanky, safe to play
+ Can do any map mods
+ All Content
+ HC Viable
+ Very versatile, a lot of utility options (low life/life-based or even CI if you really want)
+ Decently fast clear speed, fun playstyle rushing from pack to pack
+ League starting is possible due to good damage output
+ Great boss killer, can do any boss
+ No need to use mana flask for mana regen😏

Cons
- Cannot reliably do no-regen maps
- Not quite beginner-friendly and takes time to learn all mechanics and gearing in the build (but worry not, this guide is designed comprehensively so that beginners can follow through)
- Min-maxing with double corruptions is very expensive for high-end gear, and build only shines with certain investments and at higher levels
- Essence Drain can miss against fast-moving bosses, has very limited AoE and requires re-casting the skill sometimes



All Content

Yes







NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo
Zuletzt bearbeitet von ichigo_kurosakii um 26.03.2024, 09:22:35
Zuletzt angestoßen am 27.03.2024, 10:49:27
Wow, this build is awesome!
I think I'll do it next league, keep it updated!
Hey, what a nice build, always wanted to try Essence drain and this patch I might do it !

anyway, is it necessary for weapon to have 'decay' ? or do you have any other recommended unique ? (weapon, armor, etc)

Thanks in advance.
"
fadeheartz schrieb:
Hey, what a nice build, always wanted to try Essence drain and this patch I might do it !

anyway, is it necessary for weapon to have 'decay' ? or do you have any other recommended unique ? (weapon, armor, etc)

Thanks in advance.


hello dud whats up

Items

U can use aslo some Unique items and u can go for ci too ,
we just need high spell damage that why i use that dagger


u can use




NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo
"
"
fadeheartz schrieb:
Hey, what a nice build, always wanted to try Essence drain and this patch I might do it !

anyway, is it necessary for weapon to have 'decay' ? or do you have any other recommended unique ? (weapon, armor, etc)

Thanks in advance.


hello dud whats up

Items

U can use aslo some Unique items and u can go for ci too ,
we just need high spell damage that why i use that dagger


u can use






Now im just curious.. But if the case is you just need high spell damage wouldn't breath of the council then be better than your dagger? or does the increased damage over damage from the passive tree actually make the decay worth it?
"
Krahnis schrieb:
"
"
fadeheartz schrieb:
Hey, what a nice build, always wanted to try Essence drain and this patch I might do it !

anyway, is it necessary for weapon to have 'decay' ? or do you have any other recommended unique ? (weapon, armor, etc)

Thanks in advance.


hello dud whats up

Items

U can use aslo some Unique items and u can go for ci too ,
we just need high spell damage that why i use that dagger


u can use






Now im just curious.. But if the case is you just need high spell damage wouldn't breath of the council then be better than your dagger? or does the increased damage over damage from the passive tree actually make the decay worth it?



hello dud look the dagger more safe for this build we need this 6% block and whirling blades
useful and i have t1 spell damage in my dagger that all i need

and breath of the council not batter then my dagger he just ask me for unq item to use and i give him that item canwork with this build

NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo
[/quote]
hello dud whats up

Items

U can use aslo some Unique items and u can go for ci too ,
we just need high spell damage that why i use that dagger


u can use




[/quote]

Now im just curious.. But if the case is you just need high spell damage wouldn't breath of the council then be better than your dagger? or does the increased damage over damage from the passive tree actually make the decay worth it?[/quote]


hello dud look the dagger more safe for this build we need this 6% block and whirling blades
useful and i have t1 spell damage in my dagger that all i need

and breath of the council not batter then my dagger he just ask me for unq item to use and i give him that item canwork with this build

[/quote]

Alright, im no pro.. but it just seems to me that 6% block doesn't really do that much for us?

And all your items is from standard League.. making most of your items legacy items and not very "new League" friendly. I have yet to see a dagger with more than 46% spell power in the harbinger League. And Damage wise comparing the 100%increased Chaos damage and Chaos skill duration. It just seems to me it would be the better choice.

But Again.. im all new to this build and aint no Expert that's why im asking.
Hi, I'm wondering where your strength comes from to support fortify and blood magic? I see a little on gear, but none on the skill tree. What am I missing? Thanks for the help :)

hello dud whats up

Items

U can use aslo some Unique items and u can go for ci too ,
we just need high spell damage that why i use that dagger


u can use




[/quote]

Now im just curious.. But if the case is you just need high spell damage wouldn't breath of the council then be better than your dagger? or does the increased damage over damage from the passive tree actually make the decay worth it?[/quote]


hello dud look the dagger more safe for this build we need this 6% block and whirling blades
useful and i have t1 spell damage in my dagger that all i need

and breath of the council not batter then my dagger he just ask me for unq item to use and i give him that item canwork with this build

[/quote]

Alright, im no pro.. but it just seems to me that 6% block doesn't really do that much for us?

And all your items is from standard League.. making most of your items legacy items and not very "new League" friendly. I have yet to see a dagger with more than 46% spell power in the harbinger League. And Damage wise comparing the 100%increased Chaos damage and Chaos skill duration. It just seems to me it would be the better choice.

But Again.. im all new to this build and aint no Expert that's why im asking.[/quote]


hello
i have this buid in new League and i have crafted the dagger there
about 6% u don't play with my build do know how much this 6% help :)

if u want go for 100%increased Chaos damage u can do it still up to u if u see
i have this dagger and i have high dps then breath of the council u can try buw
NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo
Any advice on how did you level this build? im thinking of starting a charcater on HCH and the safest ones are probably the ones using essence drain but im wondering how hard would it be to start from scratch this build with 0 currency on the league being a low life build and with the nerfs to CI

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